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"Path of Exile 2" press conference live summary

Published on:Nov 22,2024
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Path of Exile 2 gold

At the preview conference of "Path of Exile 2" early this morning, the official shared detailed information from character introduction to endgame gameplay. In general, "Path of Exile 2" has carried out large-scale integration and innovation that simplifies the complexity based on the gameplay and mechanisms accumulated through many years of updates in the previous game. To give a simple example: the two gameplay methods of Sanctuary and Fatal Greed are integrated into the Ascension Run Maze. The Bacteria Tide feature drops "oil" and is integrated into the fog. In addition, the official also brought the game's opening CG and a new trailer at the press conference.

This conference focuses on occupations, auxiliary gems, talent trees, items, sublimation, sublimation trials and end-game gameplay.
In the early access phase of the international server "Path of Exile 2" that will be launched on December 6, you can create monks, warriors, rangers, mercenaries, witches and wizards. All professions will have 3 additional sublimations, but in the early access stage, only two sublimations will be available for each profession. It is worth mentioning that the magic witch and the hell magician can gain the power to transform into demons.

To obtain sublimation, you must pass the sublimation trial. In Path of Exile 2, the gameplay of Ascension Trials is integrated with other special updates. The two Ascension Trials available in Early Access are themed from the main cultures of Wraeclast, and the third Trial will be updated after the game is officially launched. We will find the Marrakesh in the Vastiri Plains, and only by completing the Trials of Silkma will we gain Ascension.

And this Sikma Trial is the Sanctuary gameplay that we are familiar with. We need to start the trial by consuming a coin that traps the djinn. In the trial, each map has a different gameplay. Enemy attacks not only harm your body, but also tarnish your honor. Is the familiar smell of the sanctuary returning? ! Likewise, random gains and debuffs, merchants, and gold, silver, and copper keys will all appear. After passing the trial, all three keys can be used to unlock the treasure chest. Currently, there is no design that requires a golden key to open the blocking door.

The theme of the other sublimation trial comes from the Chaos Temple in the Vaal Jungle. As soon as you enter the door, you will see the familiar Chaos Stone Uncle. The main gameplay of the second trial is the Fatal Greed Trial. If you are not satisfied with the gameplay of any Ascension Trial or find it difficult to play, just change it. Players can obtain all Ascension Points in the same trial. In the trial of Fatal Greed, there are no three-color keys, and all rewards are based on the trial. The gameplay is also the same.

I think the skill gems, auxiliary gems and equipment holes can be put together and discussed with everyone. First of all, in "Path of Exile 2", our equipment no longer has skill gem holes. One-handed and small pieces of armor each have one slot, and two-handed weapons and breastplates have two slots (smart friends must have thought of this) Vaal, yes, using Vaal gems can increase the slot limit). In these slots we can insert Azmer runes, providing additional entry effects, similar to current enchantments (and another item dropped in endgame gameplay).

Secondly, the official stated that the currency for making equipment such as Transformation Stone, Amplification Stone, Regal Stone and Sublime Stone will increase the drop rate. It is hoped that players can pick one up from the ground and directly put it on the equipment during the plot stage.

In addition to common currencies, the gold coins introduced in the current season will also become an important item in "Path of Exile 2". Unlike other currencies, gold coins cannot be used for private transactions between players. It can only be used to gamble on equipment, buy and sell equipment, reset talents, and use NPC as a handling fee to exchange currency. It is worth noting that in "Path of Exile 2", selling equipment will directly give you gold coins. If you want currency fragments, you must find the corresponding decomposition NPC or decomposition station.

Since the holes on the equipment are no longer used for skill links, where will the 6th company come from? In this live broadcast, when the official introduced the auxiliary skill gems, two currencies were used in a flash. There are two types of artisan stones: "Greater Jeweller's Orb" and "Perfect Jeweller's Orb". In the demonstration, these two craftsman stones can only add one hole to a skill gem with 3 or 4 holes respectively, and must be used in order.

In addition, the official also brought a new auxiliary gem, which is cast when ignited. When the enemy is ignited, the buff in the upper left corner will start counting, and when it reaches 100, the skill you are linked to will be cast, instead of the current direct cast or probability cast as long as it is triggered.

In addition, a very important change for auxiliary gems is: a character can only have one of the same auxiliary gem. Similar to Wavelet's "Three Arrows", using two skill links that add cold damage on the way to upgrade cannot be used in "Path of Exile 2". In addition, auxiliary gems are the same as skill gems. When you obtain uncut gems, you can directly choose which skill to obtain.

