Forza Horizon 6 shifts a lot of its difficulty away from raw driving mechanics and toward resource efficiency and system mastery. The core design punishes inefficient credit spending more aggressively than it punishes driving mistakes, especially early in a fresh save.
In Forza Horizon 6, the opening decision is intentionally low-pressure. Mei gives you access to three starter cars and asks you to drive one to the festival. It feels like a defining choice, but mechanically it is closer to a tutorial flavor selection than a progression gate.
In Forza Horizon 6, Treasure Cars are among the most valuable exploration rewards in the entire game. Unlike standard progression vehicles, these cars are not purchasable, not tied to events, and not available in the Autoshow.