Looking to dominate the battlefield and support the cause of Managed Democracy? The Super Destroyer is your personal warship in Helldivers 2, fully equipped to deliver justice across the galaxy. In this guide, we break down everything you need to know about its structure, upgrades, and capabilities. buy Helldivers 2 Items to unlock powerful enhancements and lead your squad to victory.
| Attribute | Details |
|---|---|
| Name | Class 6 Series Crewed Interplanetary Combat Vessel (Super Destroyer) |
| Purpose | Warship for Helldivers, operated under Super Earth Armed Forces (S.E.A.F.) |
| Propulsion | Faster-than-light travel using Alcubierre Drive |
| Fuel Source | Element-710 (a by-product of Terminid decomposition) |
| Size | ~170 meters long, ~80 meters wide |
| Naming Convention | SES (Super Earth Ship) Noun of Noun (e.g., SES Shield of the People) |
| Personalization | Players can rename their Super Destroyer at any time |
| Section | Details |
|---|---|
| Rear | 10 large engines and bracket-shaped panels containing outer engines |
| Middle Hull | Wide structure with side loading bays |
| Front | Two long pillars flanking a larger center pillar, antenna array on the tip |
| Section | Description |
|---|---|
| Hangar | Houses Pelican and, if upgraded, Eagle; contains ordinance and access to engine room |
| Main Deck | Hosts Ship Master, Service Technician, Robotics Workshop, Patriotic Administration Center, Cryogenic Chamber, and Engineering |
| Entertainment | Stratagem Hero arcade, news/commercials screen, Brasch Tactics tips |
| Bulkhead 1 | Armory (left), computer consoles (right) |
| Bulkhead 2 | Bridge with Democracy Officer, Galactic Map, and mission controls |
| Foredeck | Hellpod launch system with four launch tubes |
| Observation Deck | Monitors events, gun batteries, and surroundings |
| Access Points | Starboard access near Robotics Workshop; Hellpod belts encircle the deck |
| Ammunition Belts | Two belts of artillery ammunition run along the bridge ceiling |
| Weapon Type | Description |
|---|---|
| Visible Weapons | Cannons, rocket pods, Gatling guns, naval guns |
| Named Weapon | ATLAS Cannon (Precision Strike, Gas, EMS, Airburst shells) |
| Other Weapons | Gatling Gun, 120mm Artillery, 380mm Artillery, Laser, Railcannon |
| Deployable Forces | Up to 4 Helldivers per mission (can be increased via Boosters or under special circumstances) |
| Feature | Description |
|---|---|
| Mission Access | Via Galactic Map; can warp to any non-fully-liberated/occupied planet |
| Exceptions | Mars (tutorial replenish), Meridia (now a black hole), Angel's Venture, Moradesh, Ivis (destroyed planets) |
| Travel Notes | May complete active operations before following retreat orders |
| Feature | Description |
|---|---|
| Join Missions | Via active mission site or Social menu |
| Squad Behavior | Allies remain on the host’s Super Destroyer between missions |
| Leaving Squad | Via menu or return to stasis pod chamber |
| Feature | Description |
|---|---|
| Altitude | ~1 km above mission zone |
| Impact Mechanics | Orbital strike angles vary by position and terrain |
| Challenges | Atmospheric Interference and Orbital Fluctuations raise mission difficulty |
| Mission End Behavior | Returns to low orbit; disables Stratagems and Reinforcements (except SEAF Artillery if unlocked) |
| Emergency Protocol | Extraction shuttle launched; traitors outside boundary are targeted by Super Destroyer artillery |
| Upgrade | Effect | Cost |
|---|---|---|
