Fortnite Deathray is a Legendary Raygun available used in Save the World, which is a totally automatic laser gun with high tech that uses Energy Cells and deals Energy damage. I think Deathray is awesome since it is pretty effective against all kinds of elemental enemies and has a fast rate of fire, high accuracy. Of course, you will need 24 Mechanical Parts, 7 Quartz Crystal, 1 Active Powercell, 8 Ore and 10 Batteries to craft it. Now, let's dive into the Deathray.

Bear in mind that Deathray has the other version, the Epic version of Deathray is the Raygun.
| Name | Value |
|---|---|
| Damage | 27 |
| Crit Chance | 5% |
| Crit Damage | +50% |
| Fire Rate | 8 |
| DPS | 665.3 |
| Magazine Size | 40 |
| Range | 4096 |
| Headshot Multiplier | +50% |
| Durability | 375 |
| Durability per Use | 0.07 |
| Reload Time | 3 |
| Ammo Type | Ammo: Energy Cell |
| Ammo Cost | 1 |
| Impact | 8 |
| Name | Class | Description |
|---|---|---|
| Advanced Tactics | Soldier | Ranged weapon damage increased by 10%. Health increased by 10%. |
| Ammo Recovery I | Soldier | Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon. |
| Ammo Recovery | Soldier | Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon. |
| Assault Crit Damage | Soldier | Increase assault weapon critical hit damage by 36%/54%/70%. |
| Assault Damage | Soldier | Increases assault weapon damage by 24%. |
| Debilitating Shots | Soldier | Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times. |
| Enduring Machine | Constructor | Your weapon takes 60% less durability damage while on BASE. |
| Explosive Rounds | Soldier | Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius. |
| Eye on the Prize | Outlander | Every 15 headshot kills grants 1 Charge Fragment. |
| First Assault | Soldier | The first bullet fired after reloading an assault rifle critically hits enemies. Removed on weapon switch. |
| Fragment Generation | Outlander | Every 60 kills grant 1 Charge Fragment. |
| Grenade Generation | Soldier | Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill. |
| I Love to Reload! | Soldier | Reloading the equipped weapon increases run speed by 30% for 3 seconds. |
| Improved Headshots | Soldier | Increases headshot damage multipler of ranged weapons by 13%/20%/27%. |
| In a Pinch | Soldier | Increases weapon reload speed by 35% if the magazine is empty. |
| Locked and Reloaded | Soldier | After reloading, rate of fire is increased by 25% for 5 seconds. |
| Make It Rain | Soldier | Headshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds. |
| Precision Handling | Outlander | Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading. |
| Quick Clip | Soldier | Increases reload speed by 30%. |
| Start Up | Soldier | Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch. |
| Steady Aim | Soldier | Reduces recoil by 29%. |
| Survivalist | Soldier | Killing an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health. |
| There Are Many Like It... | Soldier | Your weapon takes 45% less durability damage while affected by War Cry. |
| War Cry | Soldier | Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 45% more damage and 30% attack speed for ranged weapons and 45% more damage and 20% attack speed for melee weapons. |
| Waste Not Want Not | Soldier | Increases ammo capacity of all weapons by 40%. |
Raygun is readily available from the Vindertech Store in all Basic and Daily Llama Piñatas that contain ranged weapons, or it may also be offered as non-featured loot in Event Piñatas.
Pros:
Fast rate of fire.
High accuracy.
Pretty effective against all types of elemental enemies.
Cons:
Requires expensive ammo.
The demand for energy ammo is more.
Deathray vs Hunter-killer
First of all, I want to introduce Hunter-killer briefly. Unlike Deathray, Hunter-killer is a Legendary Semi-Auto Rifle and uses Medium Bullets, which rewards careful aim with high headshot damage, but may be fired rapidly in a pinch.
Some players may be confused, choose Deathray or Hunter-killer as their main AR? Though I prefer the Deathray, I will recommend Hunter-killer to you since crafting energy bullets is annoying as well as the only element Deathray can have is energy, it requires pricey ammo, and has a wacky recoil pattern.
Therefore, you better choose the hunter-killer if you're okay with carpal tunnel. And, as most players say, Hunter-killer is actually a beast, should you can fire fast enough it may very easily kill any target from close or far variety.