Some Information About The New Subclass System In Trove

To test the new Sub Classes and Trovian Atlas, Trion World has released a PTS patch last week. There are some informations we can sum up from these patch notes below.

 

 

The new subclass system is unlocked automagically at level 10!

Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.

Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.

An active class may not be designated as its own subclass.

Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.

The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.

Each class gives the following bonuses when selected as a subclass:

  •     Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
  •     Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
  •     Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
  •     Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Luncer and receive some of its power.
  •     Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
  •     Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
  •     Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
  •     Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
  •     Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
  •     Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
  •     Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
  •     Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
  •     Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
  •     Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
  •     Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.

Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.

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