| Donation Access License | Max magazines for Support Weapons | 60 Common Samples |
| Streamlined Request Process | -10% cooldown for Support Weapon Stratagems | 80 Common, 40 Rare Samples |
| Hand Carts | -10% Backpack Stratagem cooldown | 80 Common, 60 Rare, 5 Super Samples |
| Superior Packing Methodology | Resupply boxes give max magazines | 150 Common, 150 Rare, 15 Super, 20,000 Requisition |
| Payroll Management System | -10% Support Weapon reload time | 200 Common, 200 Rare, 20 Super, 30,000 Requisition |
| Upgrade | Effect | Cost |
|---|---|---|
| Exploding Shrapnel | Reduced explosion damage falloff | 100 Common Samples |
| More Guns | +1 Barrage salvo | 80 Common, 60 Rare Samples |
| Zero G Breech Loading | -10% Orbital cooldown | 80 Common, 80 Rare, 10 Super Samples |
| Atmospheric Monitoring | -15% HE barrage spread | 200 Common, 150 Rare, 15 Super, 25,000 Requisition |
| High-Density Explosives | +10% explosion radius | 250 Common, 200 Rare, 20 Super, 35,000 Requisition |
| Upgrade | Effect | Cost |
|---|---|---|
| Liquid-Ventilated Cockpit | -50% Eagle cooldown | 80 Common Samples |
| Pit Crew Hazard Pay | -20% Eagle Rearm time | 80 Common, 40 Rare Samples |
| Expanded Weapons Bay | +1 Eagle use per Rearm | 80 Common, 80 Rare, 10 Super Samples |
| XXL Weapons Bay | +1 bomb for Eagle bombing Stratagems | 150 Common, 150 Rare, 15 Super, 25,000 Requisition |
| Advanced Crew Training | -10% Eagle cooldown if called with uses remaining | 200 Common, 250 Rare, 25 Super, 30,000 Requisition |
| Upgrade | Effect | Cost |
|---|---|---|
| Targeting Software Upgrade | -1 second Orbital call-in | 60 Common Samples |
| Nuclear Radar | +50m enemy ping radius | 80 Common, 40 Rare Samples |
| Power Steering | Improved Hellpod control | 80 Common, 80 Rare, 10 Super Samples |
| Enhanced Combustion | +25% fire damage | 200 Common, 150 Rare, 15 Super, 25,000 Requisition |
| Moral Augmentation | -5% all Stratagem cooldown | 250 Common, 200 Rare, 20 Super, 35,000 Requisition |
| Upgrade | Effect | Cost |
|---|---|---|
| Synthetic Supplementation | -10% Sentry / Emplacement / Resupply cooldown | 60 Common, 10 Rare Samples |
| Advanced Construction | +50% Sentry health | 80 Common, 60 Rare, 5 Super Samples |
| Rapid Launch System | -100s Emplacement cooldown | 80 Common, 80 Rare, 10 Super Samples |
| Circuit Expansion | Lightning arcs hit +1 target | 200 Common, 150 Rare, 20 Super, 20,000 Requisition |
| Streamlined Launch Process | Immediate Support Weapon launch | 250 Common, 200 Rare, 25 Super, 30,000 Requisition |
| Upgrade | Effect | Cost |
|---|---|---|
| Dynamic Tracking | -100s Sentry cooldown | 60 Common, 20 Rare Samples |
| Shock Absorption Gel | +50% Sentry ammo | 80 Common, 40 Rare, 5 Super Samples |
| High-Quality Lubricant | Faster Sentry rotation | 80 Common, 80 Rare, 10 Super Samples |
| Blast Absorption | -50% explosion damage to Sentries | 150 Common, 150 Rare, 20 Super, 25,000 Requisition |
| Cross-Platform Compatibility | Mortar Sentries prioritize marked targets | 250 Common, 200 Rare, 30 Super, 35,000 Requisition |
The Super Destroyer is more than just a ship—it's the beating heart of every Helldiver’s mission. From devastating orbital weapons to vital support systems, mastering your vessel is key to surviving the galaxy’s deadliest battlefields. Upgrade your ship, equip your crew, and always be ready to deploy. Don’t forget, Helldivers 2 Items are essential for unlocking the best Super Destroyer modules and gaining the upper hand in every operation.