To unlock powerful stratagems like the AC-8 Autocannon, players need a steady supply of Requisition Slips earned through missions or by using Medals. If you're looking to gear up faster and gain access to high-tier equipment, you can buy Helldivers 2 Items to speed up your progress and dominate the battlefield with top-tier firepower.
| Attribute | Details |
|---|---|
| Name | AC-8 Autocannon |
| Type | Support Weapon |
| Delivery Method | Hellpod |
| Unlock Level | 10 |
| Cost | 7,000 Requisition Slips |
| Source | Patriotic Administration Center |
| Permit Type | Supply |
| Attribute | Details |
|---|---|
| Stratagem Code | Down, Left, Down, Up, Right, Down |
| Call-in Time | 3 Seconds |
| Uses | Unlimited |
| Cooldown | 480 Seconds (8 Minutes) |
| Attribute | Details |
|---|---|
| Damage | 260 (Direct Hit) / 150 (Blast AOE) |
| Fire Rate | 190 RPM |
| Fire Modes | Automatic / Semi-Automatic |
| Ammo Capacity | 10 Shells (2 x 5-shell stripper clips) |
| Ammo Types | Flak / APHET |
| Reload Method | Top-fed, 5 shells per clip |
| Reload Style | Stationary reload; Assisted team reload |
| Recoil | High |
| Weapon Traits | Heavy Armor Penetrating, Team Reload |
| Special Requirement | Autocannon Backpack for solo reloads |
| Component | Description |
|---|---|
| Firing Mechanism | Closed-bolt, toggle-lock action; recoil-operated |
| Loading Style | 5-round stripper clips fed from the top |
| Ejection | Shells eject vertically |
| Handling Notes | Heavy; restricts movement and backpack choice; reloads are time-consuming |
| Magazine Limitation | Cannot be topped off with 6 or more rounds remaining |
| Situation / Enemy Type | Tips and Strategy |
|---|---|
| General Reloading | Reload after 5–9 shots to shorten reload time. Full reload is longer and can be canceled mid-way by diving. |
| Recoil Management | Fire while crouched or prone to reduce sway; use Fortified or Engineering Kit armor to further assist. |
| Solo Play | Use Autocannon Backpack to reload yourself. Reload behind cover. |
| Team Play | Have a teammate assist in reloads for rapid firing. |
| Ammo Type – Flak | Ideal against light/medium enemies (e.g., Shrieker bugs, Troopers, Hunters); proximity fuse triggers blast. |
| Ammo Type – APHET | Ideal for armored targets; highly penetrative rounds. |
| Bot Fabricators | Must aim into the exhaust vents to deal damage. |
| Bug Holes | Can destroy from a distance if you have a line of sight. |
| Scout Strider | Two shots to undercarriage will neutralize it. |
| Devastator Units | One hit staggers them; shooting shielded parts exposes weak points. |
| Tanks / Cannon Towers | Three rear exhaust hits disable them. |
| Hulk Units | Two shots to red visor kills them; use stun grenades on Scorchers. |
| Mortar/Anti-Air Emplacements | Four hits to any turret section to destroy. |
| Gunships | Two shots to one engine brings them down. |
| Factory Strider | Seven shots to the underside can destroy it; must not be alerted—run after destruction to avoid getting crushed. |
The AC-8 Autocannon is a versatile and hard-hitting weapon that shines in coordinated teams and strategic encounters. Whether you're taking down armored bots or clearing swarms of enemies, mastering its strengths and limitations can make a huge difference in the fight for Super Earth.