The Queen Melee Trial in ARC Raiders: Possible, Miserable, and Usually Not Worth It
Yes, melee damage against The Queen can be treated as possible if direct melee hit registration works in your current build — but as a trial strategy, it is usually a bad use of time.
ARC Raiders’ Top 10 Most Overpowered Items
The funny thing about “overpowered” items in an extraction shooter is that they are rarely just the things with the biggest damage number.
ARC Raiders Weapon Durability Changes
ARC Raiders has hit the point every extraction game eventually reaches: the argument is no longer just about damage numbers, loot tables, or whether one weapon feels too spicy after a patch. It is about the emotional cost of taking good gear into a raid.
ARC Raiders Just Created a Monster: Testing the Buffed Bettina After the Riven Tides Update
After the Riven Tides update, the conversation around ARC Raiders has shifted: Embark appears to have pushed the Bettina into a stronger place for both PvE and PvP, and the result is not subtle.
Three Nights on Spaceport Kiruna: What ARC Raiders' Newest Map Actually Feels Like to Play
I went into Spaceport Kiruna — the map Embark dropped in the late-April 2026 "Cold Orbit" update — expecting another reskin of the Buried City formula.
I Solved Riven Tides’ Hidden Key Room in ARC Raiders
bring the right access item, approach from the correct side of the local encounter state, and avoid breaking the room’s activation conditions before the lock check happens.
How to Fight the Turbine in ARC Raiders: Wait, Bait, Break, Then Leave
The Turbine in ARC Raiders is not the kind of enemy you beat by being louder than it. It is a flying punishment machine with armor phases, electrical pressure, mines, rockets, and a talent for making confident squads suddenly remember they had somewhere else to be.
ARC Raiders After Riven Tides — The Roadmap, Rumors, and Survival Strategy That Matter Most
What they reveal is pressure: what the community expects, what the developers have already hinted at, and where the game’s design seems to be heading.
ARC Raiders’ Riven Tides Update Is Not Just a New Map
Big Trials changes, a coastal map teaser, and why you should change your strategy before April 28.
Arc Raiders Kinetic Converter Guide
My view: the Kinetic Converter belongs first on high-output automatic weapons — especially the Rattler/Tempest-style close-to-mid-range automatic archetype — before you waste it on slow precision weapons that already reward careful pacing.
ARC Raiders’ New Trailer Finally Lets the Maps Breathe — and That Changes How We Should Play
That is where ARC Raiders becomes interesting. Not as a looter-shooter postcard. Not as a trailer with robots and dust and heroic sprinting.
Embark Is Rebuilding ARC Raiders' Skill Tree From the Ground Up
Let me walk you through what's actually been confirmed, what Embark has strategically not said, and what the smart move is for players who want to prep properly without getting burned by speculation.
Deadline vs Wolfpack for Queens & Matriarchs: The Honest Damage Math Nobody's Showing You
The short version before we dig in: Wolfpack is the raw damage king, Deadline is the positional play. But that framing only gets you halfway to a real answer, because Queens and Matriarchs don't play the same way, and your squad composition changes which tool wins. Let me walk you through it.
Damage Requirements Revealed & Window Extended
After digging through the official patch notes, the Reddit threads, and the community fallout — I think it's actually the former. Here's everything you need to know, broken down clearly.
Fireflies Won't Kill Themselves — Here's How to Actually Damage Them in ARC Raiders
No partial credit. No consolation prize. Just a blank scoreboard and a lesson about overconfidence. Keep that in the back of your mind for the entire duration of this guide.
It's Misunderstood: A Budget Raider's Honest Field Report
Above it, you're running one of the most consistent mid-range tools in the current meta at a fraction of what S-tier weapons cost to maintain.