The Path of Exile 3.26 Atlas Tree offers players a powerful way to specialize their map content for farming, bossing, or specific league mechanics. With hundreds of passive nodes and masteries, the system allows for detailed customization of loot, monster types, encounter frequency, and more. Whether you're focusing on Legion, Delirium, Breach, or simply maximizing currency drops, this comprehensive list helps you navigate all available keystones, gateways, and notable passives in the 3.26 Atlas Tree. Use this reference to plan your farming strategy, enhance your gameplay experience, and take full control of your endgame mapping. Buy PoE currency at U4GM for fast delivery, competitive prices, and a trusted trading experience.
| Name & Description |
|---|
Eldritch Gateway Quantity: 2 Connects to Eldritch Gateway (Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway) |
Cryptic Gateway Quantity: 2 Connects to Cryptic Gateway (Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway) |
Mortal Gateway Quantity: 2 Connects to Mortal Gateway (Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway) |
Thorough Exploration If there are fewer than 50 monsters remaining in your Maps, Final Map Bosses are Empowered by Wildwood Wisps |
Ruinous Wager Mastery: Ultimatum Ultimatum Monsters in your Maps apply Ruin with their special abilities Fail on reaching 7 Ruin Ultimatum Monsters and Modifiers in your Maps deal 50% less Damage |
Gruelling Gauntlet Players cannot choose which Ultimatum Modifier is applied each Round Ultimatum Encounters in your Maps last up to 13 Rounds Cannot have a Boss in the final Round |
Bold Undertakings Mastery: Maps Fortune Favours the Brave applies an additional random Option 100% more cost of the Fortune Favours the Brave Map Crafting Option |
Overloaded Circuits Mastery: Maps League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated 100% more cost of Map Crafting Options |
Destructive Play The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses when Witnessing Map Bosses The number of additional Bosses summoned is higher if there are fewer monsters remaining in the Map Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses |
Lucid Dreams Vaal Side Areas in your Maps are no longer Corrupted (Currency items can be used on non-Corrupted Vaal Side Areas) |
Meticulous Appraiser Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value |
Cassia's Pride Blight Monsters in your Maps take 75% less Damage from Players and their Minions Blight Towers and their Minions in your Maps deal 300% more Damage |
Speaker of the Dead Tormented Spirits in your Maps can Possess Players for 20 seconds Tormented Spirits in your Maps cannot Possess Monsters (Players can Touch up to 40 nearby normal or magic Monsters for each Tormented Spirit Possessing them) |
Endless Tide Beyond Portals in your Maps cannot spawn Unique Bosses Beyond Portals in your Maps have 50% less Merging Radius (Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned) (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Arbitrary Tenets Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more |
Immutable Dogma Cannot Reroll Favours at Ritual Altars in your Maps Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute |
Unending Nightmare Mastery: Delirium Delirium Fog in your Maps never dissipates Delirium in your Maps has doubled difficulty scaling with distance from the mirror Simulacrum Splinters cannot be found in your Maps Delirium Orbs cannot be found in your Maps |
Timeless Conflict Mastery: Legion Legion Encounters in your Maps have no Timer Breaking out Monsters and Chests that are in stasis progressively causes a Schism Legion Encounters in your Maps begin once the Schism has occurred |
Crop Rotation Harvest Crops in your Maps contain only Tier 1 Plants Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours |
Extreme Archaeology Mastery: Expedition Number of Explosives is one 200% increased Explosive Radius in your Maps Expedition Monsters in your Maps spawn with an additional 10% of Life missing 100% increased Explosive Placement Range in your Maps |
Shadow Shaping Maps found cannot be your Favoured Maps Maps found in your Maps have +1% chance to have a special Implicit Modifier for each different Map you have Favoured |
Wrath of the Cosmos Mastery: The Searing Exarch Eldritch Altars Influenced by The Searing Exarch have 50% chance to have an additional Upside Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides atlas keystone wrath of the cosmos |
Eldritch Gaze Mastery: The Eater of Worlds Eldritch Altars Influenced by The Eater of Worlds have an additional Downside Eldritch Altars Influenced by The Eater of Worlds have 50% increased Effect of Upsides atlas keystone eldritch gaze |
Singular Focus Maps found have 200% more chance to be Favoured Maps Non-Favoured Maps found in your Maps drop as Basic Currency Items instead (Basic Currency includes any currency that drops from non-league content) |
