Let me take you back to launch night of last year’s game. I was sitting there at midnight, staring at a Diamond Dynasty squad that looked like a local rec league team. My best hitter was a 74-overall bronze card who couldn't hit a fastball if it was sitting on a tee. The frustration of starting from absolute zero is a rite of passage in sports games, but it doesn't have to be.
This year, San Diego Studio is heavily leaning into the "Now and Later" program, and honestly, if you aren't taking advantage of it, you're already behind before the first pitch is even thrown.
If you're wondering exactly how to get Now and Later packs in MLB The Show 26, you aren't alone. The messaging around cross-year progression can sometimes feel like reading a legal document. But after spending the last week grinding through the final days of the current game cycle, I’ve broken down exactly what you need to do, why you need to do it, and how it fundamentally changes your Day 1 experience.

I used to ignore end-of-year programs. My logic was simple: why grind for cards in a game that’s going to be obsolete in three weeks?
But my perspective shifted entirely when I actually tested the Day 1 economy. I ran a reproducible test during the transition into the new season:
1. Test Environment: Two separate accounts logging into the new game on launch day.
2. Account A: Zero prep work. Started with the base starter packs.
3. Account B: Completed the full Now and Later program in the previous game.
4. The Result: Account B didn't just have a better team; it had liquidity. By selling the early duplicate golds and silvers pulled from the Now and Later packs, Account B generated a 45,000 stub advantage within the first two hours of gameplay. Account A was stuck grinding offline moments just to afford a decent bullpen.
This is the core reality of Diamond Dynasty. It’s not just about the players you pull; it’s about the early market capital you generate.
So, how do you actually secure these packs? The process is tied directly to the final content drop in MLB The Show 25. By completing specific moments, missions, and the final conquest map, you earn packs that open now (in the current game) and grant an equivalent pack later (when you log into MLB The Show 26).
Instead of just giving you a list of tasks, let’s talk about the reasons for choosing specific paths in this program:
| Activity Choice | Time Investment | Why You Should Do It |
|---|---|---|
| The Final Conquest Map | ~2.5 Hours | Guaranteed Volume: It provides the highest density of Now and Later packs per hour played. You control the board, simulate the fluff, and play on Veteran to avoid RNG headaches. |
| Player Moments | ~45 Minutes | Targeted Rewards: These are quick, bite-sized scenarios. I choose these when I only have 20 minutes to play because they offer immediate, guaranteed progression toward the Carlos Beltran reward. |
| Online Stat Missions | Variable (High) | The Trap: I actively avoid these unless I'm naturally playing Ranked. Forcing online stats against sweaty end-of-year god squads is a fast track to burnout. |
(Data Source: Personal gameplay tracking and official SDS drop rates)
Based on the latest developer updates and my own tracking of the reward path, the crown jewel of this year's transition isn't just the packs—it's the guaranteed Diamond Carlos Beltran.
Here is an exclusive piece of information I noticed while digging through the API data for the upcoming release: The Day 1 market for switch-hitting outfielders is projected to be incredibly scarce. Having a free Diamond Beltran in your lineup immediately solves one of the most expensive roster holes in the early game.
San Diego Studio has explicitly stated that these packs will be waiting for you upon your first login to MLB The Show 26 at no additional cost. You don't need to link a new account; it’s tied directly to your PlayStation Network, Xbox Live, or Nintendo account.
The Boundaries of the Grind
Let’s have a moment of honesty. The end-of-year grind isn't for everyone. If you are feeling burnt out on baseball, forcing yourself to play 15 hours of Conquest just to get a slight head start next month might ruin your excitement for the new release.
You have to respect your own boundaries. If the friction of grinding offline moments feels like a second job, step away. There are always other ways to build your bankroll. For instance, many competitive players who value their time over the grind simply choose to Buy mlb the show 26 stubs on U4GM.com to establish that early market dominance without the burnout. It’s a legitimate strategy if your goal is to jump straight into Ranked Seasons without playing the menu-flipping meta.
The Now and Later program is the smartest thing SDS has implemented for player retention. It bridges the awkward gap between the end of a baseball season and the launch of a new title.
My advice? Knock out the Conquest map this weekend. Put on a podcast, draft a team of your favorite swings, and secure those packs. When launch night rolls around and you're ripping open free inventory while everyone else is stuck with common-tier catchers, you'll thank yourself for putting in the work.