
Fortnite Monsters
Monsters are the main enemy in the PvE mode of Fortnite (Save the Word). Destruction is main action in their variety of different behavior patterns which will damaging players, buildings, and mission objectives. So, they are a product of the mysterious world disaster known as "The Storm" They are responsible for a great deal of destruction in the game's ravaged locations. Violent and destructive in nature, the monsters are driven by a single motivation: When sleeping, they will be awoken if the player approaches them, attempts to loot nearby materials, or attacks them or other nearby monsters. When going into harder Power Level missions, monsters can become elemental. If they are fire, water element weapons will be more powerful than ones with the nature element. However, weapons with energy damage will be neutral against all elements, even energy!
Husks are the most typical type of Monster in Save the Word. They seem to have after been humans which have been mutated by The Storm. They seem as humanoid monsters wearing what appears to become a "hoodie" but is actually their skin. They spawn from Storm vortexes through Missions, or is often discovered sleeping out on the planet. You can find many different varieties of Husks, each and every with a various look and attack pattern. There are 9 typies of Husks: Husk, Husky, Chrome, Pitcher, Sploder, Beehive, Lobber, Dwarf, Zapper.
◇ Husk

- Low
- Melee Attack
- Swipe at players with their claw-like fingers
- Melee or Ranged
- The standard type husk fights the player with its claws and charges at sight, but it will be only a threat in larger groups. They also often appear during fort building preparations, so players should be ready for them all the time!
◇ Husky

- Low
- Melee Attack
- Burp poisonous orange gas clouds
- Melee or Ranged
- This Husk used to burp poisonous orange gas clouds that caused area-of-effect damage. This effect was removed and the Husky Husk act now as battering rams that open paths for other Husks.
◇ Chrome

- Medium
- Melee Attack
- Revive repeat
- Melee Fire/Water or Ranged Fire/Water.
- Chrome Huskys are Huskys with a much higher defense rating. Chrome Huskys will revive themselves shortly after death, if not killed by fire or water damage.
◇ Pitcher

- Low
- Range Attack
- Throws, or pitches, a bone as an attack.
- Melee or Ranged.
- Although pitcher husks aren't a huge threat, they do make players prioritize their attacks. They can be a particular nuisance to ninjas; as the melee fighters take on swarms of invading husks with their trusty katanas, pitcher husks will hang back and dish out pain from a distance. Commandos perched on the roofs and balconies of their forts are also at risk, though once they identify the source of the incoming attacks, they won't have much trouble stopping them.
◇ Sploder

- Medium
- Melee Attack
- Ignites and tosses BBQ propane gas tank towards the players base.
- Melee or Ranged.
- Although Sploder husks may not sound all that dangerous, it's worth stressing how hectic the battlefield is during Storm invasions. Epic is using the extra power of its Unreal Engine 4 to throw large numbers of enemies at players; it's easy to overlook one of these self-destructing enemies when you're cutting down swathes of charging husks outside of the safety of your base. The exploding husk's propane tank can also damage your fort when it explodes, so players should try to take down these enemies from an elevated position before they get too close.
◇ Beehive

- Medium
- Melee Attack
- throw bees that leaves an area of effect (AOE) that deals moderate damage.
- Melee or Ranged.
- Beehive husks have 20% damage resistance and immunity to headshots until beehive around their heads is broken. Shooting the beehive off the head of the Beehive husk breaks the hive and turns the husk into a regular Husk. Beehive husks are especially dangerous for ninjas and other melee heroes due to their ability to fill an area with bees that can linger and deny freedom of movement.
◇ Lobber

- Medium
- Ranged Attack
- throw purple or orange flaming skulls from player's base in a high arc.
- Melee or Ranged.
- The svelte lobber husk might not be the biggest of Fortnite's monsters, but she's one of the most destructive. This deadly foe lurks in the distance and lobs flaming heads at the player's base in a high arc. The fiery projectiles explode on contact, dealing massive damage capable of collapsing roofs and walls.
◇ Dwarf

- Low
- Melee Attack
- Jump attacks.
- Melee or Ranged.
◇ Zapper

- Medium
- Ranged Attack
- Single hit scan shot fired from it’s right arm.
- Shoot as a normal husk.
- If a zapper hits you, then you can not use ranged weapons for a few seconds. This will force the player to have to kill the zapper if they want to use ranged weapons again. This makes it so that you have to either kill it with melee, kill it with abilities, or kill it with traps. This will make ninjas and constructors very good at dealing with zappers and making them more useful to a team, especially ninjas.
Mist monsters are powerful enemies that come from a mysterious place known because the Mists, They are larger and much more dangerous than Husks, but are also less many. Their intelligence and attacks are far more evolved than that in the husks. They don't damage the objective but rather distract and harm the player and their defenses so as to allow the smaller Husks. When killed, mist monsters drop a piece of investigation information which serves because the objective of some quests.
◇ Blaster

