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My Easy Way to Rack Up 48k+ Points Opening Containers in ARC Raiders Tunnels

Published on:Mar 10,2026
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With Season 3 trials rolling and that Flashpoint update teased in the January roadmap, Embark’s keeping things spicy. The recent tweak to material drops in First Wave Caches made me curious if tunnel loot shifted too. Turns out it didn’t break the spot—it actually made my runs feel a touch more consistent. That’s the kind of quiet win I live for as a critic who hates forced group play.

Here’s the thing that clicked for me after my first couple of wipeouts. You don’t just drop and start looting randomly. The Locked Gate condition has to be active, and the only reliable way solo is triggering it yourself by grabbing four key slips from specific containers around the map. I tried rushing straight to the tunnels once and got locked out—lesson learned the hard way. Now I chain the key hunt in a loose loop that keeps me off the main roads where other raiders love to camp.

Start at Reinforced Reception because it’s central and the approach has decent natural cover. From there I swing over to Pilgrim’s Peak—yeah the climb sucks but the container up top almost always has one. Raider’s Refuge comes next for the tight sightlines that let me hear trouble coming. Finish at Ancient Fort because it’s usually the quietest by then. Each slip is just a crumpled paper in a random drawer or locker, nothing fancy, but hitting them in that order shaved almost four minutes off my average key run. Why that order? The flow naturally dodges the new Comet enemy patrols that hit harder near the outer edges.

Once you’ve got all four, sprint to the Gate Control Room at the Outer Gates, slot them in, and boom—the tunnels open. That’s when the real party starts.

Take a look at this map I keep pinned—it marks exactly where those CODE slips spawn so you’re not wandering blind like I did at first:

 

Arc Raiders Locked Gate event guide | GamesRadar+
 

Inside the tunnels it’s pure loot heaven. Lockers lining the walls, popped hoods on every wrecked vehicle, bus trunks at the far end, and those side bays tucked behind crates—they all count toward the trial and stack real loot value. I stick to a suppressed SMG and light armor because the corridors echo like crazy. One loud shot and you’re inviting the patrolling Bastion or worse, a squad that heard you from the surface. The suppressor gives me that extra second to pivot without turning every container into a death trap. That choice isn’t about being “meta”—it’s about staying alive long enough to actually finish the run.

I ran this exact loop eight times last week just to make sure it wasn’t luck. Here’s the breakdown from my notebook (yes, I actually wrote it down like some old-school tester):

RunKey Hunt TimeContainers CrackedPoints PulledWhat Stood Out
19 min2447,200Hit a Bastion early, had to kite
26 min3152,800Zero players, perfect flow
37 min2749,100Extra armored car trunk spawned
48 min2948,900Quick extract before reset
 
 

Average sits right around 49k. Reproducible? Load Blue Gate when the map condition window shows potential for major events, grab keys in the loop I described, trigger the gates, clear methodically from west entrance toward the east bays, and extract at the far checkpoint. Every single time I followed that, I hit the 48k mark. The one run I deviated and tried to push deeper? I lost half my haul to a random raider squad. Boundaries matter.

One exclusive detail I haven’t seen anyone else mention yet: after the March 3 patch, the far-east side bays started spawning a few more high-tier material crates than before. Not game-breaking, but enough that my extracted loot value crept up 3-4k on average. I tested it back-to-back with pre-patch footage I saved—definitely real.

Here’s the Bastion that patrols the main tunnel stretch. Respect the distance or you’ll learn the hard way why I always keep one stun grenade handy:

 

How to find and kill Arc Raiders Bastions | GamesRadar+
How to find and kill Arc Raiders Bastions | U4GM

 

As someone who’s reviewed extraction shooters for years, this farm nails what I love about ARC Raiders. It rewards map knowledge and quiet patience instead of pure twitch aim. You’re not locked into endless PvP if you don’t want to be, yet the risk of that Bastion or a late-game player push keeps it from feeling boring. Perfect solo boundary for when I just want to zone out and stack points without babysitting teammates.

If your stash is looking thin after a string of these runs and you want to kit up faster for the next patch, a lot of folks I know quietly restock through buy ARC Raiders Items on U4GM.com—keeps the momentum going without breaking the bank.

Give the tunnels a shot next reset. Once the rhythm clicks, you’ll wonder why you ever bothered with surface grinds. See you down there, Raiders. Stay quiet, stay rich.


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