Unwavering Vision Your Maps cannot be modified by Fragments other than Divine Vessels Scarabs cannot be found in Your Maps (Fragments are non-Map items that can be used in a Map Device) |
Dance of Destruction Monsters in your Maps deal 25% more Damage Monsters in your Maps have 25% less Life (This modifier does not affect things that check the life of corpses) |
Wellspring of Creation Monsters in your Maps deal 25% less Damage Monsters in your Maps have 50% more Life (This modifier does not affect things that check the life of corpses) |
Twist of Fate Your Corrupted Rare Maps and any Map Crafting options applying to them are modified unpredictably when opened Maps modified in this way have 1-3 additional random Map Modifiers |
Grasp the Past The number of Memory Strands on Equipment Items found in your Maps has 50% chance to be Lucky (Lucky things are rolled twice and the best result used) |
Traumatic Experience 80% reduced chance for Memory Threads to lead towards the Incarnation of Dread |
Remembered Kindness 80% reduced chance for Memory Threads to lead towards the Incarnation of Neglect |
Educated Upbringing 80% reduced chance for Memory Threads to lead towards the Incarnation of Fear |
Map Item Memory Influence Chance Quantity: 2 10% increased chance for Maps found in your Maps to have Memory Influence |
Equipment Item Memory Strands Chance Quantity: 2 10% increased chance for Equipment Items dropped in your Maps to have Memory Strands |
Memory Tear Chance Quantity: 4 10% increased chance for your Maps to contain Memory Tears (Tier 16+) |
Ominous Silence Scarabs found in your Maps cannot be Delirium Scarabs Your Maps have no chance to contain Mirrors of Delirium Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) |
Miner's Strike Your Maps have no chance to contain Ore Deposits Scarabs found in your Maps cannot be Kalguuran Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) |
Secular Focus Scarabs found in your Maps cannot be Ritual Scarabs Your Maps have no chance to contain Ritual Altars Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) |
Fungal Remission Scarabs found in your Maps cannot be Blight Scarabs Your Maps have no chance to contain Blight Encounters Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) |
Servant of Order Your Maps have no chance to contain Ultimatum Encounters Scarabs found in your Maps cannot be Ultimatum Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) |
Sealed Domain Scarabs found in your Maps cannot be Legion Scarabs Your Maps have no chance to contain Legion Encounters Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) |
Trade Embargo Scarabs found in your Maps cannot be Expedition Scarabs Your Maps have no chance to contain Expedition Encounters Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) |
Dimensional Barrier Scarabs found in your Maps cannot be Breach Scarabs Your Maps have no chance to contain Breaches Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) |
Loved by the Sun Scarabs found in your Maps cannot be Abyss Scarabs Your Maps have no chance to contain Abysses Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) |
Black Thumb Scarabs found in your Maps cannot be Harvest Scarabs Your Maps have no chance to contain the Sacred Grove Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) |
Invasive Adversaries Mastery: Maps Your Maps contain 10% more Monster Packs consisting of difficult and rewarding Monsters map chance to spawn t17 pack % |
Mounting Modifiers Mastery: Maps 2% increased effect of Explicit Modifiers on your Maps per Explicit Modifier |
Chiselled Perfection Mastery: Maps 3% increased effect of Explicit Modifiers on your Maps per 5% Map Quality |
Map Modifier Effect Mastery: Maps Quantity: 28 3% increased effect of Explicit Modifiers on your Maps |
Item Quantity and Rarity Quantity: 3 1% increased Quantity of Items found in your Maps 5% increased Rarity of Items found in your Maps |
Adjacent Map Drop Chance Mastery: Kirac Quantity: 34 2% chance for one Monster in each of your Maps to drop an additional connected Map |
Scarab Drop Chance Quantity: 50 3% increased Scarabs found in your Maps |
Item Quantity Quantity: 12 1% increased Quantity of Items found in your Maps |
Maven Witness Additional Boss Chance Quantity: 4 Defeating a Map Boss while Witnessed by The Maven has 1% chance to count as also Witnessing an additional random Map Boss |
Maven Chisel Chance Quantity: 2 15% increased chance for Bosses Witnessed by the Maven in your Maps to drop Maven Chisels |
The Most Toys Defeating a Map Boss while Witnessed by The Maven has 10% chance to count as also Witnessing an additional random Map Boss |
Solidarity Mastery: Kirac 20% increased Atlas Scouting Reports found in your Maps 10% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps (Operative's Scouting Reports reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers.) |