- Hard
- Ranged Attack
- A tall purple mist monster that has glowing eyes.
- Melee or Ranged.
- Blasters' eye blast attack is preceded by a short charge up accompanied by an audible charging sound. This sound can serve as a warning to take cover or to start firing at the Blaster to try and stagger it. Eye beams do not damage structures or any terrain, so the player can safely take cover behind structures while the Blaster is firing. High-impact weapons, especially when landing headshots, can disrupt Blasters' barrage of eye blasts. If you are unable to take cover before the Blaster begins firing, a second best option would be to attempt to stagger it. It would also be recommended to quickly build a wall to block it since taking cover and not building may take to long to the point you will die if in high stages like Twine Peaks or take a lot of damage.
◇ Flinger

- Hard
- Ranged Attack
- throw husks at the objective
- Melee
- The flinger poses a exclusive challenge for well-fortified teams. The towering creature spawns husks of various sorts and hurls them more than the defenses of one's base. For the duration of a single session, our seemingly invincible fort proved to be significantly less safe than we believed after a flinger started launching enemies over our walls. We had left the stairway on our roof absolutely unguarded; once the airborne enemies landed, they rushed down the measures, which provided a straight shot to the portal. Despite their size, flingers are relatively easy to take down at close variety. On the other hand, they force players to think about the structural integrity of their complete fort - not only the locations vulnerable to the Storm's invading ground forces.
◇ Smasher

- Hard
- Melee Attack
- Use their oversized club arm to smash through walls and players alike with ease.
- Melee or Ranged.
- Smashers are available in two varieties: these that attack you, and these that attack your base. Neither is preferred; head-to-head encounters with smashers are frequently deadly, but nothing at all is worse than watching one from the massive beasts breach your perimeter and lead a stream of smaller enemies correct into your base. No matter which variety seems on the battlefield, teams should work together to take it down as swiftly as you possibly can.
◇ Takers

- Hard
- Melee Attack
- Charge attack.
- Melee or Ranged.
- The identify isn’t always the most fitting in this particular case. Though smashers obviously get their name with the fact that they can smash by your defenses, takers don’t actually steal something. Very well, except if you are counting the HP you are going to see get snatched absent by these creatures. Takers are zombie enemies in Fortnite that focus on a participant from long distance ahead of hurrying them and creating a pretty respectable number of damage. These flying Mist Monsters may open portals and slip via partitions just in case you assumed operating within the fort could well be a safe haven.
There are some other monsters that do not stick to the common siege behavior and spawn mechanics of Husks and Mist Monsters.
◇ Trolls

- Low
- Melee Attack
- Spawn a Troll-colored bomb during the minigame.
- Melee or Ranged.
◇ Mimics

- Medium
- Melee Attack
- Bite the player.
- Melee or Ranged.
- If solo, you can build some traps to assist you. Bear in mind that it spawning will destroy anything close by, so construct your traps approx three tiles away. Mimics take the appearance of a level three (blue) treasure chest. They are able to be identified just before opening because the ringing noise they emit is reduce pitched than that of a typical chest, they may be often faced a peculiar way (towards a wall, by way of example), and will wiggle and growl when the player interacts with them. Mimics generally spawn on the outskirts of zones. Mimics do moderate to intense damage when engaged, and can take a lot of hits prior to dying, hence it is most effective to be ready with a good weapon and adequate space to run. Walls may also be built in amongst the Mimic and the player to slow it down while fighting it.
◇ Shielders

- Low
- Melee
- None.
- Melee or Ranged.
- Shielded monsters take drastically lowered harm, but the shield is often removed by killing the Shielder attached to them. Shielders are quite little so high accuracy weapons are suggested to take them out in order to save ammo. If a shielded monster is killed whilst the attached Shielder continues to be alive, the Shielder will drop for the ground unharmed. Detached Shielders still count as enemies for the purposes of Encampments and rescuing survivors, so detached Shielders should be killed to complete these objectives.
◇ Fortnite Mist Monsters FAQ List - Newbie Guide
Mist Monsters are one of the two most important kinds of Monsters in Save the World. They may be larger and much more risky than Husks, but are also significantly less numerous.They usually do not damage the objective but instead distract and harm the player and their defenses in an effort to enable the smaller sized Husks.