Man, if you're not queuing up for Blue Gate during a Locked Gate event, you're straight-up missing out on some of the juiciest loot drops in ARC Raiders. This high-stakes showdown just exploded back onto the scene with the Cold Snap update, and I've been grinding it non-stop since December 16th. Picture this: snow-dusted ruins crawling with ARC bots, landmines beeping underfoot, and a lobby-wide race to crack open an underground vault packed with blueprints. My first clear? Nabbed two Bobcat blueprints in under 40 minutes – that rapid-fire SMG is a beast for close-quarters shredding, and now it's craftable forever.
Twice daily (check MetaForge timers – they're spot-on), this 40-minute frenzy demands teamwork, smarts, and a bit of luck. Fail to open the gate? Miss the Bobcat BP and epic augment hauls. Succeed? You're swimming in rares. Solo viable? Absolutely, but squads turn it into a loot party. Let's break it down – no fluff, all wins.

Locked Gate locks down Blue Gate, blocking underground access until you and the lobby hunt four Security Codes. No hatches, fewer returns – pure tension. Objective: Snag codes from POIs, deliver to Gate Control Room, blast open the Outer Gates, and rush the Security Wing for god-tier loot.
Pro move: Free loadout for speed runs, or mid-tier for defense. I hit it with friends – communication via pings seals deals.
| Time Slot (EST Approx) | Check MetaForge? | Prep Loadout |
|---|---|---|
| ~8 AM & 8 PM | Yes – live timers | Bandages, Defibs, Lure Grenades |
| Event Window | 1 hour | Shield Rechargers vs Mines |
Drop in, ping your squad, and execute. Here's the flawless route I ran five times straight – 100% success.
Codes spawn in ANY container at these POIs – multiples possible, so lobby shares the load. Thorough loot every bin, drawer, crate.
| POI | Location on Map | Loot Tips & Hazards | My Finds |
|---|---|---|---|
| Ancient Fort | South-central | Crates outside puzzle room; minefield hell – slow walk, listen for beeps | 2x codes in barrels |
| Raider’s Refuge | North | Breachable metal bins, every container | Quick grab in trash |
| Reinforced Reception | North-central | Single trashcan inside building – easiest! | Code #1 every time |
| Pilgrim’s Peak | Far north | Car hoods, containers; 2 Rocketeers – lure 'em! | High-risk, high-reward |
Route Hack: Spawn near north? Hit Reception/Refuge first (5 mins). South spawn? Fort then truck north. 10-15 mins total if focused.
Central Warehouse Complex/Checkpoint POI – climb atop the gate structure. Four wall consoles glow; interact with matching code (prompt shows missing ones). PvP campers love this spot – flank high ground, clear corners.
All four activated? BOOM – Outer Gates (south entrance) swing open. Notification pings everyone.
Rush Outer Gates to Traffic Tunnels:
This epic SMG (3x Advanced Mech Comps + 3x Light Gun Parts, Gunsmith 3) chews squads with hip-fire spray. Locked Gate's underground is PRIME – event boosts drops. I got duplicates; craft multiples for upgrades.
Alt Paths (If Event Misses):
But Locked Gate? Fastest, most consistent. Farm it!
| Slot | Pick | Why? |
|---|---|---|
| Primary | Stitcher w/ Ext Mag | Mine-clearing spray |
| Secondary | Boltshot | Rocketeer picks |
| Tool | Lure Grenade x2 | Peak distractions |
| Consumable | Bandages/Defib | Survive blasts |
| Slot | Pick | Why? |
|---|---|---|
| Primary | Quasar Cannon | Gate campers |
| Secondary | Bobcat (if owned) | CQB frenzy |
| Tool | Zipline | Flanks |
| Augment | Security Breach | Extra loot |
Medal/Trial Farm Table
| Playstyle | Expected BPs/Raid | Trial XP Multiplier |
|---|---|---|
| Solo | 1-3 | 2x |
| Squad PvE | 3-5 | 2x |
| PvP Rush | 2-4 (risky) | 2x |
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This event's cooperative chaos, mine-dodging tension, and blueprint bonanza make it unmissable. Arrowhead's live ops keep delivering – Cold Snap vibes amplify the rush. Grab that Bobcat, own the underground, and spread the raid love.