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Fallout 76 CAMP Guide

jeu: Fallout 76
Published on:Mar 28,2025
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Fallout 76 C.A.M.P. Guide

Fallout 76 CAMP Guide

C.A.M.P.s are a core feature in Fallout 76, allowing players to set up personal bases anywhere in the wilds of Appalachia. Whether you're a new player or a seasoned builder, understanding how C.A.M.P.s work is essential for survival, crafting, and creative expression. This detailed guide breaks down everything you need to know about building, placing, managing, and upgrading your C.A.M.P.

CategoryDetails
What is a C.A.M.P.C.A.M.P. stands for "Construction and Assembly Mobile Platform". It is a portable player home that can be deployed almost anywhere in Appalachia. Once deployed, it creates a personal workshop space where players can build, decorate, craft, and store items.
Object RepairDestroyed objects can be repaired by hovering over them in workshop mode, where they appear yellow. Alternatively, players can use the "Repair All" option at the C.A.M.P. module to fix all broken objects if they have the required scrap resources.
Placement MethodPlayers can deploy or move their C.A.M.P. through the inventory menu using the C.A.M.P. button. A green outline indicates a valid placement, while a red outline means the location is invalid.
Placement Restrictions

C.A.M.P.s cannot be placed:

  • In interior locations
  • Too close to major locations (e.g., Vault 76, Whitespring Golf Club)
  • Near another player's C.A.M.P. or Survival tent
  • Inside quest zones or restricted areas
Relocation CostMoving a C.A.M.P. costs between 5 and 50 Bottle caps. The cost depends on how far the new location is and how recently the C.A.M.P. was last moved.
Occupied Locations

If a server already has another player's C.A.M.P. or Survival tent in the same location, the player can either:

  • Switch to a different server
  • Continue without placing their C.A.M.P.

If the area becomes free later, the C.A.M.P. can be reactivated from the map menu. Placement elsewhere is free.

C.A.M.P. Slots

Players can have multiple C.A.M.P.s per character:

  • 2 default slots
  • Up to 8 additional slots can be purchased (1000 Atomic Shop each), for a total of 10
  • Only one C.A.M.P. can be active at a time
  • If a C.A.M.P. is blocked, another slot can be activated temporarily
Slot Colors
  • Yellow = Active and visible in the overworld
  • Grey = Inactive and hidden 
Managing from Map

Accessed via d-pad left or by hovering over the C.A.M.P. icon on the map. Options include:

  • Manage Best Build
  • Rename C.A.M.P.
  • Toggle Public Map Icon
  • Change Icon (95+ markers available)
Icons and Indicators
  • Green Vendor Icon: A vendor is present with listed items
  • Red Fallout Shelter Icon: A shelter is built in the C.A.M.P.
  • Orange Pumpkin Icon: A Trick or Treat bowl is placed (Halloween event)
  • Yellow Map Icon: C.A.M.P. owned by a teammate
  • White Map Icon: C.A.M.P. owned by other players
Build Budget & Shelters
  • Each C.A.M.P. has a build budget, visible on the map when selected
  • Shelters are shared between all C.A.M.P. slots
  • Stashbox items from deactivated C.A.M.P.s are tracked but not shown in the UI

Fallout 76’s C.A.M.P. system is more than just a place to rest—it's a home base for crafting, storage, defense, and expression. By learning the mechanics of placement, repair, customization, and server interaction, players can make the most out of their C.A.M.P. and truly make Appalachia feel like home. Whether you’re creating a cozy cabin in the woods or a massive vendor hub, your C.A.M.P. is what you make it.

In addition to base building and decoration, C.A.M.P.s also play a crucial role in the game's economy. By setting up vending machines, players can sell a wide range of Fallout 76 items—such as weapons, armor, aid, and junk—to other survivors wandering the Wasteland. This system provides a great opportunity to earn Fallout 76 caps, which are essential for buying rare plans, fast traveling, and trading with other players. A well-stocked C.A.M.P. with popular items can become a consistent source of income and make your location a hotspot on the map.


C.A.M.P. Build Mode Guide

Build Mode is the heart of creativity in Fallout 76, allowing players to shape their C.A.M.P. with everything from functional defenses to decorative flair. Understanding how building, blueprints, and object management work can help players create efficient, secure, and visually impressive camps across Appalachia. This guide explores all aspects of Build Mode in comprehensive detail.

CategoryDetails
Basic Buildable ObjectsPlayers start with a default set of objects such as foundations, walls, stairs, roofs, and doors. These can be used to build basic shelters and functional rooms. Additional buildable items require the player to find and learn plans, which are scattered throughout the game world, sold by vendors, or earned through quests and events.
Unlocking PlansPlans unlock new crafting objects and structure types, such as furniture, advanced defenses, decorative items, and specialized utility machines. Some plans are specific to C.A.M.P. structures (e.g., wall signs, power connectors, lighting), while others unlock objects that can be used both in C.A.M.P.s and workshops.
Blueprints

Players can create blueprints to save the layout of structures. This allows the entire structure to be rebuilt easily after moving to a new location. Blueprints can include walls, doors, furniture, and even multi-level designs. However, to avoid placement issues, blueprints should:

  • Start with a single ground-level foundation
  • Use vertical staircases to elevate the main structure
  • Exclude wiring, as it causes placement problems

Blueprints store and place all attached elements as a single unit, making reconstruction efficient.

