With the weekend finally here, the surface of the Rust Belt is about to become highly contested. If you are preparing for extended runs in Riven Tides or high-risk Topside extractions, having a clear pre-raid plan is essential.
Following the mid-patch 1.29.0 meta shift, two systems now define weekend efficiency: Ermal the Nomadic Envoy’s Expedition Vault system and Tian Wen’s budget anti-ARC sidearm, The Rascal.
For level 25+ players, Ermal is now the central hub for endgame resource management. His system directly addresses stash limitations and risk management during high-value runs.
Ermal offers permanent stash expansion upgrades in exchange for high-tier ARC materials, including:
High-Density Nanorods
Biometric Cores
These materials should no longer be treated as simple loot. They function as progression currency.
Expanding your stash early provides long-term benefits:
More efficient loot cycling
Reduced inventory management pressure
Higher sustained farming output during weekend sessions
Expedition Vault System
The Expedition Vault is the most impactful addition to the current meta.
How it works
Before deploying into a raid, players can lock up to five valuable items into a secure vault.
Key benefit
Items stored in the Expedition Vault are fully protected and will not drop upon death.
This includes:
Weapon ARC Raiders blueprints
High-tier calibration chips
Rare progression items
Weekend Strategy
The optimal approach is to use early runs to collect Ermal-required materials first. Once you unlock vault slots, shift into high-risk gameplay with reduced fear of permanent loss.
This transforms weekend sessions from cautious farming into aggressive, high-reward runs.
Alongside Ermal’s system, the weapon meta has shifted with the introduction of Tian Wen’s grenade launcher sidearm: The Rascal.
It is designed as a low-cost alternative to high-tier launchers like the Hullcracker, offering reliable anti-armor capability without heavy resource investment.
The Rascal uses a high-arc projectile system that behaves very differently from traditional linear launchers.
Strengths
Strong armor stripping on grounded ARC units
Low crafting cost and minimal mobility penalty
Effective as a secondary insurance weapon
Weaknesses
Slow single-shot reload cycle
Requires predictive aiming and arc compensation
Limited effectiveness at long range without practice
Ballistics and Usage
The Rascal fires heavy projectiles with a pronounced arc. This makes it ideal for:
Hitting targets behind cover
Stripping armor from slow-moving ARC units
Supporting teammates in mid-range engagements
However, it requires adjustment when targeting airborne units due to significant projectile drop.
| Feature | The Rascal | Hullcracker |
| Cost | Low | High |
| Mobility Impact | Minimal | Heavy |
| Damage Style | Burst armor strip | Sustained DPS |
| Trajectory | High arc | Linear |
| Risk Level | Low | High |
The Rascal is not a replacement for high-tier launchers, but it excels as a budget-friendly alternative.
It is best used as:
A secondary anti-armor tool
A low-risk alternative for farming runs
A cost-efficient backup weapon for unpredictable encounters
Its biggest advantage is allowing players to handle armored threats without risking expensive endgame loadouts.
Before entering weekend raids, ensure the following:
Clear inventory and invest early materials into Ermal upgrades
Unlock at least one Expedition Vault slot for secure item storage
Store valuable blueprints and progression ARC Raiders items in the vault
Equip The Rascal as a budget anti-ARC sidearm for safer runs
The combination of Ermal’s Expedition Vault system and The Rascal fundamentally changes how weekend farming is approached.
Progression is now less about risk avoidance and more about controlled aggression. Players who properly manage vault protection and loadout efficiency will gain a significant advantage in both survival rate and loot yield.
The U4GM Team