If you've been itching for new enemies, tougher missions, and some shiny gear to show off, the wait is over. Into the Unjust lands on September 2, bringing the Gloom, Hive Worlds, and mutated Terminids straight to our squads. Here's everything you need to know—and how to survive.

The Gloom is a thick fog covering Hive Worlds, making them some of the most dangerous zones we've ever fought in. It's not just a visual filter—inside the fog lurk new enemies and environmental hazards.
Quick facts about the Gloom:
You'll face familiar bugs in unfamiliar ways. Here's the quick rundown:
| Enemy | Behavior | How to Handle |
|---|---|---|
| Subterranean Warriors, Bile Spewers, Chargers | Burrow underground, move toward sound/vibration, burst out to attack. | Always watch the ground for movement. Stagger your team's positioning so they don't pop up under all of you at once. |
| Dragonroach | Flying enemy that dive-bombs squads and drops burning bile. | Assign one teammate with long-range anti-air (S-11 Speargun or Solo Silo) to focus it. |
| Hive Lung | Organic structure underground, produces the Gloom. | These are mission objectives—destroy them with explosives. Expect waves of bugs defending them. |
Tip: Bring area-denial stratagems (EAT-700 Napalm or Incendiary Mines) to control choke points.
Tip: Since you won't have full Destroyer support, make sure at least one squad member brings sustained firepower like the AR-2 Coyote.
When you’re gearing up for these new missions, make sure your squad is stocked and ready—especially if you want to finish fast and grab the extra rewards. Whether you’re escorting the oil rig, tearing down a Hive Lung, or taking on side objectives, having the right gear makes all the difference. And if you’re looking for a head start without breaking the bank, you can always pick up cheap helldivers 2 samples to boost your loadout and dive in with confidence.
Fighting underground feels different from open-world missions:
No dive is complete without new toys. The Dust Devils Premium Warbond brings both firepower and flashy desert-styled armor. Here's what's worth grabbing:
| Item | What It Does | Best Use |
|---|---|---|
| AR-2 Coyote | Assault rifle with incendiary ammo. | Great all-rounder; good for flushing bugs out of cover. |
| G-7 Pineapple | Cluster frag grenade. | Clears large groups quickly—use in tunnels or choke points. |
| S-11 Speargun | Fires gas-emitting spears. | Perfect against large, armored bugs. |
| EAT-700 Expendable Napalm | Single-use missile with napalm cluster bombs. | Area denial; drop on choke points during defenses. |
| MS-11 Solo Silo | Deployable mini missile silo with one ultra-powerful strike. | Ideal for taking out Dragonroaches or clustered Hive defenses. |
Both new sets come with the Desert Stormer passive: resistance to fire, gas, acid, and arc, plus increased throw range.
| Armor | Look | Pairings |
|---|---|---|
| DS-42 Federation's Blade | Military desert march style. | Works with Rightful Occupier cape + player card. |
| DS-191 Scorpion | Nomadic warrior aesthetic. | Pairs with Windswept Wayfinder cape + player card. |
Other cosmetics include:
Into the Unjust brings the Gloom, underground Hive Lung missions, and deadly new Terminid mutations. Two days later, the Dust Devils Warbond adds new fire-spewing gear and desert armors. Stay sharp, keep your squad tight, and you'll be the difference between liberation and infestation.