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Fallout 76 Update Brings Important Changes to Perk Cards

jeu: Fallout 76
Published on:Nov 23,2024
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Fallout 76 Perk Cards

According to a recent reveal from developer Bethesda, the upcoming Gleaming Depths update is set to introduce major balance changes that could impact both popular and lesser-used Fallout 76 Perk Cards. These adjustments may shift the meta for many builds, encouraging players to rethink their strategies. As you adapt to these changes, don’t forget that stocking up on Fallout 76 caps can help you respec and gear up more efficiently for the challenges ahead.

Some of the Perk Cards that will change include Perks like Adamantium Skeleton, Bullet Shield, Evasive, Cap Collector, and more. The majority of changed cards will have fewer Fallout 76 Perk Card ranks needed, making them easier to simply slot into a character build without having to worry about upgrading them to receive their best effects. Other planned changes include alterations to the card effects, including which stats they scale with. Next, let’s take a deeper look!

Perk CardsChanges
Adamantium SkeletonRanks reduced from 3 to 1     
New effect: Limb Damage Reduction effect now scales with Endurance
All Night LongRanks reduced from 3 to 1     
Rank 1 Perk Point cost increased from 1 to 2     
New effect: The positive effects of pre-war alcohol last twice as long
Batteries IncludedRanks reduced from 3 to 2     
Rank 1 now offers 45% weight reduction     
Rank 2 now offers 90% weight reduction
BloodsuckerRanks reduced from 3 to 1     
Moved from Charisma to Endurance     
Rank 1 gains the effects of the former Rank 3 effect     
Healing bonus increased from 150% to 200%     
Additional effect: Benefits now also apply to Cannibal
Bullet ShieldMoved from Strength to Endurance     
Added a 4th rank.     
New effect: 5% chance per rank to Deflect ranged attacks for 6 seconds when firing a heavy weapon.
CannibalRanks reduced from 3 to 1     
Increased the healing received and hunger restored at Rank 1
Cap CollectorRanks reduced from 3 to 1     
Now applies to containers and corpses, not just Cap Stashes     
New effect: The amount of Caps found scales with Luck
EvasiveRanks reduced from 3 to 1     
New effect: Now increases Evade Chance based on Agility
First AidRanks reduced from 3 to 1     
Now affects Stimpak Diffuser     
New effect: Stimpak healing scales with Intelligence
Four Leaf CloverRanks reduced from 3 to 1     
New effect: Misses in VATS contribute to the Critical Meter based on Luck
Hard BargainRanks reduced from 3 to 1    
Rank 1 now grants +7 Charisma while bartering with NPCs
Iron StomachNow also increases Energy Resistance
Junk ShieldRanks reduced from 3 to 1    
Now works while in Power Armor    
Additional effect: Now also scales with Luck
LifegiverRanks reduced from 3 to 1    
New effect: Improves HP gained from Endurance
Lone WandererRanks reduced from 3 to 1    
New effect: AP Regen and defense bonus based on Charisma
Natural ResistanceNo longer increases Energy Resistance
Night EyesRemoved requirement for the time of day
Ordnance ExpressRanks reduced from 3 to 2    
Rank 1 now offers 45% weight reduction    
Rank 2 now offers 90% weight reduction
PharmacistRanks reduced from 3 to 1    
New effect: Radiation healing scales with Intelligence    
No longer required to craft Disease Cures or Water Filters
Professional DrinkerRanks reduced from 3 to 2
RicochetRanks reduced from 3 to 1    
New effect: Now increases Deflect chance based on Luck. Deflect grants a chance to reflect 100% of the damage of ranged attacks back to the attacker and reduces the damage you take from the attack by 50%. Deflect chance receives a bonus while wearing Heavy Armor or Power Armor (+50% multiplier). While in Power Armor, the amount of damage reflected is doubled (200%).
SerendipityRanks reduced from 3 to 1    
New effect: Now increases Evade Chance while under 30% life, based on Luck. Evade provides a chance to avoid all incoming damage from direct attacks. Evade can happen once every second and the cooldown is now increased by armor. Please note, Evade cannot happen when over encumbered or while in Power Armor.    
Armor increases Evade cooldown at the following rates:    
Light Armor: +0.1 second per piece    
Medium Armor: +0.2 seconds per piece    
Heavy Armor: +0.4 seconds per piece
Starched GenesRanks reduced from 2 to 1    
Moved from Luck to Endurance    
Rank 1 now provides the benefits of the former Rank 2
Thru-HikerRanks reduced from 3 to 2    
Moved from Agility to Endurance    
Rank 1 now offers 45% weight reduction    
Rank 2 now offers 90% weight reduction


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