Fleetfoot is really a Specialty Ninja Hero out there inside the game. The number of perks and skills depends on the hero's maximum evolution and level. Fleetfoot is almost certainly the second worst Ninja, even though Dragon is the uncontested finest. Not certain why there is supposed to be any contention there.
|Assassination||12||Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times.|
|Fleet||2||Increases movement speed by 12%.|
|Long-Sassin||15||Increases the duration of Assassination to 11 seconds.|
|Mantis Leap||1||Ninja can leap once more while already jumping. Can only be executed once per jump.|
|Shinobi||★Evo||Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.|
|Soft Landing||8||Reduces fall damage by 40%.|
|Tail of the Dragon||30||Dragon Slash leaves a persistent trail of energy, damaging for 10.5% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds.|
|Three Mantis Style||18||Reduces the energy cost of Mantis Leap by 50%.|
|Wind And Storm||25||Stacks of Assassination provide 3% movement speed in addition to bonus damage.|
|Dragon Slash||5||Ninja springs forward 2 tiles, dealing a base of 95 edged weapon damage to all enemies within 0.5 tiles.|
|Smoke Bomb||★★Evo||The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.|
|Throwing Stars||★★★Evo||The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 35 edged weapon damage with each star.|
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
|Stormborne||Melee kills increases movement speed by 30% for 3 seconds.|
You gotta go quick? Fleetfoot Ken goes quick. His enhanced Mantis Leap and increased movement speed make him the quickest of all of the ninjas. With Dragon Slash as his primary harm potential, he's a quite deadly ninja. Nonetheless, you will find ninjas which can be much better at harm, but none far better than speed. Fleetfoot Ken comes in Uncommon, Uncommon, Epic, and Legendary rarity.
Energy Thief Ken Base Stats:
Health – 505
Health Regen – 13
Shield – 252
Shield Regen – 63
Movement Speed – 402
Sprint Speed – 605
Energy Thief Ken Squad Bonus:
Stormborne – Melee kills temporarily increase movement speed. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot
Energy Thief Ken Abilities
Shinobi – Reduces fall damage by 10%.
Mantis Leap – Costs 50 Energy. 0.5 second cooldown. Ninja can leap once more while already jumping. Can only be executed once per jump.
Fleet – Increases movement Speed by 12%.
Dragon Slash – Costs 50 Energy. 10 second cooldown. Ninja springs forward 2 tiles dealing 575 edged weapon damage to all enemies within .5 tiles.
Soft Landing – Reduces fall damage by 40%.
Throwing Stars – Costs 30 Energy. 6 second cooldown. The Ninja girls throwing stars in a straight line. Throws one star three times in a quick series, dealing 272.4 edged damage with each star.
Assassination – Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by swords by 5%. Lasts 5 seconds and stacks 5 times.
Long-Sassin – Increases the duration of Assassination to 11 seconds.
Three Mantis Style – Reduces the energy cost of Mantis Leap by 50%.
Smoke Bomb – Costs 40 Energy. 60 second cooldown. The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing 242.1 damage every second.
Wind and Storm – Stacks of Assassination provide 3% movement speed in addition to bonus damage.
Tail of the Dragon – Dragon Slash leaves a persistent trail of energy, damaging for 10.5% of Dragon Slash damage, every .5 seconds and slowing enemies by 30% caught within the tail for 3 seconds.