When you begin a playthrough in Elden Ring, one of your first decisions is to choose a Keepsake — a small boon or item that gives you a slight edge early on (or a fun toy, depending on your pick). Though the benefit is modest, in a game as punishing as this, a small edge in the first few hours often saves frustration, especially if you're new or trying a harder build.
Over time, many Keepsakes become redundant (you'll find alternatives, stronger talismans, etc.). But the early game is where they shine — during Limgrave, Stormveil, early field boss fights, and resource scarcity. So, a good keepsake is one that:
In 2025 (including in Shadow of the Erdtree contexts), the same general principles apply. Some Keepsakes that were weak before remain weak; some that were overlooked gain more relevance depending on DLC tweaks or meta shifts.
With that in mind, here's a ranked and reasoned view on the best keepsake options, from safest picks to niche or “fun” ones.

Below is my ranking and reasoning, plus pros/cons, and best-case use scenarios.
| Rank | Keepsake | Why It's Strong / Best Use | Trade-offs / Things to Consider |
|---|---|---|---|
| 1 | Golden Seed | Probably the safest “best all-round” choice. Grants one extra charge to your Sacred Flask when you rest at a Site of Grace. That extra healing (or FP restore) is immediately useful, especially in tight fights or when exploring. | It's a one-time benefit (well, the initial boost). As you find more Golden Seeds in the world, the marginal advantage diminishes. But the early benefit is often worth more than many alternatives. |
| 2 | Crimson Amber Medallion | Passive boost to maximum HP. A little extra health is always welcome, especially in classes with low Vigor or for players less confident with dodging/punishing mistakes. Many guides and community players still favor it. | The HP boost is modest, and late in the game you'll find stronger talismans that overshadow it. But as a no-fuss, always useful pick, it's near the top. |
| 3 | Stonesword Key | This is more of a “reward option” — it gives you two keys you can use immediately to unlock imp-statue seals, which lead to hidden rooms, loot, or access to dungeons you might otherwise struggle to reach early. | The challenge is that using it may lead you into fights or dungeons you're not ready for. Also, keys are consumable. If you don't use them, you lose the value. But for experienced players, this is a high-risk, high-reward option. |
| 4 | Lands Between Rune | It hands you a quick chunk of runes—often around 3,000—which lets you level sooner or pick up early gear to jump-start your build, and if you ever want an even smoother boost, you can Buy Elden Ring Runes at U4GM for Fast Leveling along with any extras you need. | It's a one-time boost. Runes become abundant later, so the advantage is front-loaded. For veteran players who farm easily, this might feel weaker than others. |
| 5 | Fanged Imp Ashes | Grants a spirit ash (summon help) earlier than you might otherwise get one. This is especially useful in solo play: the extra “body” helps. | The summon may not scale well, and you'll find superior spirit ashes soon. Also, you need the Spirit Calling Bell to use it, which may come later. |
| 6 | Cracked Pot | These reusable pots let you craft throwable items (firebombs, etc.). Good for creative or ranged combat approaches, especially early on when ammo or consumables are limited. | Crafting materials might be scarce, and many players ignore this route. A lot depends on your willingness to explore and experiment. |
| 7 | Bewitching Branch | Consumables that charm enemies briefly. Can be fun for crowd control or turning smaller mobs to your side for a moment. | Very situational. Doesn't help much vs bosses. The effect is limited and often more novelty than serious utility. |
| 8 | Boiled Prawn | Consumables that boost physical damage mitigation for a short duration. | Again, situational. You'll probably not remember to use them optimally, and later gear or talismans will surpass this. |
| 9 | Shabriri's Woe | This is a gimmicky, “masochist” option: it makes you more likely to attract enemy aggro. In co-op, it could help as a tanking tool or redirect attention. | For solo play, it's mostly negative. It increases difficulty, so it's a choice often made for the challenge or specific co-op roles. |
| (None) | No Keepsake | Some players take this route for “hardcore” satisfaction. No bonus, no crutch. | You give up early advantages, which may lead to more deaths or frustration especially in the opening hours. |
Whether you're starting fresh or diving into another run, picking the right keepsake sets the tone for your journey. From the reliable Golden Seed to the risky Stonesword Key, each choice has its place depending on your style. And for players looking beyond in-game finds, the best place to buy Elden Ring items is where you can reliably boost your build and keep the adventure flowing.
To make this more practical, here's how I'd tailor the choice depending on your class, experience, and preferences:
After comparing all the options and reflecting on changes or meta shifts, my go-to pick in 2025 is still “Golden Seed” for general use. It gives consistent, reliable benefit that helps nearly every build, without forcing you into a risky route.
That said, Crimson Amber Medallion is a close second for more defensive or cautious players. If you're very confident or enjoy risk, Stonesword Key is a strong contender for early loot hunting.