Bullet Storm is a Specialty Soldier Hero offered inside the game. The amount of perks and skills is dependent upon the hero's maximum evolution and level. As his name implies, a 'hail' of bullets. With a number of perks that permit for any continual stream of bullets, favoring High Magazine weapons using a high RoF (Price of Fire) at the same time.
Name | Unlocked | Description |
---|---|---|
Advanced Tactics | ★Evo | Ranged weapon damage increased by 10%. Health increased by 10%. |
Ammo Recovery I | 15 | Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon. |
Debilitating Shots | 2 | Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times. |
In a Pinch | 8 | Increases weapon reload speed by 35% if the magazine is empty. |
Lingering Pain | 12 | The Vulnerability effect from Debilitating Shots can now stack up to 5 times. |
Spoils of War | 18 | While War Cry is active, you have a 25% chance on damage with a ranged weapon to get the ammo fired back. |
Short Fuze | 25 | Refresh Shockwave when the Soldier's shield breaks. |
Start Faster | 25 | Increase Start Up rate of fire bonus to 2.4% per shot. |
Start Up | 5 | Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch. |
Name | Unlocked | Description |
---|---|---|
Frag Grenade | ★★★Evo | The Soldier throws a frag grenade detonating after a few seconds, dealing a base of 101 energy damage in a 0.5 tile radius. |
Goin' Commando!!! | ★★Evo | Fires 18 times per second, dealing a base of 25 physical damage per shot, for 10 seconds. |
War Cry | 1 | Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 40% more damage and 40% attack speed for ranged weapons and 40% more damage and 16% attack speed for melee weapons. |
When place into a squad slot around the Hero screen, a soldier can give either a passive support or tactical bonus. Some call for a specific Principal Hero to work with. Abilities which have percentages modify based on the star level.
Name | Description |
---|---|
Ammo Recovery | Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon. |
Chromium Ramirez is just a reskin of Bullet Storm Jonesy, and appears neato-burrito. Assume about this, what do you get whenever you far each and every car or truck on the map when your teammates do the mission? You turn into literal metal! Not truly, even though. I like to think that the new hero out there inside the occasion store for the Blockbuster occasion, Chromium Ramirez, just took as well substantially chromium picolinate. Having said that, Chromium Ramirez comes in only Legendary rarity.
Bullet Storm Chromium Ramirez Base Stats:
Health – 594
Health Regen – 13
Shield – 208
Shield Regen – 52
Shield Regen Delay – 8
Movement Speed – 365
Sprint Speed – 550
Bullet Storm Chromium Ramirez Squad Bonus:
Ammo Recovery – Damaging an enemy with an Assault Weapon has a 16% chance to generate 1 ammo for the equipped weapon. Support bonuses are applied to your Primary Hero when this Hero is in your Support slot.
Bullet Storm Chromium Ramirez Abilities
1-Star Evolution
Advanced Weapon Tactics – Ranged Weapon Damage increased by 10%. Health Increased by 10%.
War Cry – Costs 50 Energy. 90 Second Cooldown. Give a War Cry affecting friendly characters within 4 tiles. Grants 50% more damage for Ranged and Melee weapons. Also grants 50% Attack Speed for Ranged weapons and 20% Attack Speed for Melee weapons. Ability lasts for 10 seconds. Effects of War Cry do not stack.
Debilitating Shots – Dealing Ranged Damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% for 15 seconds. Stacks up to 3 times.
Start Up – Firing a ranged weapon increases the rate of fire by 1.2% per shot to a max of 20 shots. Resets on reload or weapon switch.
2-Star Evolution
Goin' Commando!!! – Costs 50 Energy. 150 Second Cooldown. Fires 18 times per second dealing 13 base physical damage per shot for 10 seconds.
Lingering Pain – The Vulnerability effect from Debilitating Shots can now stack up to 5 times.
Ammo Recovery 1 – Damaging an enemy with an Assault Weapon has a 16% chance to generate 1 ammo for the equipped weapon.
Spoils of War – While War Cry is active, you have a 25% chance on damage with a ranged weapon to get the ammo fired back.
3-Star Evolution
Frag Grenade – Costs 45 Energy. Costs one Ammo: Frag Grenade. Ammo regen time: 25 Seconds. The Soldier throws a Frag Grenade detonating after a few seconds dealing 531.3 Energy damage in a .5 tile radius. The Soldier carries a maximum of 3 Frag Grenades.
Start Fast – Increase Start Up rate of fire bonus to 2.4% per shot.
Waste Not Want Not – Increases ammo capacity of all weapons by 40%.
Diecast Jonesy is just a reskin of Bullet Storm Jonesy, and appears shiny and new. Have you meet this: Not sufficient Jonesy inside your Fortnite? Well now you may diecast your very own. All Jonesy each of the time for you personally now! This hero was readily available inside the event shop for the Blockbuster occasion. Nonetheless, Diecast Jonesy comes in only Legendary rarity.
Bullet Storm Diecast Jonesy Squad Bonus:
Ammo Recovery – Damaging an enemy with an Assault Weapon has a 16% chance to generate 1 ammo for the equipped weapon. Support bonuses are applied to your Primary Hero when this Hero is in your Support slot.
Bullet Storm Diecast Jonesy Base Stats:
Health – 594
Health Regen – 13
Shield – 208
Shield Regen – 52
Shield Regen Delay – 8
Movement Speed – 365
Sprint Speed – 550
Bullet Storm Diecast Jonesy Abilities
1-Star Evolution
Advanced Weapon Tactics – Ranged Weapon Damage increased by 10%. Health Increased by 10%.
War Cry – Costs 50 Energy. 90 Second Cooldown. Give a War Cry affecting friendly characters within 4 tiles. Grants 50% more damage for Ranged and Melee weapons. Also grants 50% Attack Speed for Ranged weapons and 20% Attack Speed for Melee weapons. Ability lasts for 10 seconds. Effects of War Cry do not stack.
Debilitating Shots – Dealing Ranged Damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% for 15 seconds. Stacks up to 3 times.
Start Up – Firing a ranged weapon increases the rate of fire by 1.2% per shot to a max of 20 shots. Resets on reload or weapon switch.
2-Star Evolution
Goin' Commando!!! – Costs 50 Energy. 150 Second Cooldown. Fires 18 times per second dealing 13 base physical damage per shot for 10 seconds.
Lingering Pain – The Vulnerability effect from Debilitating Shots can now stack up to 5 times.
Ammo Recovery 1 – Damaging an enemy with an Assault Weapon has a 16% chance to generate 1 ammo for the equipped weapon.
Spoils of War – While War Cry is active, you have a 25% chance on damage with a ranged weapon to get the ammo fired back.
3-Star Evolution
Frag Grenade – Costs 45 Energy. Costs one Ammo: Frag Grenade. Ammo regen time: 25 Seconds. The Soldier throws a Frag Grenade detonating after a few seconds dealing 531.3 Energy damage in a .5 tile radius. The Soldier carries a maximum of 3 Frag Grenades.
Start Fast – Increase Start Up rate of fire bonus to 2.4% per shot.
Waste Not Want Not – Increases ammo capacity of all weapons by 40%.