Summoner Comprehensive Guide in Blade & Soul

U4GM Date: May/30/18 14:18:27 Views: 310

The Summoner and their Familiar are a purr-fect team that always fights together. Summoners are specific to the Lyn, and are the only class that make use of a Familiar. The Familiar engages with opponents in melee, drawing their attention, while the Summoner attacks from a distance.

 

Don't let the adorable appearance of these two fool you. Summoner attacks deal constant damage and can readily control the flow of battle, making them particularly hard to deal with. Even if one part of the team is defeated, they can revive their fallen ally and jump right back into the fight.

 

The Summoner and their Familiar are the strongest at: ring health from foes to themselves. While it is a great class for novices, actually mastering the Summoner is a difficult process given their wide range of tactics and abilities. Many Summoner fans may know, Eternal Night is now live! You can check out the full Summoner 4.5 Patch Notes here.

 

 

Summoner Overview

 

Difficulty: Easy

 

Available Races: Lyn

 

Pros:

Strong Support;

Moderate Survivability;

Moderate Control;

 

Cons:

Low damage;

Reliance on pet;

 

Suitable for which player:

Players who enjoy pet classes and/or a low skill skillcap will find that the Summoner summons a lot of fun.

 

Summoner in Play

1) Focus on what:

Due to their strong affinity with nature, the Summoner's abilities call upon Earth and Wind elements. Not all skills will have an associated elemental damage, but those that do will have their damage increased with use of the right items; so building a focus around these damage types is advantageous in the long run - especially as you get to end-game dungeons.

2) In a party:

Some say a Summoner is an essential member to any party. While their defensive skills can be applied to party members - helping protect the more vulnerable from harm - they are also the only class that has group healing abilities. 

With the benefit of their Familiar, the Summoner is also readily capable of dealing with additional opponents while a boss or other primary target is being engaged. In the right hands, the Familiar can display paw-some defensive capabilities; expert Summoners can easily solo content that would normally require additional party members.

3) In Arena PvP:

In Arena PvP it's tempting to specialize in pure damage-dealing, but a skilled opponent will commonly bypass the Familiar to focus on the defensively in-fur-erior Summoner - avoid a cat-astrophe and be sure to still consider focusing on defensive skills.

By forcing your opponent to use their defensive escapes early on with your Familiar's abilities, you can lock them down quickly with the Summoner's movement-hindering skills, and then unleash the power of your Sunflower to finish them off-leaving them to exclaim "You have cat to be kitten me right meow!"

 

Summoner Combos

Combo 1

1. Lunge (TAB)

2. Doom 'n' Bloom (F)

3. Strike (C) - Tier 2 Move 2

4. Uppercut (V)

5. Play Time (V)

Combo 2

1. Weed Whack (1) - Tier 3 Move 3

2. Flying Nettles (F)

3. Thorn Strike (2) - Tier 4 Move 2

4. Doom 'n' Bloom (F)

5. Rumblebees (RMB) - Tier 3 Move 2

6. Rosethorn (LMB) - Tier 3 Move 1

Combo 3

1. Lunge (TAB)

2. Doom 'n' Bloom (F)

3. Anklebiter (V)

4. Power Pounce (TAB)

5. Headbutt (X)

PvP Combo

1: Lunge (TAB) - Tier 3 Move 1

2: Power Pounce (TAB) - Tier 4 Move 1

3: Flying Nettles (F) - Tier 5 Move 2

4. Rosethorn (LMB) - Tier 5 Move 1

5: Sunflower (RMB) - Tier 5 Move 4

6: Rosethorn (LMB)

7: Sunflower (RMB)

8: Rosethorn (LMB)

9: Sunflower (RMB)

10: Rosethorn (LMB)

11: Sunflower (RMB)

12: Rosethorn (LMB)

13: Sunflower (RMB)

14: Strike (C) - Tier 3 Move 2

15: Weed Whack (1) - Tier 2 Move 1

16: Doom 'n' Bloom (F) - Tier 4 Move 1

17: Rosethorn (LMB)

18: Sunflower (RMB)

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