Path of Exile 2 is set to receive one of its most transformative updates yet with the launch of the 0.5 expansion, Return of the Ancients, on May 29, 2026. Developed by Grinding Gear Games, this major early access update introduces entirely new progression systems that fundamentally alter how players craft gear, enhance defenses, and develop endgame builds.
At the center of the expansion are two interconnected mechanics: Ezomyte Runesmithing and Runeforging. Together, these systems introduce over 100 new runes and crafting currencies while creating a more deterministic and combat-driven approach to character progression. For players focused on accumulating valuable Path of Exile 2 Currency, the expansion offers numerous new opportunities to target specific rewards rather than relying solely on random drops.

The 0.5 update introduces several major systems that work together to reshape progression from the campaign through endgame content.
| System | Function | Primary Output | Core Risk/Cost |
|---|---|---|---|
| Ezomyte Runesmithing | Encounter-based crafting trials | Currency items, runes | Increasing monster difficulty |
| Runeforging | Gear enhancement system | Runic Ward, item upgrades | Verisium consumption |
| Rune Expansion | New crafting and affix pools | 100+ rune modifiers | RNG and build complexity |
| Calguran Skills | Ward-based spell system | New build archetypes | Runic Ward consumption |
Unlike previous crafting systems that largely depended on random drops and traditional currency usage, Return of the Ancients transforms crafting into an active gameplay loop where combat and item progression are directly connected.
One of the headline features of the expansion is the introduction of Ezomyte Runesmithing, a new encounter-based crafting system unlocked through the NPC Farrow in Clearfell.
Rather than simply spending crafting materials at a workbench, players will activate Runestones using special inscriptions and then survive increasingly dangerous waves of enemies to earn rewards.
The basic crafting loop follows five key steps:
1. Select a desired reward
2. Activate a Runestone with inscriptions
3. Spawn empowered undead enemies
4. Defeat all encounter waves
5. Claim the crafted reward
This design effectively turns crafting into a challenge system where players actively earn their desired items through combat.
Difficulty scales according to the number of symbols used during Runestone activation.
| Symbols Used | Enemy Difficulty | Reward Quality | Encounter Risk |
|---|---|---|---|
| 1–3 | Basic modifiers | Common currency | Low |
| 4–7 | Elite modifiers | Mid-tier runes | Moderate |
| 8+ | Multiple stacked affixes | Rare runes and valuable currency | Extreme |
At the highest tiers, monsters gain combinations of modifiers similar to powerful endgame bosses, creating a significant challenge for players seeking the most valuable rewards.
One of the biggest changes introduced by Runesmithing is the ability to access meaningful crafting options much earlier in character progression.
• Guaranteed access to early Orb of Augmentation recipes
• Improved gear progression while leveling
• Reduced dependence on random item drops
• Greater control over character power growth
This shift makes the campaign experience significantly smoother by giving players direct methods of improving equipment instead of waiting for favorable RNG.
Runestones now play a much larger role throughout the game.
| Progression Stage | Rune Unlocks |
|---|---|
| Campaign | Basic recipes and starter runes |
| Midgame | Expanded crafting options |
| Endgame | Advanced recipes and hidden discoveries |
As players explore the world, they will gradually uncover new crafting possibilities that expand the overall system.
While Runesmithing focuses on creating rewards, Runeforging provides a way to improve existing equipment through the use of a new crafting resource called Verisium.
| Feature | Description |
|---|---|
| Resource Type | Area-dropped crafting currency |
| Primary Function | Apply Runic Ward to armor |
| Secondary Function | Enhance unique items |
| Usage Scope | Armor pieces and uniques |
Verisium serves as the foundation for the Runeforging system and enables players to customize their gear beyond traditional affix crafting.
Perhaps the most influential mechanic introduced in Return of the Ancients is Runic Ward, a completely new defensive layer.
| Layer | Function |
|---|---|
| Life | Primary health pool |
| Energy Shield | Rechargeable defense layer |
| Runic Ward | Additional defensive buffer |
Damage is processed in the following order:
Life → Energy Shield → Runic Ward → Death
This creates a deeper defensive structure and gives players more tools to survive difficult encounters.
However, Runic Ward is much more than another health buffer.
One of the expansion’s most innovative ideas is allowing Runic Ward to function as both defense and a resource for casting skills.
Players must decide whether to:
• Preserve Ward for survivability
• Spend Ward to increase damage output
• Balance both for hybrid playstyles
This dual-purpose design creates meaningful decision-making during combat and encourages more strategic resource management.
Historically, many unique items in Path of Exile eventually became obsolete as characters advanced into higher-level content. Runeforging aims to change that.
| Upgrade Path | Outcome | Purpose |
|---|---|---|
| Low-Level Uniques | Remain useful longer | Bridge leveling and endgame |
| Endgame Uniques | Gain enhanced stats | Min-max optimization |
By allowing unique items to scale further into progression, players gain additional freedom when designing long-term builds.
The update introduces more than 100 new runes and crafting currencies alongside an entirely new skill category known as Calguran Spells.
| Trait | Effect |
|---|---|
| No Attribute Requirements | Any class can use them |
| No Mana Cost | Consume Runic Ward instead |
| Uncolored Gems | Flexible socketing |
| Universal Scaling | Broad build compatibility |
An example of this new skill type is Triskelion Cascade, a projectile ability powered by Runic Ward consumption.
| Rune Type | Function | Build Impact |
|---|---|---|
| Alloy Runes | Unlock new affixes | Expanded crafting options |
| Ward Runes | Increase Ward capacity | Supports Ward-focused builds |
| Recipe Runes | Unlock deterministic crafting | Smoother progression |
| Hybrid Runes | Offensive and defensive bonuses | Greater flexibility |
The interaction between Runic Ward and Calguran skills creates several distinct build directions.
| Archetype | Focus | Primary Strength |
|---|---|---|
| Pure Defense | Maximum Ward retention | Survivability |
| Pure Offense | Aggressive Ward spending | Burst damage |
| Hybrid | Balanced resource management | Versatility |
Because Calguran skills have no attribute requirements, players gain significantly more freedom when experimenting with unconventional character setups.
The combined effect of Runesmithing and Runeforging dramatically alters the game’s progression structure.
| Area | Before 0.5 | After 0.5 |
|---|---|---|
| Campaign Crafting | Heavy RNG reliance | Deterministic rune crafting |
| Midgame Progression | Frequent gear droughts | Reliable rune acquisition |
| Endgame Items | Static uniques | Upgradeable uniques |
| Build Diversity | Attribute restrictions | Flexible Calguran system |
These changes create a progression path that feels more interactive and player-driven than previous iterations.
The 0.5 expansion represents more than just additional content. It introduces fundamental design changes that affect nearly every aspect of character progression:
• Crafting becomes integrated with combat encounters
• Defense gains an additional strategic layer
• Resources become multi-purpose systems
• Unique items gain long-term relevance
• Build creation becomes less restrictive
The relationship between crafting, combat, and character development is now far more interconnected than before.
Return of the Ancients stands out as one of the most ambitious updates released during Path of Exile 2 early access. By combining encounter-based crafting, deterministic progression systems, Runic Ward mechanics, and extensive rune customization, the 0.5 patch significantly expands player agency throughout the entire game.
Whether players are farming valuable currency or buy PoE 2 currency, optimizing endgame gear through Runeforging, or experimenting with entirely new Calguran skill combinations, the expansion delivers a level of customization and progression depth that could define the future direction of Path of Exile 2 for years to come.
The U4GM Team