The Main Fortnite Constructor Heroes Guide for Plasma Specialist

U4GM Date: Jul/23/18 16:47:30 Views: 219

Plasma Specialist is really a Specialty Constructor Hero available inside the game. The amount of perks and skills will depend on the hero's maximum evolution and level. The Affliction from Plasma Specailist's tactical only applies towards the initial explosion which you don't use preserve out grenades for anwyays. Plasma Specialist features a fantastic help bonus for grenades. You happen to be actively hurting oneself by utilizing Izza on an capability harm character like MGR.

The Main Fortnite Constructor Heroes Guide for Plasma Specialist

 

Perks

Name Unlocked Description
Creative Engineering ★Evo Increases build speed by 10%. Reduces building cost by 10%.
Energy Regen 5 Regenerate energy 25% faster.
Exit Plan 12 While inside any BASE, the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%.
I.F.F. Coding 18 Plasma Pulse kills cause the Constructor's shield to regenerate at 15% of its normal rate for 2 seconds. Consecutive Plasma Pulse kills refresh the duration.
Kinetic Overload ★★Evo Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds.
One Hot Minute 8 Reduces the cooldown of Plasma Pulse by 20 seconds.
Plasma Overdrive 30 Increases the rate of Plasma Pulse's explosions by 33%.
Power Pulse 15 Increases damage of Plasma Pulse by 20%.
Recycling 25 For every 5 buildings of the same material, BASE generates 1 of that resource type every 60 seconds. The BASE can store a maximum of 150 of each resource.

Abilities

Name Unlocked Description
B.A.S.E. 2 The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement.
Bull Rush ★★★Evo The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage.
Plasma Pulse 1 Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage.

Squad Bonuses

When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.

Support

Name Description
Plasma Grenades Frag Grenade Afflicts targets, dealing 8% extra energy damage, every 0.5 seconds, for 3 seconds.
Requires Soldier as Primary.

 

Skin - Izza

Even though her BASE generates resources and increases her speed, Plasma Specialist Izza is all about these plasma pulses. He abilities increase her personal shielding, but mostly tends to make her plasma pulse far more potent. Regrettably with out DECOY killing massive amounts of enemies with these pulses is usually a tiny additional tricky. Plasma Specialist Izza comes in Rare, Epic, and Legendary rarity.

 

Plasma Specialist Izza Base Stats:

Health – 615

Health Regen – 15

Shield – 299

Shield Regen – 72

Movement Speed – 329

Sprint Speed – 495

 

Plasma Specialist Izza Squad Bonus:

Plasma Grenades – Frag Grenades apply an extra 5% energy damage, every .5 seconds, for 3 seconds. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires: Soldier Primary Hero.

 

Plasma Specialist Izza Abilities

1-Star Evolution

Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.

Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.

BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.

Energy Regen – Regenerate energy 25% faster.

One Hot Minute – Reduce the cooldown of Plasma Pulse by 20 seconds.

 

2-Star Evolution

Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.

Exit Plan – While inside any BASE, the Constructor’s speed and blunt weapon critical hit rate are increased. Increases run speed by 12%. Increases critical hit rate with blunt weapons by 6%.

Power Pulse – Increases damage of Plasma Pulse by 20%.

I.F.F. Coding – Throwing down a Plasma Pulse increases your shields by 50% of your maximum for 10 seconds.

 

3-Star Evolution

Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.

Recycling – For every 5 buildings of a type, BASE generates 1 resource every 60 seconds. The BASE can store a maximum of 150 of each resource. Interact with BASE to collect.

Plasma Overdrive – Increases the rate of Plasma Pulse’s explosions by 33%.

Skin - Penny

Furries come to Fortnite following Miss Bunny Penny around. She was introduced in the questline around the final leg of your Spring It On occasion, but don’t get as well excited, she is just a reskin of Plasma Specialist.

 

Miss Bunny Penny Base Stats:

Health – 615

Health Regen – 15

Shield – 299

Shield Regen – 72

Movement Speed – 329

Sprint Speed – 495

 

Miss Bunny Penny Squad Bonus:

Plasma Grenades – Frag Grenades apply an extra 5% energy damage, every .5 seconds, for 3 seconds. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires: Soldier Primary Hero.

 

Miss Bunny Penny Abilities

1-Star Evolution

Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.

Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.

BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.

Energy Regen – Regenerate energy 25% faster.

One Hot Minute – Reduce the cooldown of Plasma Pulse by 20 seconds.

 

2-Star Evolution

Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.

Exit Plan – While inside any BASE, the Constructor’s speed and blunt weapon critical hit rate are increased. Increases run speed by 12%. Increases critical hit rate with blunt weapons by 6%.

Power Pulse – Increases damage of Plasma Pulse by 20%.

I.F.F. Coding – Throwing down a Plasma Pulse increases your shields by 50% of your maximum for 10 seconds.

 

3-Star Evolution

Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.

Recycling – For every 5 buildings of a type, BASE generates 1 resource every 60 seconds. The BASE can store a maximum of 150 of each resource. Interact with BASE to collect.

Plasma Overdrive – Increases the rate of Plasma Pulse’s explosions by 33%.

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