Last year, although the original "FIFA 24" was renamed "EA Sports FC 24" because the licensing contract between EA and FIFA was not renewed, the game content did not change drastically along with the series name.
After all, New Year games are like this. On the premise that the general gameplay is relatively fixed, some small innovations are made every year, and then the players' response to these innovations is seen. If the response is good, we may focus on improvements starting from the next generation; if the response is not good, we may save a few more generations.
This year's "EA Sports FC 25" can be said to be both true and not true.
After all, from a player's perspective, as long as the core gameplay system and the most basic game engine remain unchanged, the game will play the same no matter how many generations it is.
But from a game perspective, "EA Sports FC 25" has added some new tactical systems based on big data such as FC IQ, which can be said to have changed the basic operating logic of the game; at the same time, it has also unsurprisingly improved Ultimate Team (Ultimate Team) mode, and adds more skills and actions; and it also replaces the originally neglected Volta (Streetball) mode with a new Rush mode, giving players a new field for exploration and research. etc.
With these changes, EA Sports FC 25 may become one of the most important annual releases of the series to date.
FC IQ: Using big data to play football
FC IQ is a new real-world data-driven tactical system in "FC 25", affecting all aspects of the game.
In other words, as the title of this section says, EA has integrated all the real data from various leagues and used it as the basis of big data to make the tactics in the game more realistic and flexible. .
One form of expression is that players can instruct players to take up other positions on the court, such as letting defenders enter the midfield to participate in organization, or letting midfielders move closer to the wings to distribute the ball. Changing role positioning
As soon as the instruction is given, it will take effect whether the player has the ball or not.
At the same time, depending on the playing style of some players, they will have different levels of proficiency in different roles, which is expressed in the form of a "+" sign in the game. For example, Mbappe has a double plus sign of forward type. The role of forward and false No. 9 with a single plus sign can intuitively show which position and role a player is more comfortable in, which is conducive to tactical arrangement.
Players can individually change a player's role in the system's preset tactics and formations, adding some variables to the original single tactic, or they can create tactics that suit them according to their own style, which makes the operation and operation of tactics on the court easier. The space has become extremely vast, and the diversity and enjoyment of the games have also reached a higher level.
As one of the basic systems of "FC 25", the FC IQ system is integrated into various modes of the game.
Players can first experience and become familiar with the usage of FC IQ through quick matches and single-player modes, and gradually form their own unique tactical style in each match. Finally, they can stand out in the highly personalized Ultimate Team mode, which is to test the player's FC. IQ is the ultimate standard of understanding.
Ultimate Team: Old wine in new bottles
As the most profitable mode, Ultimate Team will of course also implement the FC IQ system to provide more player development elements.
"FC 25" also adds four new ball-controlling movements, and with the support of AI, the player's movement connection and movement trajectory become more realistic.
Goalkeepers have also been added to the game style. Outstanding goalkeepers in each league will receive one or more game styles to make the court situation more realistic and enhance their presence and differentiation.
Otherwise, most of the content in Ultimate Team is the same as "FC 24".
Men and women playing on the same stage, players evolving, chemical reactions, it can be said that nothing has changed. Players can play "FC 25" in order to pursue a more personalized team experience brought by FC IQ. If they are not too cold about it, they can turn around and continue playing "FC 24".
Rush: Rise from the ashes or repeat the same mistakes?
As mentioned above, EA is always keen to try out some new gameplay for the game series.
Regardless of whether they can continue to exist, at least they can bring players some freshness beyond the basic mode and bring some "expectation" to the game.
This year’s new gameplay is “Rush”, which replaces the previously poor Volta gameplay and becomes the fastest-paced game mode in “FC 25”. Although it is still an online confrontation that looks like 5V5 but is actually 4V4 in a smaller stadium, the theme this time is no longer "street", but "football" itself.
The various flashy celebration methods and venues used to be used in street ball were converted to more formal competition venues. The players also unified their uniforms, and the rules of the game were also adapted accordingly.
For example, in Rush mode, both sides need to control the players to rush to the center line to compete for possession of the ball when kicking off. At the same time, due to the smaller pitch, the offside rule has also changed, and players will now only be offside in the final third. There are no red cards in Rush. When a foul or fall occurs, the referee will issue a blue card to temporarily leave the player. They can only return to the field after the opponent scores or the penalty time expires. The penalty kick also turned into a duel between the players and the goalkeeper.
Players can introduce a player of their own from the club in Ultimate Team mode and control him to play Rush gameplay in any major mode - including club, Ultimate Team and career. At the same time, Rush mode will in turn provide rewards for the former, forming A virtuous cycle of "competition-reward-cultivation".
This full-mode playable setting makes the Rush gameplay no longer have strong limitations and high thresholds like the Volta gameplay. Players can get a casual experience in Rush at any time, which also increases the prospect and potential of this gameplay. Brighter.
Manager Career: Fully Customized
During the Manager Career, players can compete in Junior Players Championships as Rush. Participating in youth team competitions not only gives you a sneak peek at the abilities of academy members before they are drafted into the senior team, but also helps accelerate their growth. Although this is not a major change, it can be said to be a major improvement.
In addition, FC IQ also allows the team to have a broader perspective on players. Players can first set the main role and position of the player, and then set the player's key role and playing style to decide whether to find a player who is only obsessed with one skill or a player with balanced abilities.
Of course, what I have to complain about is that most of the characters automatically generated by the program in this mode are either young and mature, or they are similar to the ancient gods made up by players. Anyway, they don't look like real people.
But compared to other modes, I personally still prefer to play a career mode that fully controls the content of the game, has some management and development elements, and most importantly, does not cost extra money.
Summarize
All in all, if you are a football fan or like sports competitions, "EA Sports FC 25" can indeed be a good option.
Although "EA Sports FC 25" is still a familiar flavor to old players, it does not seem to be worse than previous generations, and its new content is also a necessary exploration for the renamed "FC" series to move towards innovation.
FC IQ has made a good start for this kind of exploration. It has been integrated into various modes, making the time-consuming and expensive Ultimate Team mode more fun to operate, and also giving Rush and career modes some fresh features. experience, it also provides more choices for local and online connections, and allows players to have long-lasting fun whether they are single-player or multi-player.
If EA can still dare to make bold attempts like FC IQ in future works, maybe this will be the beginning of the process of distinguishing the "FC" series from the "FIFA" series.
As players, I believe most people are happy to see such innovation. After all, this is the only option we have at the moment.
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