Turrets and Traps
  • Turrets automatically fire at hostile targets and are best placed on elevated surfaces to ensure a clear line of sight and avoid being overwhelmed by enemies.
  • Traps (like flamethrowers, spikes, and pressure plates) trigger when enemies come near. They have limited durability and stop working when their hitpoints are depleted.

Defenses are crucial in both player-versus-environment and PvP settings.

Locking Objects

Players can lock several interactive C.A.M.P. items to restrict access:

  • Doors
  • Containers
  • Water purifiers
  • Portable toilets
  • Collectron stations
  • Resource extractors

Locks come in three strength levels, and can be applied or removed in Modify mode. Locks protect items from unwanted use, but make them tempting targets for other players.

Lockpicking Consequences

If another player picks a lock on a locked item:

  • They immediately become Wanted
  • A bounty is placed on them
  • All player-owned C.A.M.P.s disappear from their map
  • They can be freely attacked by other players until the bounty is cleared

This system discourages theft and creates risk for PvP-oriented players.

Objects That Cannot Be Locked

Some containers cannot be locked:

  • Stash Boxes
  • Scrapboxes

These are secure by default, and their contents are only accessible by the owning player. Other players have no way to interact with these storage containers.

Modify ModeWhile in Build Mode, players can switch to Modify Mode to move, rotate, store, or scrap existing objects. This mode also allows players to apply paint schemes (if unlocked), and add or remove locks on applicable objects. It is essential for fine-tuning object placement and adjusting existing structures.
Build LimitsC.A.M.P.s have a finite build budget, shown as a meter in the interface. Larger or more complex objects take up more of the budget. Players must plan accordingly, balancing between form and function to avoid running out of space.
Tips for Efficient Builds
  • Use blueprints for frequently used layouts
  • Keep turrets elevated for visibility and safety
  • Place essential objects (bed, cooking station, crafting benches) inside enclosed, secure areas
  • Use stairs and floating foundations to adapt to uneven terrain
  • Avoid overusing lights or clutter which consume budget quickly

Build Mode in Fallout 76 empowers players to design unique and personal bases, but it also introduces a layer of strategic planning. From security features to aesthetic choices, your C.A.M.P. can reflect your playstyle and creativity. By mastering blueprints, defensive layouts, and terrain-aware building, you'll turn your C.A.M.P. into both a safe haven and a statement of identity in the Wasteland.


C.A.M.P. Features Guide

The C.A.M.P. system in Fallout 76 goes far beyond basic building. It includes player-to-player vending, customizable interior shelters, claimable workshops, and even portable survival tents. Each feature enhances the gameplay experience in unique ways. This guide explores all of these components in depth, offering a comprehensive look at how players can expand, profit from, and manage their personal spaces in Appalachia.

CategoryDetails
Player Vending

Any C.A.M.P. with at least one vending machine will display a green vendor icon under its map marker. Other players can hover over the map icon to view a preview of the types and quantities of items available for sale. Vendors can sell a wide range of items:

  • Weapons and armor (with or without legendary effects)
  • Apparel
  • Consumables and aid items
  • Junk, ammo, and miscellaneous items

Most items can be sold as long as they are not marked as quest or untradeable items. The seller receives 90% of the caps from each transaction. The remaining 10% is a flat vendor fee and cannot be altered.

Shelters

Shelters are instanced, indoor building spaces connected to a player’s C.A.M.P. The first shelter, a basic utility interior, is unlocked by completing a side quest. Additional shelters are available for purchase from the Atomic Shop. Inside shelters, players enjoy greater freedom:

  • Fewer terrain restrictions
  • Larger build limits
  • Creative interior design potential

However, shelters do not support:

  • Collectrons
  • Allies
  • Resource-generating items like extractors or purifiers

Shelters are shared across all C.A.M.P. slots, meaning edits apply universally.

Workshops

Workshops are public locations that players can claim for a limited time. Once claimed, players can build structures and defenses on-site using a pool of available resources tied to that workshop. Players can:

  • Extract resources via placed extractors
  • Decorate and build structures similarly to a personal C.A.M.P.
  • Defend the workshop from waves of hostile enemies or other players

Workshop ownership can be contested, which may lead to PvP encounters. Resources produced in workshops must be collected manually and are not automatically sent to the player’s stash.

Survival Tent

The Survival Tent is a portable utility structure only available to Fallout 1st subscribers. It can be placed similarly to a C.A.M.P., with the same placement restrictions near locations or other structures. Unlike a C.A.M.P., it cannot be built upon or customized. Instead, it provides quick access to:

  • Stash box
  • Cooking station
  • Bed or sleeping bag
  • Instrument for XP buffs
  • Workbench (in certain tent models)

The tent is useful for fast travel, resting, storing loot, and crafting on the go, especially during long expeditions or events.

Fallout 76 offers a rich and flexible base-building system through its C.A.M.P. mechanics. Whether players want to set up shops, design detailed interiors, control strategic locations, or roam with a portable base, there are systems in place to support every playstyle. By understanding how vending, shelters, workshops, and tents work together, players can maximize both creativity and efficiency across Appalachia.


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