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I’ll tell you the only thing you really need to know about Aeternum – it’s an MMO

Published on:Dec 6,2024
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  Aeternum: Eternal was recently released, finally bringing Amazon’s “hit” game to consoles. With so much information mixed up, many wondered if this was a brand new version, an expansion pack, or some kind of remake. In short, Aeternum: Eternal is the console version of Aeternum that launched on PC in 2021, and that’s exactly what it is.

new world aeternum
  Aeternum could easily be called an MMO: it’s an MMO, and it’s done to the highest standards possible. It follows all the rules of an MMO as best it can, and does as many things as an MMO can.
  Aeternum is addictive precisely because it’s essentially an MMO, and it uses every trick in the MMO handbook to keep players hooked, just like any MMO should. It maintains a delicate balance of keeping you in suspense while still giving you enough rewards for the quest. It’s fueled by dopamine, and it keeps you chasing that satisfying feeling, even if it’s never completely satisfying.
While there are narrative elements, they are mostly negligible because it's an MMO. You're on an island, and while no one really dies, everyone is fighting corruption - which is, apparently, a common occurrence in modern video games.
  New World: Eternal has a strong "Age of Exploration" vibe - you know, colonization and stuff. Don't worry, though, because the game makes a point of being diverse and sensitive, making sure that no one is offended. After all, compared to some other games' failures in this context, at least the cast here is diverse.
  There's fishing, of course, because it's an MMO. You can also mine, chop wood, and scavenge. The crafting system is also quite large and MMO-level complex. I couldn't help but waste hours doing these repetitive tasks, and while it wasn't painful, it was still a typical game loop that had been honed to a high level.
  Combat and character development are probably the only parts of the game that don't seem overly complex. You start by choosing an archetype, which determines your early game attributes and weapons. Archetypes don't limit you to a career, allowing you to explore different paths freely. Each weapon has unique characteristics, and the skill cooldown system is very interesting. For example, the great axe can unlock a skill that allows you to throw it, tearing into enemies and pulling them to your side. This setting is ridiculous - especially for a pure power weapon - but surprisingly fun. I also tried the spear, musket, elemental gloves, and magic staff, all of which were very attractive.
  As you might expect, some of the coolest items in the game often require payment to obtain, but you can always ask u4gm for help.


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