ARC Raiders has been one of those games that just grabs you and doesn't let go. Dropping into the Rust Belt, scavenging for scraps while dodging both rogue raiders and those relentless mechanical horrors – it's pure tension wrapped in satisfying gunplay. But let's be real: the ARC machines are often the real MVPs of wiping squads. They're tough, they're smart in their own robotic way, and they don't miss much.
With the Cold Snap update now live (as of mid-December 2025), the topside feels even deadlier – blizzards cutting visibility, frostbite draining your health outdoors, and those flickering flames events throwing more chaos into the mix. Farming materials for blueprints or prepping for the Expedition departure window means you can't afford slow fights against ARCs anymore.
This guide breaks down the fastest, most reliable ways to take down every ARC type we've seen so far. I've pulled from hundreds of raids, community testing, and the latest patch changes to focus on weak spots, weapon choices, and tactics that melt them quick – whether solo or in a squad. No fluff, just what works.
Before diving in, a few universal truths about ARCs:
Now, let's get to the breakdowns.
These little nightmares spawn in packs and chip away if ignored.
Ticks cling to walls/ceilings and leap for bleed damage. Pops roll fast and explode on contact.
Fastest Kill: Melee with Raider Tool – one silent swing. For groups, toss a Blaze Grenade or Fireball Burner; fire panics them and chains explosions.
Weak Spot: Underside (Ticks) or front plating before detonation (Pops).
Best Weapons: Raider Tool (silent), any shotgun close-range.
Cold Snap Tip: Indoors more often due to frostbite – clear rooms before looting.
Basic flyers. Wasps are fragile gunners; Hornets pack darts and heavier armor.
Fastest Kill: Target thrusters – 2-3 destroyed drops them for easy finish/explosion. Rear thrusters on Hornets for quickest stagger.
Weak Spot: Thrusters (unarmored rear best).
Best Weapons: Ferro rifle or any AP round gun for penetration; LMG for volume fire to shake them.
Pro Tactic: Crouch for better rear angles when they hover face-on.
Harmless alone but calls backup if it finishes scan.
Fastest Kill: Shoot underside plating or wiper blades immediately – prevents alert.
Weak Spot: Bottom plating.
Tip: Always prioritize – one missed Snitch turns a quiet run into a swarm.
These patrol key areas and demand focus.
Rollers with flames/explosives.
Fastest Kill: Fire weakens armor fast – use Blaze or stolen Fireball Burners. Then core shot.
Weak Spot: Front when plating opens for attack.
Best Weapons: Explosives to stagger, then heavy rifle.
Static defenders with guns/lasers.
Fastest Kill: Flank for side/rear – no armor there. Or sticky nades.
Weak Spot: Base or lens.
Tip: Visible scan beams – avoid line of sight.
Fast melee charger with armor.
Fastest Kill: Fire strips armor quick (abundant in Stella Montis), then joints/core.
Weak Spot: Main body after armor break.
Cold Snap Note: Buffed recently – kills faster now.
Squad coordination shines here.
Jumping spider with sonic blasts.
Fastest Kill: Fire – they panic and collapse in flames. Blaze Grenades ideal.
Weak Spot: Joints and underbelly.
Best Weapons: Incendiaries primary.
Heavy walkers with suppression/missiles.
Fastest Kill: Strip knee/back armor, then cylinder/core. Roof cover negates missiles.
Weak Spot: Kneecaps, rear cylinder.
Best Weapons: Hullcracker launcher or heavy AP.
Armored flyer with rockets.
Fastest Kill: Heavy ammo to front plating, then thrusters.
Weak Spot: Thrusters post-armor break.
Rare event spawns – massive loot if downed.
Summons adds, lasers, EMP, slams.
Fastest Kill: Stagger loop – break leg joints for knockdown, dump into open core. Manage adds first.
Weak Spot: Leg joints → central core.
Best Weapons: Hullcracker + Wolfpack grenades.
Hulking summoner with core defense.
Fastest Kill: Distract squad, flank for glowing core shots. Clear adds fast.
Weak Spot: Central core (exposed in animations).
Tip: Full kitted squad essential.
| ARC Type | Best Weapon(s) | Alternate | Ammo Type Priority |
|---|---|---|---|
| Small/Swarm (Ticks, Pops, Wasps) | Raider Tool, Shotgun, Blaze Grenade | Ferro Rifle | Light/AP |
| Flyers (Hornets, Rocketeers) | LMG, Ferro, Hullcracker | AP Rifle | Heavy/AP |
| Rollers/Fireballs | Fireball Burner, Explosives | Heavy Rifle | Explosive |
| Heavies (Bastion, Leaper) | Hullcracker, Incendiaries | Anvil/Tempest | Heavy/Explosive |
| Bosses (Queen, Matriarch) | Hullcracker + Wolfpack | Team Heavy Weapons | Explosive/Heavy |
If you're grinding materials or prepping for Expedition, consistent fast ARC kills are key. And hey, if the grind's wearing you down, sites like U4GM have solid deals on Raider Coins and items to speed things up without the endless farm.
Stay warm out there in the snow, raiders – and keep those weak spots glowing yellow.