Kirac Mission Chance Mastery: Kirac Quantity: 10 Your Maps have 2% chance to grant an additional Kirac Mission on Completion |
Planar Tactician Mastery: Kirac 20% increased Atlas Scouting Reports found in your Maps 20% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps (Comprehensive Scouting Reports reroll all of Kirac's Atlas Missions, adding additional mission options that can include new outcomes) |
Scouting Report Drop Chance Mastery: Kirac Quantity: 4 5% increased Atlas Scouting Reports found in your Maps |
Expert Reconnaissance Mastery: Kirac 60% increased Atlas Scouting Reports found in your Maps |
Expect the Unexpected Mastery: Kirac 5% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps 5% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps 5% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps (Blighted Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Anointed Blighted Map) (Delirious Scouting Reports reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps) (Otherworldly Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Breachstone) |
Commissioned Officer Mastery: Kirac Your Maps have 6% chance to grant an additional Kirac Mission on Completion |
Unimaginable Horrors Mastery: Vaal Side Areas Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage Unique Bosses in Vaal Side Areas in your Maps have 100% more Life Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated |
Vaal Side Area Chance Mastery: Vaal Side Areas Quantity: 6 Your Maps have +2% chance to contain a Vaal Side Area |
For Love of the Queen Mastery: Vaal Side Areas Vaal Side Areas in your Maps have 20% chance to be an Alluring Vaal Side Area Your Maps have +4% chance to contain a Vaal Side Area (Alluring Vaal Side Areas are more dangerous and drop Mortal Fragments) |
Paranormal Meeting Mastery: Torment Your Maps are haunted by an additional Tormented Spirit |
Tormented Spirit Duration Mastery: Torment Quantity: 3 Tormented Spirits in your Maps have 25% increased Duration |
Tormented Spirit Chance Mastery: Torment Quantity: 5 Your Maps have a 10% chance to be haunted by an additional Tormented Spirit |
Unrelenting Torment Mastery: Torment Map Bosses have 10% chance to be surrounded by Tormented Spirits Tormented Spirits in your Maps are more likely to be less common varieties |
Seance Mastery: Torment Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched |
Rampant Growth Mastery: The Eater of Worlds Eldritch Ichor found in your Maps influenced by The Eater of Worlds have 10% chance to be Duplicated Monster Packs Influenced by The Eater of Worlds in your Maps have 2% chance to contain an additional Touching Tentacle Mass |
Eater of Worlds Influence Pack Size Mastery: The Eater of Worlds Quantity: 8 Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size |
Eater of Worlds Item Chance Quantity: 5 Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier |
The Shadow of Hunger Mastery: The Eater of Worlds 20% increased chance to find Eater of Worlds Altars in your Maps |
Etched by Acid Mastery: The Eater of Worlds Your Maps have 10% chance to award double progress towards encountering The Eater of Worlds |
Synthesis Monster Pack Size Mastery: Synthesis Quantity: 5 Synthesised Monsters in Synthesis Maps have 4% increased Pack Size |
Vivid Memories Mastery: Synthesis +2% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+) (Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map) |
Vault of Mysteries Mastery: Strongboxes Divination Cards from Strongboxes in your Maps are Duplicated |
Concealed Logistics Mastery: Strongboxes Maps from Strongboxes in your Maps are Duplicated |
Diviner's Strongbox Chance Mastery: Strongboxes Quantity: 2 Strongboxes in your Maps have 30% increased chance to be a Diviner's Strongbox |
Cartographer's Strongbox Chance Mastery: Strongboxes Quantity: 2 Strongboxes in your Maps have 30% increased chance to be a Cartographer's Strongbox |
Arcanist's Strongbox Chance Mastery: Strongboxes Quantity: 2 Strongboxes in your Maps have 30% increased chance to be an Arcanist's Strongbox |
Backup Cache Mastery: Strongboxes Currency Items from Strongboxes in your Maps are Duplicated |
Strongbox Item Quantity Mastery: Strongboxes 10% increased Quantity of Items contained in Strongboxes in your Maps |
Secret Compartments Mastery: Strongboxes Strongboxes opened in your Maps have 10% chance to be openable again |
Strongbox Chance to be Reopenable Mastery: Strongboxes Quantity: 3 Strongboxes opened in your Maps have 2% chance to be openable again |
Tamper-Proof Mastery: Strongboxes Strongboxes in your Maps are Corrupted Strongboxes in your Maps are at least Rare |
Strongbox Additional Pack Chance Mastery: Strongboxes Quantity: 4 Strongboxes in your Maps have 15% chance to be guarded by an additional Pack of Monsters |
Twice Tempted Mastery: Strongboxes Your Maps contain an additional Strongbox |
Amplified Artefacts Mastery: Scarabs Rare Monsters in your Maps have 50% increased chance to drop Scarabs per Monster Modifier affecting them |
