Shock Trooper is really a Specialty Soldier Hero readily available in the game. The number of perks and abilities depends upon the hero's maximum evolution and level. Shock Trooper is in all probability among the list of lowest rated soldiers as far as soldiers go. Shockwave is situational at very best which is actually a hindrance focusing on it. It is precisely the same reason why Master Grenadier isn't that beneficial, Frags are a "better" ability, but you sacrifice a lot of to get a heavily upgraded ability that's nonetheless relatively situational. The purpose why Specific Forces is so powerful is he has no genuine weaknesses. War Cry is most likely the very best soldier potential and he has essentially the most up-time from it, but while carrying out that he nevertheless gets passives that assist his damage drastically.
|Advanced Tactics||★Evo||Ranged weapon damage increased by 10%. Health increased by 10%.|
|Debilitating Shots||2||Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.|
|Doppler Effect||18||Reduces the energy cost of Shockwave to 15.|
|Explosive Optimization||5||Reduces the energy cost of Shockwave to 15.|
|Kneecapper||25||Increases the effectiveness of Debilitating Shots |
Vulnerability stacks to 9%.
|Perfect Engineering||12||Applies 3 stacks of Debilitating Shots to all enemies hit by Shockwave.|
|Power Impact||8||Increases the radius of Shockwave by 38%.|
|Waste Not Want Not||15||Increases ammo capacity of all weapons by 40%.|
|Lingering Pain||30||The Vulnerability effect from Debilitating Shots can now stack up to 5 times.|
|Frag Grenade||★★Evo||The Soldier throws a frag grenade detonating after a few seconds, dealing a base of 101 energy damage in a 0.5 tile radius.|
|Shockwave||1||The Soldier emits a shockwave, knocking back enemies within 1 tile range and dealing a base of 75 energy damage.|
|Goin' Commando!!!||★★★Evo||Fires 18 times per second, dealing a base of 25 physical damage per shot, for 10 seconds.|
When place into a squad slot around the Hero screen, a soldier can give either a passive support or tactical bonus. Some call for a specific Principal Hero to work with. Abilities which have percentages modify based on the star level.
|Waste Not Want Not||Increases ammo capacity of all weapons by 10%/15%/20%.|
Coming in with that shock and awe, Shock Trooper Renegade has abilities that concentrate on and buff the soldier shockwave capacity. By growing the harm and radius with the potential, it effectively makes this soldier into a human grenade. Moreover, when he is not exploding all over the spot, his vulnerability skills are beneficial around the off possibility you do fire a gun.Shock Trooper Renegade comes in Uncommon, Epic, and Legendary rarity.
Shock Trooper Renegade Base Stats:
Health – 649
Health Regen – 15
Shield – 228
Shield Regen – 57
Movement Speed – 365
Sprint Speed – 550
Shock Trooper Renegade Squad Bonus:
Waste Not Want Not – Increases the ammo capacity of all weapons by 10%. Support bonuses are applied to your Primary Hero when this Hero is in your Support slot.
Shock Trooper Renegade Abilities
Advanced Weapon Tactics – Ranged Weapon Damage increased by 10%. Health Increased by 10%.
Shockwave – Costs 30 Energy. 30 Second Cooldown. The Soldier emits a Shockwave, knocking back enemies within 1 tile range and dealing 157.8 Energy damage.
Debilitating Shots – Dealing Ranged Damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% for 15 seconds. Stacks up to 3 times.
Explosive Optimization – Reduces the Energy cost of Shockwave to 15.
Perfect Engineering – Applies 3 stacks of Vulnerability to all enemies hit by Shockwave.
Frag Grenade – Costs 45 Energy. Costs one Ammo: Frag Grenade. Ammo regen time: 25 Seconds. The Soldier throws a Frag Grenade detonating after a few seconds dealing 531.3 Energy damage in a .5 tile radius. The Soldier carries a maximum of 3 Frag Grenades.
Lingering Pain – The Vulnerability effect from Debilitating Shots can. Is stack up to 5 times.
Power Impact – Increases the Radius of Shockwave by 38%.
Doppler Effect – Decreases cooldown of Shockwave to 15 seconds.
Goin’ Commando!!! – Costs 50 Energy. 150 Second Cooldown. Fires 18 times per second dealing 13 base physical damage per shot for 10 seconds.
Kneecapper – Increases he effectiveness of Vulnerability to 9%.
Waste Not Want Not – Increases ammo capacity of all weapons by 40%.