ARC Raiders Il Toro IV: Amplification, Slug Rounds, and Attachments

Game: ARC Raiders
Published on:Nov 12,2026
Views:335

Il Toro IV is still an Uncommon pump-action shotgun that holds eight Shotgun Ammo shells after the quality upgrades and reloads them one at a time. Amplification adds a Toro 5, and the two listed paths, More Reload and Slug Rounds, can sit on the same gun. If the shotgun is already in your ARC Raiders Items, that is the tube capacity, the pump cycle, and the amplification layout to work from.

 

What Il Toro IV actually fires

Damage is listed as 7×9 (63), with a 1.0x headshot multiplier, so a headshot uses the same multiplier as a body shot. ARC armor penetration is Weak at 0.5x. The fire rate is 14 (38 RPM). It also lists 20 range, 80.6 stability, 61.1 agility, and 18 stealth, at 8.0 weight, and the firing mode is pump-action.

Il Toro pump-action shotgun

The magazine starts at 5 shells on Il Toro I, then becomes 6, 7, and 8 as you step through II, III, and IV. Durability is listed as 136, 151, 170, and 194 shots. The 7×9 (63) damage line does not change when you reach IV. The IV perks are 50% Increased Fire Rate, +3 Magazine Size, and +30 Durability. Sell prices list 5,000, 7,000, 10,000, and 13,000 from I through IV.

 

How to get an Il Toro IV

Tian Wen sells the shotgun for 15,000, limited to 3 per day. After Echoes Of Victory Ridge or Industrial Espionage, her Unexpected Initiative quest is the other guaranteed I. In one Buried City round, reach the Grandioso Apartments and search the rooftop for a Moisture Meter, then reach Piazza Roma and search the broken rooftop gardens for a Nutrient Meter. Deliver both to her. Completing the quest rewards an Il Toro I, 40 Shotgun Ammo, and a Shotgun Choke II.

You can also craft Il Toro I at Gunsmith 1 for 5 Mechanical Components and 6 Simple Gun Parts, but that craft stays locked until the print is in your ARC Raiders BluePrints. The shotgun also turns up through scavenging. The upgrade path at Gunsmith 1 is:

  • Il Toro I to II: 3 Mechanical Components and 1 Simple Gun Parts, for 17.5% Increased Fire Rate, +1 Magazine Size, and +10 Durability.
  • II to III: 4 Mechanical Components and 1 Heavy Gun Parts, for 35% Increased Fire Rate, +2 Magazine Size, and +20 Durability.
  • III to IV: 4 Mechanical Components and 1 Heavy Gun Parts, for 50% Increased Fire Rate, +3 Magazine Size, and +30 Durability.

If you craft an Il Toro I and take it all the way to IV, the total is 16 Mechanical Components, 7 Simple Gun Parts, and 2 Heavy Gun Parts.

 

How Il Toro reaches Toro 5

You unlock Level 5 through weapon amplification once the Outpost is open and both the Gunsmith and the Research Station are at Level 4. Because Il Toro is Uncommon, a matching Amplification Module Mk. II is socketed into a IV copy. Common guns on that list use a Mk. I; Rare guns use a Mk. III.

Mk. II modules still drop from cargo inside the ARC Frigate and from the Fallen Emperor on Pendola Pass. Every amplified weapon gains +70 Max Durability at Level 5. Once you activate an amplification, it cannot be removed or changed. If an amplified Il Toro drops from a knocked-out raider, its durability is reduced to 10%. Repairing a Level 5 copy uses Amplified Fragments.

 

More Reload and Slug Rounds

The Il Toro V list has two nodes, and they are not listed as conflicting. More Reload costs 2 Propellant Valve Assembly and does not list a research lock. It increases the number of shells loaded at a time by 1, so you are no longer filling the tube strictly one shell at a time. Propellant Valve Assembly is an Epic topside material you can scavenge from the ARC Frigate, Pendola Pass, and the Fallen Emperor, and it cannot be recycled or salvaged.

Slug Rounds requires Solid-Core Casting Tech in the Research Station and 4 Turbine Compressors. Turbine Compressors are Epic parts scavenged from destroyed Turbines. The node replaces the normal shotgun shells with a single large projectile: −8 projectiles per shot, 900% Increased Projectile Damage, 200% Increased Damage vs ARC Armor (1.5x), 40% Reduced Base Dispersion, and 50% Reduced Bullet Velocity. That 1.5x ARC armor figure is the slug load's penetration. The unamplified gun stays Weak at 0.5x until this node is applied.