Skittering Swarms Mastery: Scarabs 12% increased Scarabs found in your Maps |
Significant Troves Mastery: Scarabs Unique Monsters in your Maps have 200% increased chance to drop Scarabs |
Chittering Champions Mastery: Scarabs Final Map Boss in each Map has 25% chance to drop an additional Scarab |
Outcasted Carapaces Scarabs dropped in your Maps have 100% increased chance to be Anarchy Scarabs |
Devoted Carapaces Scarabs dropped in your Maps have 100% increased chance to be Domination Scarabs |
Possessed Carapaces Scarabs dropped in your Maps have 100% increased chance to be Torment Scarabs |
Crystalline Carapaces Scarabs dropped in your Maps have 100% increased chance to be Essence Scarabs |
Tainted Carapaces Scarabs dropped in your Maps have 100% increased chance to be Beyond Scarabs |
Harrowing Carapaces Scarabs dropped in your Maps have 100% increased chance to be Harbinger Scarabs |
Towering Carapaces Scarabs dropped in your Maps have 100% increased chance to be Titanic Scarabs |
Trapping Carapaces Scarabs found in your Maps have 100% increased chance to be Ambush Scarabs |
Explorative Carapaces Scarabs dropped in your Maps have 100% increased chance to be Cartography Scarabs |
Remarkable Relics Mastery: Scarabs Scarabs found in your Maps are more likely to be less common varieties |
Flexible Dogma Mastery: Ritual Rerolling Favours at Ritual Altars in your Maps costs 18% reduced Tribute |
Answered Appeals Mastery: Ritual Deferring Favours at Ritual Altars in your Maps costs 15% reduced Tribute Favours Deferred at Ritual Altars in your Maps reappear 50% sooner Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute |
Increased Ritual Intensity Mastery: Ritual Quantity: 2 Ritual Altars in your Maps can have 20% increased number of Spawned Monsters at once Ritual Altars in your Maps spawn Monsters 8% faster |
Increased Ritual Reroll Cost and Free Rewards After Reroll Chance Mastery: Ritual Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute |
Reduced Ritual Deferral Cost Mastery: Ritual Quantity: 2 Deferring Favours at Ritual Altars in your Maps costs 5% reduced Tribute |
Ritual Chance Mastery: Ritual Quantity: 7 Your Maps have +10% chance to contain Ritual Altars Scarabs dropped in your Maps have 10% increased chance to be Ritual Scarabs |
Reduced Ritual Deferral Time Mastery: Ritual Quantity: 2 Favours Deferred at Ritual Altars in your Maps reappear 20% sooner |
Increased Ritual Splinters Mastery: Ritual Quantity: 2 Ritual Splinters offered at Ritual Altars in your Maps have 10% increased Stack Size |
Sacrificial Due Mastery: Ritual Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel |
Ritual Reroll Cost Mastery: Ritual Quantity: 2 Rerolling Favours at Ritual Altars in your Maps costs 6% reduced Tribute |
Free Rewards After Reroll Chance Mastery: Ritual Quantity: 2 Favours Rerolled at Ritual Altars in your Maps have 0.5% chance to cost no Tribute |
Profitable Prayers Mastery: Ritual Ritual Altars in your Maps allow rerolling Favours 2 additional times |
Occult Devotion Mastery: Ritual Your Maps with Ritual Altars always have four Ritual Altars |
Ritual Tribute Quantity Mastery: Ritual Quantity: 2 Monsters Sacrificed at Ritual Altars in your Maps grant 5% increased Tribute |
Ritual Special Reward Chance Mastery: Ritual Quantity: 2 25% increased chance of Ritual Altars with Special Rewards |
Sacred Lands Mastery: Ritual Your Maps have +30% chance to contain Ritual Altars Scarabs dropped in your Maps have 30% increased chance to be Ritual Scarabs |
Survive The Assault Mastery: Ultimatum Ultimatum Encounters in your Maps have 100% increased chance to only require you to Survive Ultimatum Encounters in your Maps only requiring you to Survive have 20% reduced duration |
Worthy of the Future Mastery: Ultimatum Inscribed Ultimatums found in your Maps have 50% increased chance to reward Divination Cards Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards |
Conquer The Stones Mastery: Ultimatum Ultimatum Encounters in your Maps have 100% increased chance to require you to Stand in the Stone Circles Ultimatum Stone Circles in your Maps have 25% increased radius |
Slaughter Them All Mastery: Ultimatum Ultimatum Encounters in your Maps have 100% increased chance to require you to defeat waves of Enemies Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies require killing 20% reduced number of Enemies |
Inscribed Ultimatum Reward Chance Mastery: Ultimatum Quantity: 6 Ultimatum Rewards in your Maps have 10% increased chance to be Inscribed Ultimatums |
Ultimatum Boss Chance Mastery: Ultimatum Quantity: 4 Ultimatum Encounters in your Maps have 10% increased chance for the final Round to include a Boss |
Ultimatum Reduced Monsters to Kill Mastery: Ultimatum Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies require killing 10% reduced number of Enemies |
