Before listing the “best” secondaries, it helps to define what a good secondary means in Helldivers 2 in 2025:
With that in mind, here's how the meta is shaping up in 2025 for secondaries, followed by my picks.

Looking at recent weapon tier lists and loadout guides, top secondaries include the Grenade Pistol, Senator, and Loyalist. The Grenade Pistol consistently ranks as the most useful overall due to its high versatility, while the Senator and Loyalist remain popular alternatives for players who prefer precision or energy weapons. The Redeemer also appears frequently in community tier discussions as a high-damage panic weapon.
So there's decent alignment: Grenade Pistol is frequently flagged, and Senator / Loyalist appear as solid alternatives. But each has trade-offs.
Here are the standouts (in my view, based on meta + hands-on thinking) for secondary weapons in 2025, in approximate order of general viability:
| Secondary | Why It's Strong | Weaknesses / Tradeoffs | Ideal Use Cases |
|---|---|---|---|
| GP-31 Grenade Pistol | Very high utility. It functions like a mini grenade launcher, letting you lob explosives at nests, bots, or choke points. Because it's in the secondary slot, it frees your primary for more conventional combat. Many guides put it in the top tier. | Ammo is limited. You need to learn its arc/timing. In close quarters it can be less flexible. | Clearing bug nests, striking bot weak points from a safer distance, or dealing with armor when your primary lacks explosive damage. |
| P-19 Redeemer | Bursty damage; useful for when you absolutely need to dump damage fast in a pinch. It's one of the better “panic” secondaries. | Low magazine / reload penalty. Also, if you miss, the opportunity cost is high. | When you're cornered or your primary can't deal with a specific threat (heavy enemies), Redeemer can finish the job. |
| Senator | Good balance between damage and penetration. It's a go-to secondary, especially vs Automatons. | Only six shots per cylinder. You need to make each shot count (aim carefully). | Use when you expect mid-range engagement where you might need a reliable sidearm vs armored foes or as a backup when primary is out. |
| Loyalist (PLAS-15 Loyalist) | A solid energy sidearm for certain builds that lean into plasma or laser setups. | Probably doesn't match the explosiveness or niche utility of Grenade Pistol. | When your build leans into energy/laser synergy or when you want consistency vs bots. |
| P-113 Verdict | A buffed sidearm option that improves upon base pistol utility. | Not as overwhelmingly powerful as GP-31, and may fall behind if you don't land headshots. | As a more “traditional sidearm” fallback if you prefer conventional firearms, instead of grenade types. |
Whether you favor the raw power of the GP-31 Grenade Pistol or the precision of the Senator, mastering your secondary can completely shift the outcome of a mission. Each sidearm offers unique tactical advantages, and choosing the right one can define your playstyle. For players looking to enhance their loadouts quickly, checking trusted platforms with Helldivers 2 items for sale can make preparation easier before diving into battle.
From all the above, here's what I, as a player, would prioritize:
Also, be wary of reload times and ammo: never go into a mission expecting to spam your secondary—treat it as emergency backup or utility, not your mainstay.
In 2025, the consensus across meta lists, community voices, and my own experience points clearly to GP-31 Grenade Pistol as the top secondary weapon in Helldivers 2, thanks to its versatility, utility, and ability to address threats your primary might struggle with. Senator is a strong runner-up for its balanced damage and penetration, and P-19 Redeemer is a good situational pick for burst damage in emergencies.
When choosing a secondary, prioritize something that complements your primary and fits your playstyle: whether you need explosives, armor penetration, or fast fallback damage. Practice aiming the Grenade Pistol's arc, manage ammo, and don't expect the secondary to carry you—it's there to augment and bail you out in tight spots.