What's the new Major Order?
Recently, the developers rolled out a fresh Major Order with a “reclamation / rebuild” framing. According to official dispatches, Remembrance has been selected as “the first of our fallen Mega Cities to be rebuilt” by the Ministry of Prosperity. The Major Order narrative frames it as the next step in restoring Super Earth: launching a counteroffensive to reclaim worlds and secure the resources needed to rebuild.
Concretely, one of the widely cited objectives is destroying 200,000,000 Automatons to bring the DSS (Democracy Space Station) back to an operational state. This suggests that the Major Order is not purely defensive or static — it has an aggressive component (offense against Automatons) tied into the larger Galatic War's infrastructure.
One article also frames this as a “bot drop” Major Order, implying that it may focus more on the Automatons (“bots”) rather than bugs or Illuminate foes.
In short: the new Major Order combines rebuilding lore + large-scale bot elimination as a global objective, with the ultimate goal of restoring key facilities on Super Earth and progressing the Galactic War arc.

Major Order Deep Dive: Can the Community Push Past 200 Million Kills?
How Major Orders work (refresher & what's new)
Before we dig into strategies, it helps to recall how Major Orders function:
- Global / community objective: MOs are not per-player tasks, but collective goals that the entire Helldiver community contributes to.
- Planet-level milestones: Instead of just counting individual kills, progress often hinges on winning/defending whole planets or campaigns. For instance, past Major Orders required winning defend campaigns on Automaton-contested planets.
- Phases / increasing difficulty: As planets are secured, later phases tend to target more difficult ones or require escalated metrics.
- Lack of direct control & coordination challenge: Many players express frustration that they can't coordinate with the whole community or influence where contributions go — you're essentially pushing against a large, partially opaque target.
What seems new or different in the current Major Order:
- Emphasis on Automatons rather than bugs or Illuminate — the kill target is very concrete (200M Automatons) rather than abstract territory objectives.
- Reconstruction narrative: Instead of pure conquest or defense, the lore focus is restoring Mega Cities.
- Blurring offensive/defensive phases: The order is not just “defend X planets” but includes a large offensive metric (Automaton kills), meaning players should expect both kinds of missions may contribute.
- Scale & pacing concerns: Multiple community posts point out that the target is massive (200M kills), and many doubt whether it'll complete within the time window.
For players looking to stay engaged throughout the Major Order grind, it's worth keeping your resources in check — medals, requisitions, and especially Super Credits. Managing your loadouts efficiently while saving up for Warbonds can make all the difference between success and frustration. If you're aiming to gear up faster or unlock new cosmetics sooner, you can always look for cheap Helldivers 2 super credits deals to keep your arsenal mission-ready without breaking the bank.
Community feedback, problems, and skepticism
From forums and community discussions, several recurring themes and concerns:
- Rigged / predetermined outcome: A number of players feel that Major Orders are somewhat scripted or locked behind thresholds too high to be meaningfully impacted by average playstyles.
“If you let them get too much of a lead then you can't catch up no matter how fast you run.”
“The major orders being ‘hard' is fine, but … people just feel frustrated” when they don't have meaningful control.
- Participation vs reward ambiguity: Some players claim they got rewards despite minimal participation; others suggest they met all conditions yet were excluded.
- Technical / backend bugs: There have been reported issues with Galactic War contribution tracking not registering correctly.
- Difficulty scaling complaints: Some feel the difficulty ramps too quickly or that lower-level defense missions are too easy to feel meaningful.
In summary: while players appreciate the scale and stakes, many feel that transparency and fairness could be improved.
What this means for players (what you should focus on)
Given the nature of this Major Order, here's how you — as an active Helldiver — can best contribute and maximize your impact:
- Prioritize Automaton missions
Since the 200M kill count is a central metric, favor missions with high Automaton spawn rates. Even if that means switching your usual “bug grind” plans for the duration. - Team up and coordinate
Solo or small-group play may struggle with sheer volume. Try to join squads with players who are also MO-focused. Use community tools (Discord, LFG, subreddit) to coordinate on which planets to push. - Target high-yield planets
If past experience holds, certain planets yield better contribution per mission (higher enemy density or shorter overhead). Focus on those rather than spreading thin everywhere. - Don't neglect defense / planetary victories
If the MO still has planet-win thresholds (as past ones did), losing key defense planets might cost global progress. Make sure to defend when needed. - Play consistently during the window
Even small contributions matter, especially early. Logging in and completing missions daily is safer than trying to sprint at the end. - Stay informed of server and tracking issues
Given the reports of backend bugs, keep track of official patches or developer statements. If your contributions don't register, don't assume it's always your fault. - Manage expectations and help morale
Given community skepticism, encourage squadmates, share info, and help reduce “why bother” fatigue. Sometimes morale is as important as metrics.
Prognosis: will it succeed? And to what payoff?
Achieving such a high target is nontrivial. But I lean toward it being just possible, especially if major parts of the playerbase buckle down. Whether it should succeed is another debate — given the scale, many will feel the outcome is predetermined, but I think success would reward morale and narrative momentum.
The payoff probably includes (though hasn't been fully confirmed):
- Unlocking or progressing the rebuilding of Remembrance and possibly other Mega Cities.
- New dispatches / lore reveals tied to the Galactic War arc.
- Medals / warbond benefits (though criteria for eligibility remain murky).
- Changes in which planets become available next in the galactic map toward liberation / defense.
The question is, will the devs deliver transparency and reward fairness so that players feel their contributions mattered? That's the real test of community trust in future Major Orders.
Summary
- Introduced the new Major Order's lore and concrete objectives (200M Automatons, rebuilding Mega Cities)
- Reviewed how Major Orders function and what's new this time (offensive + defensive mix)
- Analyzed community feedback, skepticism, and system issues
- Gave practical advice on how a player can contribute meaningfully
- Offered a prognosis and what rewards might follow