| Name | Type | Bonus | Location |
|---|---|---|---|
| All Rise | Super sledge | 90% less weight, +10 health | Quest reward: Mayor for a Day |
| Ancient blade | One-handed melee | Event reward: Breach and Clear (Removed content) | |
| Anti-Scorched training pistol | 10mm automatic pistol | +25% to Scorched, –20% to everything else | Received during Main Quest: Into the Fire |
| Black Diamond | One-handed melee | +1 Strength | Quest reward: Flavors of Mayhem |
| Blade of Bastet | One-handed melee | Increased armor penetration, increased with Eye of Ra | Quest reward: Forging a Legend |
| Bunker Buster | Heavy gun, Explosive | +20% more damage | Quest reward: One of Us |
| Camden Whacker | One-handed melee | Purchased at the Camden Park prize shop for fuzzy tokens | |
| Civil Unrest | Pump-action shotgun | Quest reward: Falsely Accused | |
| Daisycutter | Explosive, Heavy gun | Quest reward: An Organic Solution | |
| The Dragon | Quad black powder rifle | Chance to cripple. Extra limb damage | |
| Dross | Thrown weapon | None | Used during Mistaken Identity |
| The Fixer | Rifle | Improved stealth, increased speed while sneaking | Quest reward: Wolf in Sheep's Clothing |
| Grant's saber | One-handed melee | Part of Forging a Legend | |
| Meteoritic sword | One-handed melee | +10% damage vs. Humans, 90% reduced weight, 50% more durability | Event reward: Lode Baring |
| Nailer | One-handed melee | Does more damage the lower your health is | Event reward: One Violent Night |
| Old guard's 10mm SMG | 10mm SMG | Ignore 50% of target's armor, +10% faster fire rate | Quest reward: Duty Calls |
| Paddle ball | Exotic weapon | None | Purchased at the Camden Park prize shop for fuzzy tokens |
| Pearly Peepers | Binoculars | Tracks target | Quest reward: Baa Baa Black Sheep |
| Perfect Storm | 10mm SMG | Quest reward: Cold Case | |
| Pumpkin grenade | Grenade | Target takes additional damage and radiation for 5s | Daily quest reward: Trick or Treat? |
| Pyrolyzer | Heavy gun, Energy gun | Reduces target’s damage output by 20% for 3s | Side quest reward: Tracking Unknowns |
| Rose's syringer | Pipe gun, Exotic weapon | None (quest weapon) | Part of Flavors of Mayhem |
| Somerset Special | Non-automatic pistol | Ignore 50% of target's armor | Quest reward: Final Departure |
| The Gutter | Assaultron blade | Improved damage, gain brief health regeneration when hitting enemies | Quest reward: Waste Management |
| The Tenderizer | Two-Handed Melee | Quest reward: Event: Grahm's Meat Cook | |
| Voice of Set | Non-automatic pistol | Electric damage vs. robots, stuns with Eye of Ra | Side quest reward: Prototypical Problems |
| Vox syringer | Pipe gun, Exotic weapon | Can make the target “speak” | Part of daily quest: Someone to Talk To |
This table provides a comprehensive list of unique legendary weapons in Fallout 76. It includes each weapon's name, type, special bonuses, and how or where to obtain them. These weapons are typically earned through quests, events, or special rewards and often offer unique effects or advantages not found on standard gear.

For players who want to save time or gain a competitive edge, it's also possible to buy Fallout 76 items from trusted online marketplaces. Whether you're looking for rare weapons, powerful gear, or hard-to-find resources, purchasing directly can be a convenient option. Similarly, many players choose to buy Fallout 76 caps to accelerate their in-game progress, allowing them to trade more freely, repair gear, or purchase essential supplies from vendors across Appalachia.
