Poe March's 3.6.0 update is not going to function with all the Windows XP or Windows Vista operating systems. Microsoft, Steam and most other game companies have currently ended help for these operating systems, and Poe plans to complete the same. This will also entirely free up industrial sources for other extra impactful tasks. Thankfully, only 0.1% of users still use Windows XP or Vista. Poe encourages these users to upgrade to a more safe version of Windows which is actively supported by Microsoft.
Poe will nonetheless support a 32-bit client for customers of 32-bit versions of Windows, but Poe strongly encourages users to utilize the 64-bit client if they're able to.
With no much more help for Windows XP and Vista, Poe will also finally retire help for the DirectX 9 rendering mode, as DirectX 11 is wholly supported in current versions of Windows and is a lot more quickly. By not possessing to retain support for two versions of DirectX, Poe is going to be capable of simplifying many codes, making it more quickly.
From what Poe can see, the majority of the players picking to make use of the DirectX 9 version of Path of Exile weren't performing so since their operating program didn't help DirectX 11, but just because the old renderer allowed you to disable shadows. Path of Exile's game environments is designed about their shadows. More than time, we've got relied more and more on shadows as a critical portion with the atmosphere, and so the game devoid of shadows has to turn into pretty distinct than the knowledge Poe intend. Due to the fact of this, Poe produced confidence that our new renderer had rapid shadows. The DirectX 11 version (with shadows) performs considerably far better than the DirectX 9 1 did with no shadows enabled.
The above changes need to enhance Path of Exile by both migrating customers to the more-performant game client and freeing up important technical improvement sources on our end.