Hey fellow Helldivers! If you've ever wondered how many secondary objectives you can expect at different difficulties, or what types of optional tasks you'll be juggling alongside your primary mission, you're in the right place. Here's a breakdown that should help you plan your deployments more strategically.

Secondary objectives—often called optional or tactical objectives—are blue-icon targets on the map. These range from activating radar stations to destroying defeat-boost structures like tower jammers or spore spewers. Completing them nets you extra XP, Medal progress, and sometimes requisition rewards. They become available starting at Easy difficulty and beyond.
These objectives come in two flavors:
Players often need to explore the map to reveal them—such as activating a Radar Station to uncover all points of interest.
From Hard (Level 5) through Super Helldive (Level 10), the optional objective count increases further. You'll encounter more Allied and Enemy Tactical Objectives per mission, meaning more layers to juggle alongside your primary mission.
Mastering secondary objectives is all about balance—knowing when to take the extra risk for long-term rewards. Whether you’re sweeping spore spewers, unlocking artillery, or diving into bunkers for rare loot, these tasks can make every mission feel more dynamic and rewarding. And if you’re looking to speed up your progress outside the battlefield, you can always buy cheap Helldivers 2 items to keep your loadout strong and ready for any challenge.
Players have broken it down into clean difficulty-based patterns. One summary looks like this:
Another simple version:
While these reflect community observations rather than official numbers, they align closely with guide data and are useful for prepping expectations.
| Difficulty Level | Secondary Objectives (Optional/Blue Tasks) |
|---|---|
| Trivial (1) | None |
| Easy (2) | ~1 Allied Tactical Objective |
| Medium (3) | ~1 Secondary Objective + Allied Tactical Objectives |
| Challenging (4) | Multiple Allied + Enemy Tactical Objectives |
| Hard (5) | Increased Allied & Enemy Tactical Objectives |
| Extreme–Super Helldive (6–10) | Even more Allied & Enemy Tactical Objectives (scaling up) |
These are one of the most important optional tasks. Activating a Radar Station uncovers most of the map's points of interest, including hidden objectives and supply caches.
Tip: Make this your first stop on the map. The early intel will save time and help you prioritize other objectives.
When activated, these provide powerful bombardment support across the battlefield. They can help thin out enemy patrols or assist in holding objectives.
Tip: Keep enemies away while activating. Once operational, coordinate with your squad to call in strikes at choke points.
These biological structures spread infestation across the map. Destroying them reduces enemy spawns in that region.
Tip: Bring explosives—Recoilless Rifles, EATs, or Orbital Strikes work best. Be prepared for heavy resistance when you approach.
Hidden dens filled with Stalkers or similar high-threat creatures. Clearing these reduces ambushes during your mission.
Tip: Go in with flamethrowers or shotguns to flush them out quickly. Don't linger—Stalkers excel at swarming distracted squads.
These disrupt Super Earth signals and must be destroyed. They often have defenses like turrets or patrols nearby.
Tip: Disable from range if possible. Snipers or stratagem explosives help minimize close-quarters fighting.
Optional bunkers contain Super Credits, Medals, ammo, or rare gear. While not always marked, they're worth exploring for extra resources.
Tip: Always carry explosives; some bunkers require breaching. Scout carefully since these areas often attract larger patrols.
These abandoned facilities sometimes harbor enemy activity or experimental tech. Securing them rewards extra requisition and lore flavor.
Tip: Clear enemies fast, then interact with terminals. Assign one squadmate to hack while others cover the area.