Worthy of the Present Mastery: Ultimatum Inscribed Ultimatums found in your Maps have 50% increased chance to reward Currency Items Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items |
Ultimatum Chance Mastery: Ultimatum Quantity: 6 Your Maps have +12% chance to contain an Ultimatum Encounter Scarabs dropped in your Maps have 12% increased chance to be Ultimatum Scarabs |
Ultimatum Survival Time Mastery: Ultimatum Ultimatum Encounters in your Maps only requiring you to Survive have 10% reduced duration |
Worthy of the Past Mastery: Ultimatum Inscribed Ultimatums found in your Maps have 50% increased chance to reward Unique Items Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items |
Ultimatum Altar Life Mastery: Ultimatum Ultimatum Altars in your Maps have 25% increased Life |
Prove Yourself Worthy Mastery: Ultimatum Ultimatum Modifiers in your Maps start a Tier higher if possible Ultimatum Rewards in your Maps have 25% chance to be duplicated |
Brave The Tower Mastery: Ultimatum Ultimatum Boss drops a full stack of a random Catalyst Ultimatum Encounters in your Maps have 30% increased chance for the final Round to include a Boss |
Ultimatum Stone Circle Radius Mastery: Ultimatum Ultimatum Stone Circles in your Maps have 15% increased radius |
Protect The Altar Mastery: Ultimatum Ultimatum Encounters in your Maps have 100% increased chance to require you to protect the Altar Ultimatum Altars in your Maps have 50% increased Life |
Stand Your Ground Mastery: Ultimatum Ultimatum Encounters in your Maps get 3% reduced Radius each Round Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round |
Ultimatum Monster Quantity Mastery: Ultimatum Quantity: 3 Ultimatum Encounters in your Maps spawn 8% increased number of Monsters |
Ultimatum Monster Experience Mastery: Ultimatum Quantity: 2 Ultimatum Monsters in your Maps grant 10% increased Experience |
Face The Ultimatum Mastery: Ultimatum Your Maps have +30% chance to contain an Ultimatum Encounter Scarabs dropped in your Maps have 30% increased chance to be Ultimatum Scarabs |
Higher Map Tier Chance Mastery: Maps Quantity: 9 Tier 1-15 Maps found have 5% chance to become 1 tier higher |
Shaping the World Mastery: Maps Final Map Boss in each Map has 5% chance to drop an additional connected Map Tier 1-15 Maps found have 10% chance to become 1 tier higher |
Shaping the Skies Mastery: Maps 3% chance on Completing your Maps to gain a free use of a special Map Crafting option Tier 1-15 Maps found have 15% chance to become 1 tier higher |
Shaping the Mountains Mastery: Maps 10% chance on Completing your Maps to gain a free use of a random Map Crafting option Tier 1-15 Maps found have 15% chance to become 1 tier higher |
Logistical Support Mastery: Legion Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward Legion Monsters in your Maps gain 50% more Life for each additional Reward they have |
Pillaged Treasures Mastery: Legion Legion Chests in your Maps contain an additional Random Reward |
Emblematic Mastery: Legion 0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps |
Legion Monolith Chance Mastery: Legion Quantity: 9 Your Maps have +8% chance to contain a Legion Encounter Scarabs dropped in your Maps have 8% increased chance to be Legion Scarabs |
Legion Monster Duplicate Splinter Chance Mastery: Legion Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated |
Legion Chest Duplicate Splinter Chance Mastery: Legion Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated |
Legion Duplicate Splinter Chance Mastery: Legion Quantity: 3 Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated |
Legion Timeless Emblem Chance Mastery: Legion Quantity: 2 0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps |
Legion Sergeant Reward Chance and Duration Mastery: Legion Quantity: 2 Legion Encounters in your Maps have 10% increased Duration Legion Sergeants in your Maps have 3% additional chance to have Rewards |
War Supplies Mastery: Legion Each Legion in your Maps contains an additional War Hoard Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range |
Face Off Mastery: Legion Legion Encounters in your Maps are 60% more likely to include a General Legion Encounters with a General in your Maps have both Generals (Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema) |
Legion General Chance Mastery: Legion Quantity: 2 Legion Encounters in your Maps are 20% more likely to include a General (Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema) |
Constant Battle Mastery: Legion Your Maps have +16% chance to contain a Legion Encounter Scarabs dropped in your Maps have 16% increased chance to be Legion Scarabs |
Maraketh Legion Chance Legion Encounters in your Maps have 55% increased chance to include a Maraketh army |
Templar Legion Chance Legion Encounters in your Maps have 60% increased chance to include a Templar army |
Vaal Legion Chance Mastery: Legion Legion Encounters in your Maps have 75% increased chance to include a Vaal army |