Il Toro slug rounds and tube reload

The 1.0x headshot multiplier is already on the base Il Toro, and Slug Rounds does not list a new headshot rule. Both nodes can go on the same Toro 5. More Reload plus Slug Rounds is a listed combination, and each activation is permanent.

 

Attachments that fit an Il Toro IV

The confirmed shotgun-specific slots are a muzzle and a magazine. You can add and remove mods at the Gunsmith, and each slot takes one piece at a time.

On the muzzle, Shotgun Choke I, II, and III reduce base dispersion by 10%, 20%, and 30%. Choke I crafts at Gunsmith 1 from 6 Metal Parts and 1 Wires and is not blueprint-locked. Choke II crafts at Gunsmith 2 from 2 Mechanical Components and 4 Wires and is blueprint-locked. Tian Wen sells a limited stock of 3 per day for 6,000, and Unexpected Initiative also grants one. Choke III crafts at Gunsmith 3 from 2 Mod Components and 8 Wires, is blueprint-locked, and also lists 20% Increased Durability Burn Rate.

The muzzle slot also takes a Shotgun Silencer, an Epic blueprint-locked craft at Gunsmith 3 from 2 Mod Components and 8 Wires, with 50% Reduced Noise.

The magazine slot takes Extended Shotgun Mag I, II, and III for +2, +4, and +6 Magazine Size. Mag I crafts at Gunsmith 1 from 6 Plastic Parts and 1 Steel Spring and is not blueprint-locked. Mag II crafts at Gunsmith 2 from 2 Mechanical Components and 3 Steel Spring and is blueprint-locked. Mag III crafts at Gunsmith 3 from 2 Mod Components and 5 Steel Spring, and it is also blueprint-locked. On an Il Toro IV, Mag III adds 6 more shells to the already upgraded 8-shell tube.

 

Il Toro muzzle choke and extended magazine

Il Toro IV against the Vulcano

The other close-range shotgun on Shotgun Ammo is the Vulcano, an Epic semi-automatic. It lists 49.5 damage, a 1.0x headshot multiplier, Weak 0.5x ARC penetration, a 6-shell magazine, a 26.3 fire rate, 26 range, 68.6 stability, 70.3 agility, and 15 stealth, at the same 8.0 weight. Crafting Vulcano I at Gunsmith 3 takes 1 Magnetic Accelerator, 3 Heavy Gun Parts, and 1 Exodus Modules, and that craft is blueprint-locked. Vulcano is not listed among the weapons that can take Amplification.

WeaponAmmo and magDamage and headshotFire rateRange
Il Toro IVShotgun, 87×9 (63), 1.0x14 listed (IV +50%)20
Vulcano IVShotgun, 649.5, 1.0x26.3 listed (IV +30%)26

Between those two Weak 0.5x shotguns, Il Toro lists the higher damage line and the larger IV magazine, and it is the one that can open a Toro 5. The Vulcano lists the higher fire rate and the longer range, and it stays on a 6-shell tube with no amplification nodes on the list.

 

Repair, ammo, and a spent Il Toro IV

Repairing an Il Toro IV costs 5 Mechanical Components and 5 Simple Gun Parts and restores +65 durability. Recycle an Il Toro IV and you get 5 Mechanical Components and 5 Simple Gun Parts back; salvage it topside and you get 5 Simple Gun Parts.

You can craft Shotgun Ammo at Workbench 1 from 3 Metal Parts and 2 Chemicals for 5 rounds. There is no blueprint lock, and it cannot be recycled or salvaged. Tian Wen also sells Shotgun Ammo. Unexpected Initiative already banks 40 rounds with the Il Toro I.

An Il Toro IV still fires the 7×9 (63) damage line, at a 1.0x headshot multiplier, with Weak 0.5x penetration. The IV perk is the 50% higher fire rate on an 8-shell tube. After Amplification, More Reload and Slug Rounds are what change on the gun. In the slots, the choke and the extended mag are what change.

 

 

 

The U4GM Team


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