0.1.1 Patch Notes: Added keyword for Honour Resistance. Honour Resistance is a stat used exclusively in Trial of the Sekhemas, and is calculated the same way.
The Trial of the Sekhemas is one of three Ascension Trials, first accessible in Act 2. It is a randomized gauntlet of rooms filled with monsters and traps that must be traversed before the player runs out of Honour. It is based on the Forbidden Sanctum from Path of Exile 1.
Honour Mechanics
Honour is an additional stat player characters have while participating in the Trial.
The default maximum Honour is based on the sum of the player's default maximum life and energy shield upon starting the trial. If a character possesses the Mind over Matter keystone, maximum mana will be added to this total as well. Honour is maintained between rooms, and the player is ejected from the Trial if it hits 0, resetting all floors and rooms. Being ejected does not count as a death, nor does it remove experience. If a player levels up within the Trial, causing the player to gain additional life, an equivalent amount of Honour and maximum Honour will also be increased.
Honour is lost from hits from monsters or traps in the Trial. Closer proximity to monsters reduces the Honour lost on hit, up to 35% less in close range.
Minions and non-party allies do not cause Honour to be lost if hit.
A varying percentage of Honour can be restored in Fountain rooms.
Gaining additional Maximum Honour will also cause the character to gain current Honour of the same amount. Losing Maximum Honour will not further affect the current Honour.
Honour Resistance reduces the amount of Honour lost by the listed percentage.
Sacred Water
Sacred Water can be traded to the merchant for a small amount of Honour recovery, various Boons, or relics.
Boon
Boons grant various benefits to your Trial run and can help recover or mitigate damage to your Honour, increase your Sacred Water and rewards, debuff monsters, or provide other helpful buffs.
Boon Type
Boon Name
Description
Merchant cost
Major Boon
Earned Honour
Restore # of your Honour on room completion
600
Major Boon
Orbala's Leathers
Upon reaching 0 Honour, revive once with 50% less Honour
Major Boon
Sekhema's Cloak
Upon reaching 0 Life, revive once with Full Honour
Minor Boon
Adrenaline Vial
Restore 30% of your Honour on entering a Boss Room
220-320
Minor Boon
Fountain of Youth
Restore #(2.5%?) of your Honour when you venerate a Maraketh Shrine
280-420
Minor Boon
Glowing Orb
The next time you go below 20% of Maximum Life, restore all Life, Energy Shield and 50% of Honour
160-420
Minor Boon
Honoured Challenger
50% increased Honour restored
220-320
Affliction
Afflictions grant various downsides to your Trial run and can reduce or prevent Honour recovery, spawn additional traps, buff monsters, affect your Sacred Water generation, or hide rooms or rewards on the Trial Map.
Affliction Type
Affliction Name
Description
Minor Affliction
Suspected Sympathiser
50% reduced Honour restored
Minor Affliction
Weakened Flesh
25% less Maximum Honour
List of Honour modifiers
Name
Prefixes
Suffixes
Small relics
x% increased maximum Honour
x% increased Honour restored
+x% to Honour Resistance
Medium relics
x% increased maximum Honour
x% increased Honour restored
Restore x Honour on venerating a Maraketh Shrine
Restore x Honour on killing a Boss
+x% to Honour Resistance
Large relics
x% chance if you were to lose all your Honour to have 1 Honour instead
Flamethrower Trap: A four-way flamethrower spins around in a circle. Some ruined walls may provide paths to avoid them. Inflicts a fire damage over time effect on health and honour.
Shrine
Honour Tabina: Spend 5 Sacred Water to Restore 10% of your Honour.
Honour Balbala: Spend 5 Sacred Water to Restore 10% of your Honour and gain a random Boon.
Honour Ahkeli: Spend 5 Sacred Water to Restore 25% of your Honour and gain a random Minor Affliction.
Honour Galai: Bestows the fickle Blessings of the Wind - Spend 5 Sacred Water to Restore 50% of your Honour before increases, gain a random Boon, and cleanse a random Affliction.
Note: The Honour Restored is based on your default Honour before any increases or decreases.
Merchant
Merchant rooms contain the NPC Balbala, the Released who sells you Boons or relics or restores your Honour in exchange for Sacred Water. Boons cost have individual prices, while relics cost 300, 400, or 500 Sacred Water based on their size.
Party mechanics
All party members share Honour.
If a party member joins midway through the trial, their relics apply to calculate their maximum honour, and then the flat amount of honour damage lost by the instance owner is applied to them. This can lead to instant death for the joining party member if, for example, the instance owner has 6000/7000 honour, and the newly joining party member has 1000 max honour.
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