Eternal Legion Chance Legion Encounters in your Maps have 90% increased chance to include an Eternal Empire army |
Karui Legion Chance Legion Encounters in your Maps have 90% increased chance to include a Karui army |
Protracted Battle Mastery: Legion Legion Monsters in your Maps take 50% increased Damage while in Stasis Legion Encounters in your Maps have 40% increased Duration (Monsters in Stasis do not take any actions) |
Chain of Command Mastery: Legion Legion Encounters in your Maps contain 2 additional Sergeants Legion Sergeants in your Maps have 20% additional chance to have Rewards |
Legion Duration Mastery: Legion Legion Encounters in your Maps have 20% increased Duration |
Legion Sergeant Reward Chance Mastery: Legion Legion Sergeants in your Maps have 6% additional chance to have Rewards |
Monumental Mastery: Legion Your Maps have +16% chance to contain a Legion Encounter Scarabs dropped in your Maps have 16% increased chance to be Legion Scarabs |
Labyrinth Trial Chance Mastery: Labyrinth Quantity: 3 Your Maps have +2% chance to contain a Trial of Ascendancy |
Trial of Glory Mastery: Labyrinth Labyrinth Trials in your Maps have 20% chance to award an Improved Offering to the Goddess Your Maps have +4% chance to contain a Trial of Ascendancy |
Pillage and Plunder Mastery: Betrayal Syndicate Members Obtain an additional Equipment Item when appearing in your Maps 25% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have |
Betrayal Mission Chance Mastery: Betrayal Quantity: 10 Your Maps have +8% chance to contain Jun Scarabs dropped in your Maps have 8% increased chance to be Betrayal Scarabs |
Obsessed with Vengeance Mastery: Betrayal Your Maps have +20% chance to contain Jun Scarabs dropped in your Maps have 20% increased chance to be Betrayal Scarabs |
Lethal Extraction Mastery: Betrayal Executing Immortal Syndicate Members in your Maps grants intelligence to their current division equal to 2 times their Rank |
Betrayal Syndicate Reinforcement Chance Mastery: Betrayal Quantity: 3 Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements |
Test of Loyalty Mastery: Betrayal Immortal Syndicate Members Executed in your Maps have 100% chance to gain an additional Rank |
Bribery Mastery: Betrayal Immortal Syndicate Members in your Maps are 200% more likely to offer to Bargain for Items Immortal Syndicate Members in your Maps drop 200% more Items when Bargained with for Items |
Betrayal Veiled Item Chance Mastery: Betrayal Quantity: 2 Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item |
Effective Leadership Mastery: Betrayal Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader Immortal Syndicate Leaders in your Maps drop an additional Veiled Item |
The Finer Arts Mastery: Heist Heist Contracts found in your Maps are 100% more likely to require Agility, Deception or Engineering |
Higher Education Mastery: Heist Heist Contracts found in your Maps are 100% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament |
Friends in High Places Mastery: Heist Heist Contracts found in your Maps are 80% more likely to target High Value Targets Heist Contracts found in your Maps are 55% more likely to target Precious Targets |
Physical Training Mastery: Heist Heist Contracts found in your Maps are 100% more likely to require Lockpicking, Brute Force or Perception |
The Dutiful Soldier Mastery: Heist Huck accompanies you on opening the first Smuggler's Cache in each of your Maps |
Heist Blueprint Chance Mastery: Heist Quantity: 3 8% increased Blueprints found in your Maps |
Heist Contract Chance Mastery: Heist Quantity: 3 8% increased Heist Contracts found in your Maps |
Heist Smuggler's Cache Chance Mastery: Heist Quantity: 7 Your Maps have +4% chance to contain a Smuggler's Cache |
Additional Smuggler's Cache Chance Mastery: Heist Quantity: 3 Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache |
No Honour Among Thieves Mastery: Heist Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches |
Heist Contract Job Level Five Chance Mastery: Heist Heist Contracts found in your Maps are 100% more likely to require level 5 Jobs |
Casing the Joint Mastery: Heist Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints Blueprints that drop in your Maps have 10% chance to be fully Revealed |
Heist Contract Job Level Four Chance Mastery: Heist Heist Contracts found in your Maps are 100% more likely to require level 4 Jobs |
Heist Contract Job Level Three Chance Mastery: Heist Heist Contracts found in your Maps are 100% more likely to require level 3 Jobs |
Secret Stash Mastery: Heist Your Maps have +12% chance to contain a Smuggler's Cache |
Primal Drought Harvest Crops in your Maps have 25% reduced chance to grow Blue Plants |
Wild Drought Harvest Crops in your Maps have 25% reduced chance to grow Purple Plants |
Vivid Drought Harvest Crops in your Maps have 25% reduced chance to grow Yellow Plants |
