Fortnite Ninja Heroes Guide to Stonefoot: Skin & Abilities

Game: Fortnite
Time: 2023-02-13
Views: 914

Stonefoot is really a Specialty Ninja Hero out there within the game. The amount of perks and abilities depends upon the hero's maximum evolution and level. Stonefoot crescent kick is decent since it stuns nearly every thing, but she genuinely needs her perks to have changed around to cater towards the stun it causes which implies Thunder Strike job class is essentially a much better Stonefoot. Keep in mind that U4GM always provide cheap and fast fortnite items for you choose to buy!

 

Fortnite Ninja Heroes Guide to Stonefoot: Skin & Abilities

 

Perks

NameUnlockedDescription
Deep Pockets5Reduces the cost of Smoke Bomb to 25 energy.
Double Impact30Double the impact of Crescent Kick.
Extra Long Fuse25Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds.
Five Winds Cut8Increases damage of swords, axes, and scythes by 24%.
Footloose18Increases stun time of Crescent Kick to 4 seconds.
Kickback15Reduces the energy cost of Crescent Kick to 15.
Mantis Leap2Ninja can leap once more while already jumping. Can only be executed once per jump.
Shadow Stance12After defeating an enemy with Crashd damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance damage resistance is increased by 15%, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.
Shinobi★EvoReduces fall damage taken by 10%. Increases run and sprint speed by 10%.

Abilities

NameUnlockedDescription
Crescent Kick★★EvoA quick kick that does a base of 54 damage, 800.0 impact, and stuns for 3 seconds.
Smoke Bomb1Ninja springs forward 2 tiles, dealing a base of 95 Crashd weapon damage to all enemies within 0.5 tiles.
Throwing Stars★★★EvoThe Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 35 Crashd weapon damage with each star.

Squad Bonuses

When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.

Tactical

NameDescription
Born to KillFor the duration of War Cry your maximum shields are increased by 25% of your base shield amount.
Requires Soldier as Primary.

 

Skin - Crash

Of all the ninjas, Stonefoot Crash is most likely essentially the most ninja-esque. She utilizes her Crescent Kick potential up close to do potent stuns and her Smoke Bombs assistance control the enemy. It's like she doesn't choose to be noticed or one thing. Unfortunately, even though she can manage enemies fairly decently, damaging can be a diverse problem. Stonefoot Crash comes in Rare, Epic, and Legendary rarity.

 

Skirmisher Crash Base Stats:

Health – 505

Health Regen – 13

Shield – 252

Shield Regen – 63

Movement Speed – 402

Sprint Speed – 605

 

Skirmisher Crash Squad Bonus:

Born to Kill – For the duration of War Cry your maximum shields are increased by 25% of your base Shield amount. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Required Class: Soldier.

 

Skirmisher Crash Abilities

1-Star Evolution

Shinobi – Reduces fall damage by 10%.

Smoke Bomb – Costs 40 Energy. 60 second cooldown. The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing 242.1 damage every second.

Mantis Leap – Costs 50 Energy. 0.5 second cooldown. Ninja can leap once more while already jumping. Can only be executed once per jump.

Deep Pockets – Reduces the cost of Smoke Bomb to 25 energy.

Five Winds Cut – Increases damage of edged weapons by 24%.

 

2-Star Evolution

Crescent Kick – Costs 30 Energy. 10 second cooldown. A quick kick that does 326.9 damage, 800 Impact, and stuns for 3 seconds.

Shadow Stance – After defeating an enemy with edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance damage resistance is increased by 15%, Mantis Leap costs 60% less Energy and the Ninja becomes more difficult to see.

Kickback – Reduces the energy cost of Crescent Kick to 15.

Footloose – Increases stun time of Crescent Kick to 4 seconds.

 

3-Star Evolution

Throwing Stars – Costs 30 Energy. 6 second cooldown. The Ninja girls throwing stars in a straight line. Throws one star three times in a quick series, dealing 272.4 edged damage with each star.

Extra Long Fuse – Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds.

Double Impact – Doubles the Impact of Crescent Kick.

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