| Week | Dates | Weapon | Description |
|---|---|---|---|
| 1 | Mar 26 – Apr 1 | Crushing Blow (M79 grenade launcher) | Double damage if target is full health. +50% limb damage. |
| 2 | Apr 2 – 8 | Medical Malpractice (.44 pistol) | V.A.T.S. crits will heal you and your group. +33% V.A.T.S. hit chance. 25% less V.A.T.S. AP cost. |
| 3 | Apr 9 – 15 | Sole Survivor (Lever action rifle) | +10% damage to players. +10% damage while aiming. +50 Damage Resistance while aiming. |
| 4 | Apr 16 – 22 | The Guarantee (Fat Man) | Double damage if target is full health. +50% limb damage. 15% faster reload speed. |
| 5 | Apr 23 – 29 | The Action Hero (.50 cal machine gun) | Shoots an additional projectile. 25% faster fire rate. 15% faster reload speed. |
| 6 | Apr 30 – May 6 | The Quick Fix (Switchblade) | Deals more damage the more chem withdrawal effects you currently have. 40% faster swing speed. +1 Endurance. |
| 7 | May 7 – 13 | Resolute Veteran (Gatling gun) | Reduce your target's damage output by 20% for 3s. +10% damage while aiming. +50 DR while aiming. |
| 8 | May 14 – 20 | Commander's Charge (Revolutionary sword) | 40% faster swing speed. Damage increases after each hit on same target. +1 Agility. |
| 9 | May 21 – 27 | Night Light (Tesla rifle) | Damage increases at night, decreases during day. 25% faster fire rate. +1 Perception. |
| 10 | May 28 – June 3 | Kingfisher (Harpoon gun) | +30% damage to Mirelurks and bugs. V.A.T.S. crits +50% damage. V.A.T.S. crit meter fills 15% faster. |
| 11 | June 4 – 10 | Unstoppable Monster (Deathclaw gauntlet) | More damage at low health. 40% more power attack damage. 40% less damage while power attacking. |
| 12 | June 11 – 17 | Salt of the Earth (Double-barrel shotgun) | Shoots an additional projectile. +10% damage while aiming. 15% faster reload. |
| 13 | June 18 – 24 | Disorderly Conduct (Baton) | Reduce target's damage by 20% for 3s. +50% limb damage. +1 Endurance. |
| 14 | June 25 – July 1 | Whistle in the Dark (Assault rifle) | More damage at night. Less during day. +33% V.A.T.S. hit chance. +1 Perception. |
| 15 | July 2 – 8 | Mechanic's Best Friend (Pipe wrench) | +30% damage to robots. 40% more power attack damage. +1 Strength. |
| 16 | July 9 – 15 | Acceptable Overkill (Laser gun) | 30% more damage to animals. V.A.T.S. crits +50% damage. +1 Perception. |
| 17 | July 16 – 22 | Sole Survivor (Lever-action rifle) | +10% damage to players. +10% damage while aiming. +50 Damage Resistance while aiming. |
| 18 | July 23 – 29 | Unstoppable Monster (Deathclaw gauntlet) | Same bonuses as Week 11. Same conditions. |
| 19 | July 30 – August 5 | Medical Malpractice (.44 pistol) | Same bonuses as Week 2. |
| 20 | August 6 – 12 | Commander's Charge (Revolutionary sword) | Same bonuses as Week 8. |
| 21 | August 13 – 19 | Night Light (Tesla rifle) | Same bonuses as Week 9. |
| 22 | August 20 – 26 | Whistle in the Dark (Assault rifle) | Same bonuses as Week 14. |
| 23 | August 27 – September 2 | The Action Hero (.50 cal machine gun) | Same bonuses as Week 5. |
| 24 | September 3 – 9 | The Quick Fix (Switchblade) | Same bonuses as Week 6. |
| 25 | September 10 – 16 | Kingfisher (Harpoon gun) | Same bonuses as Week 10. |
| 26 | September 17 – 23 | Acceptable Overkill (Laser gun) | Same bonuses as Week 16. |
This table outlines the weekly weapon rewards available in Fallout 76's Survival Mode. Each week features a unique or returning weapon with powerful legendary effects tailored for both PvE and PvP scenarios. Rewards range from melee weapons and pistols to heavy guns and energy weapons, offering a variety of bonuses such as increased damage, faster reload speeds, enhanced V.A.T.S. performance, and situational perks like night-based boosts or chem-related effects. Players can earn these weapons by participating in Survival Mode during the specified weeks.
Cursed weapons in Fallout 76 grant a 15% bonus to damage and increase weapon speed by 20%. However, they degrade more quickly than regular weapons. Each cursed weapon also comes with three unique legendary effects in addition to these standard bonuses.
| Name | Type | Bonus | Notes |
|---|---|---|---|
| Cursed pickaxe | Pickaxe | +15% damage, +20% speed, breaks faster | Event reward: A Colossal Problem |
| Cursed harpoon gun | Harpoon gun | +15% damage, +20% speed, breaks faster | Event reward: A Colossal Problem |
| Cursed shovel | Shovel | +15% damage, +20% speed, breaks faster | Event reward: A Colossal Problem |
| Cursed rolling pin | Rolling pin | +15% damage, +20% speed, breaks faster | Added in the Locked & Loaded update. Unique appearance. |
| Elder's Mark | Submachine gun | +15% damage, +20% speed, breaks faster | Added in the Once in a Blue Moon update. Unique appearance. |
| Holy Fire | Flamer | +15% damage, +20% speed, breaks faster | Added in the Once in a Blue Moon update. Unique appearance. |