Doubling Season Mastery: Harvest Lifeforce dropped by Harvest Monsters in your Maps has 10% chance to be Duplicated |
Harvest non-Purple Plant Chance Mastery: Harvest Quantity: 2 Harvest Crops in your Maps have 10% reduced chance to grow Purple Plants |
Harvest Chance Mastery: Harvest Quantity: 7 Your Maps have +10% chance to contain The Sacred Grove Scarabs dropped in your Maps have 10% increased chance to be Harvest Scarabs |
Additional Lifeforce from Harvest Mastery: Harvest Quantity: 6 Harvest Monsters in your Maps drop 3% increased Quantity of Lifeforce |
Harvest non-Blue Plant Chance Mastery: Harvest Quantity: 2 Harvest Crops in your Maps have 10% reduced chance to grow Blue Plants |
Harvest non-Yellow Plant Chance Quantity: 2 Harvest Crops in your Maps have 10% reduced chance to grow Yellow Plants |
Harvest Monster Duplication Chance Mastery: Harvest Quantity: 2 Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters |
Bumper Crop Mastery: Harvest The Sacred Grove in your Maps has 50% chance to contain an additional Harvest |
Harvest Tier 3 Plant Chance Mastery: Harvest Quantity: 3 Harvest Crops in your Maps have 10% increased chance to contain Tier 3 Plants |
Heart of the Grove Mastery: Harvest Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant Harvests in your Maps have 10% chance for the unchosen Crop to not wilt |
Bountiful Harvest Mastery: Harvest Harvest Monsters in your Maps grant 200% increased Experience Harvested Plants in your Maps have 10% chance to spawn an additional Monster |
Call of the Grove Mastery: Harvest Your Maps have +30% chance to contain The Sacred Grove Scarabs dropped in your Maps have 30% increased chance to be Harvest Scarabs |
Additional Harbinger Chance Mastery: Harbinger Quantity: 6 Your Maps have a 5% chance to contain an additional Harbinger |
Additional Harbinger Shards Mastery: Harbinger Quantity: 5 Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards |
Unspeakable Offensive Mastery: Harbinger Harbingers in your Maps have 60% increased Cooldown Recovery Rate Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead |
First Wave Mastery: Harbinger Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss |
Ominous Arrival Mastery: Harbinger Your Maps contain an additional Harbinger |
Lucky Guess Mastery: Expedition Expeditions in your Maps have 90% increased chance to be led by Gwennen |
Rather Not Mastery: Expedition Expeditions in your Maps have 90% increased chance to be led by Rog |
Ancient Decay Mastery: Expedition Expedition Monsters in your Maps spawn with an additional 20% of Life missing |
A Noble Quest Mastery: Expedition Expeditions in your Maps have 65% increased chance to be led by Dannig |
Scratchin' up the Ground Mastery: Expedition Expeditions in your Maps have 90% increased chance to be led by Tujen |
Expedition Vendor Reroll Currency Chance Mastery: Expedition Quantity: 4 5% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps |
Expedition Artifact Quantity Mastery: Expedition Quantity: 5 4% increased quantity of Artifacts dropped by Monsters |
Expedition Detonation Chain Speed Mastery: Expedition Quantity: 3 Expedition Detonation Chains in your Maps travel 5% slower |
Expedition Chance Mastery: Expedition Quantity: 9 Your Maps have +8% chance to contain an Expedition Encounter Scarabs dropped in your Maps have 8% increased chance to be Expedition Scarabs |
Buried Knowledge Mastery: Expedition 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps Your Maps contain 20% increased number of Runic Monster Markers |
Explosive Placement Distance Mastery: Expedition Quantity: 2 20% increased Explosive Placement Range in your Maps |
Ancient Writings Mastery: Expedition Remnants in your Maps have 30% chance to have an additional Suffix Modifier Expeditions in your Maps have +2 Remnants |
Distinguished Demolitionist Mastery: Expedition 35% increased Explosive Radius in your Maps 20% increased number of Explosives in your Maps |
Hunt for Answers Mastery: Expedition Your Maps have +20% chance to contain an Expedition Encounter Scarabs dropped in your Maps have 20% increased chance to be Expedition Scarabs |
Crystal Lattice Mastery: Essence Imprisoned Monsters in your Maps have 15% chance to have 3 additional Essences |
Imprisoned Monster Additional Essence Chance Mastery: Essence Quantity: 5 Imprisoned Monsters in your Maps have 5% chance to have an additional Essence |
Remnant of Corruption Essence Chance Mastery: Essence Quantity: 2 Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption |
Crystal Resonance Mastery: Essence A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster |
Essence Chance Mastery: Essence Quantity: 4 Your Maps have 5% chance to contain an additional Imprisoned Monster |
Amplified Energies Mastery: Essence Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier (Essences in White Maps can reach a maximum tier of Screaming, and Essences in Yellow or Red Maps can reach a maximum tier of Shrieking) |
