The G-23 Stun Grenade is a non-lethal tactical throwable designed to control the flow of combat rather than deal direct damage. Unlike standard grenades that focus on clearing enemies through explosive force, the G-23 specializes in stunning and disabling hostile units, opening windows for coordinated team attacks, strategic retreats, or objective pushes. It's a tool for Helldivers who value precision crowd management and team synergy over raw firepower.

To obtain the G-23 Stun grenade:
Once unlocked, equip it in the Throwable slot before deployment.
| Category | Value |
|---|---|
| Damage | 0 (Non-Lethal) |
| Penetration | Anti-Tank I (outer) / Anti-Tank II (inner & shockwave) |
| Outer Radius | 10m AoE stun |
| Shockwave Radius | 15m |
| Fuse Time | 1.8 seconds |
| Starting Rounds | 3 |
| Spare Rounds | 4 |
| Effect Duration | 5 seconds stun on affected targets |
| Friendly Impact | Stuns / drains stamina (unless shielded) |
Important Note:
The stun does NOT affect:
This means the grenade is primarily for crowd and mid-tier combat suppression, not boss control.
| Strength | Why It Matters |
|---|---|
| Large stun radius | Great for handling swarms and mob dens |
| Stops enemy actions mid-attack | Prevents team wipes during high-pressure situations |
| Enables teamwork combos | Snipers, heavy weapon users, and flamers benefit greatly |
| Non-lethal means low collateral risk | Safe when teammates are in the blast area (if prepared) |
| Weakness | Impact |
|---|---|
| Deals zero structural damage | Cannot destroy Bug Holes or Fabricators |
| No effect on major armored enemies | Cannot control late-tier boss threats |
| Stuns Helldivers and drains stamina | Poor placement punishes the team |
| Requires coordination to fully benefit | Less effective for solo playstyles |
Toss into incoming waves to pause their advance, allowing:
Stunning the leading unit collapses formation timings and buys breathing room.
Use it to safely:
If a teammate goes down mid-horde, stun first — revive second.
| Playstyle | Gear Suggestions | Why |
|---|---|---|
| Control & Support | SH-32 Shield Generator Pack, Breaker, Marksman Rifle | Shield prevents stun-backfire; weapons handle staggered enemies |
| Heavy Weapons Team | Autocannon Railgun Backpack + G-23 Support | Stuns give clear windows to shoot weak spots |
| Mob Suppression | Breaker / Flamethrower + Eagle Cluster Bombs | Lock enemies in place → burn or bombard |
Overall: Very strong for coordinated teams; situational for solo or uncoordinated quickplay.
The G-23 Stun is a high-skill, high-value tactical grenade best suited for Helldivers who prioritize strategic control and coordinated execution. While it will never replace lethal grenades for raw clearing power, its ability to halt swarms instantly, interrupt attacks, and create safe movement windows makes it indispensable in high-intensity, team-oriented missions.
If your squad communicates and plays around stun windows, the G-23 becomes one of the most impactful non-lethal tools in the arsenal.