Poe 3.7 Melee Combat Changes

Path Of Exile Date: Jun/04/19 23:32:04 Views: 1529

The aim of lots of with the POE 3.7 Melee combat changes would be to develop further and reinvigorate many combat systems for the core Marauder and Duelist archetypes. The overall purpose is usually to promote a higher diversity of Melee skills and much more fascinating gameplay with them from the early game through to the late game.

Poe 3.7 Melee Combat Changes

Early-game Melee combat feel
Many alterations happen to be produced to melee, which transforms the feel of early combat. Most melee skills now have additional or less attack speed, shown on the gem as a percentage of base attack speed. This is to both much better match their animations and making an obvious distinction involving quick, aggressive attacks and slower, a lot deadlier slams.
Many low-level weapons have had their attack speeds increased to bring them closer for the fastest rate of their item class. This must lessen the feeling of a Weapon feeling clunkier when compared with a decrease level equivalent, with far more with speed coming in the weapon class plus the skills it could use.

Striking various targets
Swings with Melee weapons could previously only hit a single mark, affecting both Default attack plus a massive number of melee attack skills like Glacial Hammer, Frost Blades, Frenzy, Flicker Strike and much more. POE have produced adjustments that imply that each swing has a Damage cone, with a harm pattern that matches the attack animation.

The standard melee attack animation has changed, now using one particular based on the Double Strike animation. This improves the feeling of combat flow, through developing a new hit rhythm that could be far more constant across classes. POE aim to make substantially higher animation improvements in four.0.0, but this can be a step towards more natural feeling combat.

Read More Balance in Path of Exile: Legion

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