MEGABASE is really a Constructor Hero subclass and currently the only Constructor to become readily available inside the highest rarity, mythic. The amount of perks and abilities will depend on the hero's maximum evolution and level. MEGABASE can be a leading tier constructor, but hunting at fortnite items now, PowerBASE is simple to rival it. They both have the identical BASE Radius, and PowerBASE naturally comes with Power Modulation (Wall Regen) and Recycling (Resource spawning).
|Automated Defenses||5||Increases BASE connectivity by 1 building piece.|
|Big Brother||15||Increases BASE connectivity by 1 building piece.|
|Creative Engineering||★Evo||Increases build speed by 10%. Reduces building cost by 10%.|
|Electrified Floors||12||Enemies within the area affected by BASE take damage every 2 seconds. Base Damage: 3 energy damage|
|Fast Build||8||Increases buildings construction speed by 24%.|
|Fully Contained||18||Increases the damage reflected by BASE by 50%.|
|Kinetic Overload||★★★Evo||Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds.|
|Lofty Architecture||25||Increases health of buildings within area of BASE by 15%.|
|Mega B.A.S.E.||30||Increases B.A.S.E. connectivity by 2 building pieces.|
|B.A.S.E.||2||The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement.|
|Bull Rush||★★Evo||The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage.|
|Plasma Pulse||1||Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage.|
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
|Fast Build||Increases building construction speed by 12%/18%/24%.|
|Smokescreen||Smoke Bomb restores shield to full strength.|
Requires Ninja as Primary.
MegaBASE Kyle does all the things for the intense. He's is all about going major or going house. This indicates his BASE has the maximum size, it is damage abilities do the maximum harm, and his walls are the toughest of all of the constructors. In the event you get him and play constructor, he is absolutely a single to take a look at. However, while he makes forts close to impenetrable, he loses out on a number of the other enjoyable skills native to other constructors. MegaBASE Kyle is offered in only Mythic rarity.
MegaBASE Kyle Base Stats:
Health – 645
Health Regen – 16
Shield – 252
Shield Regen – 63
Shield Regen Delay – 8
Movement Speed – 329
Sprint Speed – 495
MegaBASE Kyle Squad Bonus:
Fast Build – Increases buildings construction speed by 12%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
Smokescreen – Smoke Bomb restores shield to full strength. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. To unlock Evolve Hero to Star Level 2. Requires: Ninja Primary Hero.
MegaBASE Kyle Abilities
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
Fast Build – Increases building construction speed by 24%.
Automated Defenses – Increases BASE connectivity by 1 tile.
Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.
Electrified Floors – Enemies within the area affected by BASE take damage every 2 seconds. Base damage – 3 Energy damage.
Big Brother – Increases BASE connectivity by 1 tile.
Fully Contained – Increases the damage reflected by BASE by 50%.
Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
Lofty Architecture – Increases Health of buildings within area of BASE by 15%.
Mega BASE – Increases BASE connectivity by 2 tiles.