Complete List of Fallout 76 Legendary Mods and Effects

Game: Fallout 76
Time: 2025-01-07
Views: 765
Fallout 76 Legendary mod

This guide breaks down all the legendary effects available in Fallout 76, covering everything from one-star bonuses to the powerful four-star combinations. Whether you're a seasoned vault dweller or a newcomer, this comprehensive list will help you make the most of your legendary gear. 

Recommend: Fallout 76: Legendary 4th Star Mods Effects List

1 Star

Anti-armor+50% Armor Penetration
Aristocrat's[Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG>    
[Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%
Assassin's[Armor] -15% Damage From Humans    
[Weapon] +50% Damage to Humans
Auto StimAutomatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
Berserker'sDamage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%
BloodiedDamage Increases up to +95% as Health Decreases. Currently <+MAG>%
BolsteringGrants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>
ChameleonBecome Invisible While Sneaking and Not Moving
CloakingBeing Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Executioner's+50% More Damage when Your Target is Below 40% Health
Exterminator's[Armor] -15% Damage From Mirelurks and Insects    
[Weapon] +50% Damage to Mirelurks and Insects
Furious+5% Damage after Each Consecutive Hit on the Same Target, up to +45%
Ghoul Slayer's[Armor] -15% Damage From Ghouls    
[Weapon] +50% Damage to Ghouls
Gourmand'sDamage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%
Hunter's[Armor] -15% Damage From Animals    
[Weapon] +50% Damage to Animals
Instigating+100% Damage Against Targets with Full Health
Juggernaut'sDamage Increases up to +25% as Health Increases. Currently <+MAG>%
Junkie'sDamage Increases per Addiction up to +50% Currently <+MAG>%
Life SavingWhen Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
Medic'sAttacks will Heal Friendly Targets by 5% Health
Mutant Slayer's[Armor] -15% Damage From Super Mutants    
[Weapon] +50% Damage to Super Mutants
Mutant's[Armor] +10 Damage Resistance and Energy Resistance While Mutated     
[Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%
Nocturnal[Armor] +40 Damage Resistance and Energy Resistance at Night     
[Weapon] +50% Damage at Night
Overeater'sIncreases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%
Quad+300% Ammo Capacity
Regenerating+0.5% Heal Rate
Stalker'sIf Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost
Suppressor'sReduce Your Target's Damage Output by 25% for 5 seconds
Troubleshooter's[Armor] -15% Damage From Robots    
[Weapon] +50% Damage to Robots
Two Shot+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil
UnyieldingGain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG>
Vampire'sRestore 2% Health over 2 seconds when you Hit a Target
Vanguard'sGrants up to +35 Energy Resistance and Damage Resistance, the higher Your Health. Currently <+MAG>
Weightless-90% Weight
Zealot's[Armor] -15% Damage From Scorched 
[Weapon] +50% Damage to Scorched

2 Star

Agility+2 Agility
Antiseptic+25% Reduced Disease Chance From Environmental Hazards
Basher's+50% Bash Damage
Charisma+2 Charisma
Crippling+50% Limb Damage
Endurance+2 Endurance
ExplosiveProjectiles explode for +20% weapon damage
FIreproof+25 Fire Resistance
GluttonHunger and Thirst Grow 10% Slower
HardyReceive 7% Less Explosion Damage
HazMat+25 Radiation Resistance
Heavy Hitter's+40% Power Attack Damage
Hitman's+25% Damage While Aiming
InertialReplenish 15 Action Points with Each Kill
Intelligence+2 Intelligence
Last ShotThe last round in a magazine has a 25% chance to Deal +100% Damage
Luck+2 Luck
Perception+2 Perception
Poisoner's+25 Poison Resistance
Powered+5% Action Point Regen
Rapid[Ranged] +25% Weapon Speed     
[Melee] +40% Weapon Speed
Riposting+50% Melee Damage Reflection While Blocking
Steady+25% Melee Damage While Not Moving
Strength+2 Strength
V.A.T.S. Enhanced+50% Chance to Hit a Target in V.A.T.S.
Vital+50% Critical Damage
Warming+25 Cryo Resistance

3 Star

Acrobat's-50% Fall Damage
AdamantiumReceive 15% less Limb Damage
Agility+3 Agility
Arms Keeper'sWeapon Weights Reduced by 20%
BeltedAmmo Weight Reduced by 20%
Burning5% chance to deal 12 Fire damage per second for 3 to Melee Attackers.
Cavalier's[Armor] 75% Chance to Reduce Damage by 15% While Sprinting     
[Weapon Melee] -15% Damage Taken While Blocking
Charisma+3 Charisma
Defender's[Armor] -15% Damage Taken While Blocking     
[Weapon Melee] -40% Damage Taken While Power Attacking
Dissipating+0.25% Radiation Damage Recovery
Diver'sBreathe Underwater
Doctor's+5% Effectiveness of Stimpaks, RadAway, and Rad-X
DurabilityBreaks 50% slower
Electrified5% chance to deal 12 Energy damage per second for 3 to Melee Attackers.
Endurance+3 Endurance
Frozen5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers.
Ghost's10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
Intelligence+3 Intelligence
Lightweight-90% weight
Luck+3 Luck
Lucky+15 Bonus V.A.T.S. Critical Charge
Nimble+100% Faster Movement Speed While Aiming
Pack Rat'sJunk Item Weights Reduced by 20%
Perception+3 Perception
Resilient+250 Damage Resistance While Reloading
Safecracker'sIncreases Size of Sweet-Spot While Picking Locks by 2
Secret Agent's+25% Less Noise While Sneaking +25% Reduce Detection Chance
Sentinel's75% Chance to Reduce Damage by 15% While Not Moving
Steadfast+50 Damage Resistance While Aiming
Strength+3 Strength
Swift+15% Reload Speed
Thru-hiker'sFood, Drink, and Chem Weights Reduced by 20%
Toxic5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.
V.A.T.S. Optimized-25% Action Point Cost

4 Star

AegisFortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Battle-Loader's15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Bruiser'sMelee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Bully'sWhen Attacking Outside of V.A.T.S., Deal +50% Bonus Weak-Point Damage
Choo-Choo's10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
Combo-Breaker'sWhen Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
Conductor'sCritical Hits Restore 5% of Health & Action Points for Player & Teammates Within a 50ft Radius
Electrician'sWhen Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Encircler's+10% Damage For Each Combat Target Around You (up to +50%)
Fencer's+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Fracturer'sWhen Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Icemen'sApplies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.
Limit-BreakingEach Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Miasma'sWhen Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)
Pin-Pointer's+50% Damage When Targeting Enemy Appendages (i.e. Arms, Legs)
PolishedThe Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
Pounder's+1% Auto & +10% Non-Auto Damage Buff After Each Consecutive Melee Hit on the Same Combat Target (up to +100%)
PropellingMovement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Pyromaniac'sWhen a Combat Target is Burning, Deal +50% Bonus Damage
Radioactive-PoweredGain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)
Ranger'sRanged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
ReflectiveReturn 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Rejuvenator'sGradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius
Runner'sSprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Sawbones'sHealth Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Scanner'sAction Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Stabilizer'sImproves Weapon Recoil & Stability by 50%
Stalwart'sPower Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
Tanky's+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Viper'sWhen a Combat Target is Poisoned, Deal +50% Bonus Damage

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