It is worth mentioning that the official also separately emphasized the skill of Ancestral Warrior Totem. It is officially defined as an "extraordinary skill". You can insert other active skills into the hole of this skill. For example, the Ancestral Warrior Totem can use other "punch" skills. In the demonstration, the official inserted the Earth Shock skill into the Ancestral Warrior Totem. After you summon the Ancestral Warrior Totem, it will always use Earth Shock.

In addition, sharp-eyed friends will definitely see obvious changes in the potions next to the equipment column and blood cells. In Path of Exile 2 we can only equip (currently) blood potions and blue potions, and functional potions are replaced by the spell system. Charms will be automatically used in certain situations and consume charges. Charms, like potions, will also be automatically charged when you kill a monster. Currently, in the official demonstration, each character has three spell slots, and the belt has an additional spell slot entry for unlocking the spell slot. I don’t know if the spell blood will be changed to an automatic permanent spell.

The complex talent tree has always been a feature of "Path of Exile". In "Path of Exile 2", talent points, weapon groups and skills have a new linkage mechanism. The skills of many professions will automatically switch between the two sets of weapons you equip, and a new 6-point "weapon set" talent has been added to the talents. These weapon group talents are similar to the talent points given by the current map. They are fixed drops and the quantity is limited.

In the talent tray, we can configure different talent points for two sets of weapon groups. When using different skills, not only will the weapon group with additional bonuses be automatically replaced, but the talent tray with targeted bonuses will also be automatically switched.

Of course, you can also use only one set of weapons and use these weapon group talents to enhance this set of BD.

In addition to the weapon set talents, other available permanent enhancements will be marked on the map. Such as permanent fire resistance and soul bonus. It is worth mentioning that the soul, a brand-new resource, is not only used to summon followers, but aura skills such as Polar Armor also need to retain the soul.

Finally, I would like to mention my personal favorite change about the talent tree. All the small attributes have become one of the three options of strength, sensitivity and wisdom, so that it will be easier for everyone to change equipment or adjust BD. Moreover, if you change such small attribute points, such as strength for intelligence, you only need to completely wash away half of the gold coin consumption of talent points.

Before officially introducing the early access endgame gameplay, the official announced the current update plan. After the early access is launched next month, the parts that everyone can play are divided into three parts, the plot of chapters 1 to 3 of normal difficulty, the content of chapters 1 to 3 of cruel difficulty, and the final game of the alien world ending. After the game is officially launched, the brutal difficulty level will be canceled and replaced by the complete plot content of chapters 4 to 6.

In "Path of Exile 2", the prop we used to open the alien map was renamed "Guiding Stone". The guiding stone also has a class setting to remind you of the strength of the enemies you will face. If you fail a challenge on a map, you will not be able to challenge that map again and will need to find other ways to reach the area after this map.

The other world is not just hard brushing, various gameplays will also be integrated into it. For example, essences, safes and shrines that join the core gameplay will appear. The early access phase will include otherworldly talents such as grave explosion, fog, rift, exorcism, and boss challenge. Of course, in the big talent plate in the middle there are also the talent points of sextant Like, map size points and old acquaintance Qilak.

It is worth mentioning that the mist gameplay will produce the "oil" that replaces the characteristic drop of the bacterial tide, a crafting material called "Purified Emotion", which can add core talents to the necklace, and can also be directly applied to the guide stone to make You open the map with its own fog and increase the difficulty and rewards.

The four gameplay modes of Grave Explosion, Mist, Fissure, and Exorcism will all drop their respective "slates" that can be used on the "Pioneer Tower" on the alien map, which will add more corresponding encounters to the map around the tower. . In addition, completing the Pioneer Tower map can dispel the fog of war on otherworldly maps, allowing you to see the layout and gameplay of the surrounding maps in advance.

Let’s talk about the follow-up to the previous sublimation trial. After completing the trial, we can continue to challenge and face the powerful peak boss. These peak bosses can only be unlocked in the endgame content. The Trial of Silkma can drop jewelry that can be embedded in the talent tree, and these jewelry can also be washed with currency.

The final product of greed is the equipment inlay: the spiritual core. This spiritual core can have entries that ordinary inlays cannot obtain.

After killing the peak bosses of these two trials, they will also drop keys to the mysterious door. Maybe we can challenge the trial messenger in the game.

In addition to the above BOSS challenges, there is also a peak BOSS waiting for you in the alien map. In the map we will find a building called "Ancient Fortress", which requires the simultaneous use of the three faction leaders in the alien map. key to open the door. We must defeat these leaders before we can enter the fortress.

The leader of each faction is the boss in the supreme plot chapter, and their AI actions and skills in the alien world have been strengthened and changed. Moreover, if you fail to challenge the boss's lieutenants or main body, they will leave the area and you will need to track them again.

The above is the main content of this live broadcast event. And If you want to buy poe2 gold, come to u4gm.


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