The TED-63 Dynamite is one of the most flexible explosive tools available to Helldivers 2 players, offering incredible destructive power and tactical control through its programmable fuse timer. Classified as a Standard Throwable, it occupies a unique niche between high-damage grenades like the G-12 High Explosive and more specialized ordnance such as the laser or incendiary types.

| Attribute | Value / Description |
|---|---|
| Damage | 700 (Explosion) |
| Penetration | Medium (AP3 Inner Radius) / Light (AP2 Outer Radius) |
| Inner Radius | 6 m |
| Outer Radius | 12 m |
| Shockwave Radius | 16 m |
| Fuse Time Options | 5 s / 15 s / 60 s |
| Demolition Force | 30 |
| Stagger Force | 30 |
| Push Force | 40 |
| Spare Rounds | 4 |
| Starting Rounds | 3 |
| Acquisition | Unlock Page 3 of the Borderline Justice Premium Warbond (65 Medals) |
| Traits | Medium Armor Penetrating • Explosive |
1. Devastating Area Damage
The TED-63 delivers 700 explosive damage in its inner radius, enough to erase clustered Automaton patrols or Bug hordes instantly. Its 12-meter outer radius exceeds nearly all other grenades, enabling wide horde control and efficient environmental destruction.
2. Programmable Fuse Versatility
The selectable 5 / 15 / 60-second timer allows for precise tactical deployment. Short fuses suit immediate combat use; longer fuses enable stealth setups—such as placing charges on Fabricators or Bug Holes before retreating to safety.
3. Utility Destruction Capability
Unlike standard grenades, the TED-63 can destroy Bug Holes, Automaton Fabricators, Bulk Fabricators, and even Grounded Warp Ships. It's also capable of blowing open certain cargo containers, granting extra loot potential during missions.
1. Long Fuse Delay
Even at the minimum 5-second setting, the delay can make it difficult to hit fast-moving targets or react to sudden charges. Misjudging timing often leads to wasted throws or self-harm when enemies close distance too quickly.
2. Limited Penetration and Ammo
With medium penetration, the TED-63 struggles against heavily armored Automatons or Tanks. Its low ammo reserve (3 + 4 rounds) means players must commit each throw carefully.
3. Heavy and Risky to Handle
The large blast radius combined with delayed detonation makes it dangerous in tight spaces. Without proper timing or positioning, friendly fire is common in close team formations.
If you're looking to unlock the TED-63 Dynamite faster, make sure you have enough Medals ready for the Borderline Justice Warbond. Many players prefer purchasing from trusted online marketplaces—the best place to buy Helldivers 2 medals offers secure delivery, fair pricing, and instant access so you can gear up without endless grinding.
Community feedback frames the TED-63 as a “precision tool for strategic players.”
Fans praise its massive explosive reach and base-clearing utility, especially against static objectives. However, some complain about its fuse mechanics feeling too “slow for combat reactivity.” In co-op runs, it's best used by teams that communicate timers and spacing to maximize damage without accidents. Overall rating among experienced Helldivers sits around 8/10 for power and tactical versatility.
Role: Demolition / Objective Control
Best Synergies:
Tactics Tip:
Use the 60-second fuse to set traps for Bug holes or Fabricators while you complete other objectives. Time your return so the blast detonates as reinforcements arrive for maximum efficiency.
The TED-63 Dynamite is a thinking player's explosive—less about twitch reactions and more about setup and planning. Its programmable timer, enormous blast radius, and structure-destroying potential make it a must-have for players who prefer methodical map control and objective clearance over pure burst damage. When used wisely, it's one of the most rewarding throwables in Helldivers 2.