The Most Complete Fortnite Constructor Hero Guide - Guardian

U4GM Date: Jul/18/18 18:03:08 Views: 239

Guardian is really a Specialty Constructor Hero readily available within the game. The amount of perks and skills depends upon the hero's maximum evolution and level. Guardian isn't really superior. He has elevated effectiveness with bull rush which is a pretty terrible ability. Bunny Penny has buffed up plasma pulse which is a great deal much better than bull rush so I would level penny. But neither of them are all that fantastic either way.

The Most Complete Fortnite Constructor Hero Guide - Guardian

Perks

Name Unlocked Description
Automated Defenses 8 Increases BASE connectivity by 1 building piece.
Big Brother 15 Increases BASE connectivity by 1 building piece.
Creative Engineering ★Evo Increases build speed by 10%. Reduces building cost by 10%.
Exit Plan 12 While inside any BASE, the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%.
Faster Exit 18 Increases run and sprint speed bonus of Exit Plan by 10%.
Hammer Critical Chance 5 Increases blunt melee crit hit chance by 20%.
Kinetic Overdrive 30/td> When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target.
Kinetic Overload ★★Evo Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds.
Riot Shield 25 Any enemies pushed by Bull Rush will take critical hit damage and be knocked back further, at the end of the rush.

Abilities

Name Unlocked Description
B.A.S.E. 2 The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement.
Bull Rush 1 The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage.
DECOY ★★★Evo Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage.

Squad Bonuses

When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.

Support

Name Description
Hammer Critical Chance Increases blunt melee crit hit chance by 10/15/20%.

Tactical

Name Description
Plasma Boots Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% energy damage every 0.5 seconds.
Requires Ninja as Primary.

 

Skin - Bull

This constructor is an additional one particular who is all about manage. The skills of Kinetic Guardian Bull permit him to move faster when he is closer to his BASE so he can speedily move from a single side to another. His other abilities are all about spectacular and knocking back enemies to help keep them off the force and otherwise hold them nonetheless and ready to kill. Kinetic Guardian Bull comes in Epic and Legendary rarity.

 

Guardian Bull Base Stats:

Health – 730

Health Regen – 18

Shield – 240

Shield Regen – 60

Movement Speed – 329

Sprint Speed – 495

 

Guardian Bull Squad Bonus:

Hammer Critical Chance – Increases blunt melee critical hit chance by 10%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.

Plasma Boots – Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% Energy damage every .5 seconds. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires: Ninja. Primary Hero.

 

Guardian Bull Abilities

1-Star Evolution

Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.

Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.

BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.

Hammer Critical Chance – Increases blunt melee critical hit chance by 20%.

Automated Defenses – Increases BASE connectivity by 1 tile.

 

2-Star Evolution

Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.

Exit Plan – While inside any BASE, the Constructor’s speed and blunt weapon critical hit rate are increased. Increases run speed by 12%. Increases critical hit rate with blunt weapons by 6%.

Big Brother – Increases BASE connectivity by 1 tile.

Faster Exit – Increases run and sprint speed bonus of Exit Plan by 10%.

 

3-Star Evolution

DECOY – Costs 30 Energy. 60 second cooldown. Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.

Riot Shield – Any enemies pushed will take critical hit damage and be knocked back further, at the end of the rush.

Kinetic Overdrive – When Kinetic Overload is triggered, it affects targets within a .5 tile radius of the primary target.

Skin - Knox

When you bought Fortnite around the Xbox A single, then Guardian Knox will likely be your console-specific constructor. This suggests he's only accessible in Xbox One versions in the game. On the other hand, this constructor is just a reskin of Guardian Bull that's readily available in just about every version in the game. Guardian Knox only comes in Uncommon rarity.

 

Guardian Knox Base Stats:

Health – 730

Health Regen – 18

Shield – 240

Shield Regen – 60

Movement Speed – 329

Sprint Speed – 495

 

Guardian Knox Squad Bonus:

Plasma Boots – Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% Energy damage every .5 seconds. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires: Ninja. Primary Hero.

 

Guardian Knox Abilities

1-Star Evolution

Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.

Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.

BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.

Hammer Critical Chance – Increases blunt melee critical hit chance by 20%.

Automated Defenses – Increases BASE connectivity by 1 tile.

 

2-Star Evolution

Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.

Exit Plan – While inside any BASE, the Constructor’s speed and blunt weapon critical hit rate are increased. Increases run speed by 12%. Increases critical hit rate with blunt weapons by 6%.

Big Brother – Increases BASE connectivity by 1 tile.

Faster Exit – Increases run and sprint speed bonus of Exit Plan by 10%.

 

3-Star Evolution

DECOY – Costs 30 Energy. 60 second cooldown. Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.

Riot Shield – Any enemies pushed will take critical hit damage and be knocked back further, at the end of the rush.

Kinetic Overdrive – When Kinetic Overload is triggered, it affects targets within a .5 tile radius of the primary target.

Skin - Penny

When you bought Fortnite around the PS4, then Guardian Penny might be your console-specific constructor. This implies she is only offered in PS4 versions of the game. However, this constructor is just a reskin of Guardian Bull that may be out there in every version from the game. Guardian Penny only comes in Uncommon rarity.

 

Guardian Penny Base Stats:

Health – 730

Health Regen – 18

Shield – 240

Shield Regen – 60

Movement Speed – 329

Sprint Speed – 495

 

Guardian Penny Squad Bonus:

Plasma Boots – Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% Energy damage every .5 seconds. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires: Ninja. Primary Hero.

 

Guardian Penny Abilities

1-Star Evolution

Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.

Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.

BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.

Hammer Critical Chance – Increases blunt melee critical hit chance by 20%.

Automated Defenses – Increases BASE connectivity by 1 tile.

 

2-Star Evolution

Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.

Exit Plan – While inside any BASE, the Constructor’s speed and blunt weapon critical hit rate are increased. Increases run speed by 12%. Increases critical hit rate with blunt weapons by 6%.

Big Brother – Increases BASE connectivity by 1 tile.

Faster Exit – Increases run and sprint speed bonus of Exit Plan by 10%.

 

3-Star Evolution

DECOY – Costs 30 Energy. 60 second cooldown. Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.

Riot Shield – Any enemies pushed will take critical hit damage and be knocked back further, at the end of the rush.

Kinetic Overdrive – When Kinetic Overload is triggered, it affects targets within a .5 tile radius of the primary target.

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