Essence Rare Chance Mastery: Essence Quantity: 4 Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier |
Prolific Essence Mastery: Essence Your Maps contain an additional Imprisoned Monster |
Shaper Influenced Pack Size Mastery: The Shaper and Elder Quantity: 2 Monster Packs Influenced by The Shaper in your Maps have 5% increased Pack Size |
Elder Influenced Pack Size Mastery: The Shaper and Elder Quantity: 2 Monster Packs Influenced by The Elder in your Maps have 5% increased Pack Size |
Remnants of the Past Mastery: The Shaper and Elder Final Map Boss in each Map has +3% chance to drop an Elder Guardian Map (Tier 14+) Final Map Boss in each Map has +3% chance to drop a Shaper Guardian Map (Tier 14+) (Final Map Boss in Tier 14+ Maps have a 3% base chance to drop an Elder Guardian Map) (Final Map Boss in Tier 14+ Maps have a 3% base chance to drop a Shaper Guardian Map) |
Domination Shrine Chance Mastery: Shrines Quantity: 5 Your Maps have a 20% chance to contain an additional Shrine |
All That Glitters Mastery: Shrines Shrines in your Maps have 10% chance to be a Covetous Shrine (On monsters, Covetous Shrine's Aura increases Quantity and Rarity of dropped Items and reduces Damage Taken. On Players, Covetous Shrine's Buff increases Quantity and Rarity of Items found and increases Damage Taken) |
Syncretism Mastery: Shrines 30% increased Effect of Shrine Buffs on Players in your Maps Shrines in your Maps grant a random additional Shrine Effect |
Domination Shrine Effect Mastery: Shrines 20% increased Effect of Shrine Buffs on Players in your Maps |
Drawn to Power Mastery: Shrines Shrines in your Maps have 50% chance to be guarded by an additional Pack of Monsters Shrines in your Maps are guarded by at least one Magic Pack |
Domination Shrine Duration Mastery: Shrines Quantity: 3 25% increased Duration of Shrine Effects on Players in your Maps |
Supplication Mastery: Shrines Your Maps contain an additional Shrine |
The Price of Progress Mastery: Delve Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits |
Delve Mission Chance Mastery: Delve Quantity: 10 Your Maps have +8% chance to contain Niko Scarabs dropped in your Maps have 8% increased chance to be Sulphite Scarabs |
Frantic Mining Mastery: Delve Your Maps have +20% chance to contain Niko Scarabs dropped in your Maps have 20% increased chance to be Sulphite Scarabs |
Delve Sulphite Quantity Mastery: Delve Quantity: 6 Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite |
Mining Byproducts Mastery: Delve Sulphite Veins and Chests in your Maps have 10% chance to also contain an equal amount of Azurite |
Sulphite Infusion Mastery: Delve Your White Tier Maps grant 200 additional Voltaxic Sulphite on Completion Your Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion Your Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion |
Packed with Energy Mastery: Delve You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps When you interact with Voltaxic Sulphite Veins or Chests in your Maps gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps (Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds) (Maximum Resistances cannot be raised above 90%) |
Guarded Hoards Mastery: Delve Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters |
Delirium Chance Mastery: Delirium Quantity: 8 Your Maps have +8% chance to contain a Mirror of Delirium Scarabs dropped in your Maps have 8% increased chance to be Delirium Scarabs |
Paranoid Fixation Mastery: Delirium Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb |
Imagined Pursuits Mastery: Delirium Delirium Reward Types in your Maps gain +1 to count on Map Completion |
Screaming Whispers Mastery: Delirium 18% increased Stack size of Simulacrum Splinters found in your Maps |
Delirium Reward Progress Mastery: Delirium Quantity: 2 Delirious Monsters Killed in your Maps provide 10% increased Reward Progress |
Delirium Additional Splinters Mastery: Delirium Quantity: 2 6% increased Stack size of Simulacrum Splinters found in your Maps |
Delirium Reward Progress and Additional Splinters Mastery: Delirium Delirious Monsters Killed in your Maps provide 5% increased Reward Progress 3% increased Stack size of Simulacrum Splinters found in your Maps |
Cluster Jewel Chance Mastery: Delirium Quantity: 2 Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels |
Delirium Orb Reward Chance and Cluster Jewel Chance Mastery: Delirium Delirium Rewards in your Maps have 5% increased chance to give Delirium Orbs Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels |
Delirium Orb Reward Chance Mastery: Delirium Quantity: 2 Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs |
Delusions of Persecution Mastery: Delirium Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters |
Delirium Boss Chance Mastery: Delirium Quantity: 3 Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses |
Compulsive Hoarder Mastery: Delirium Delirium Encounters in your Maps have 8% chance to generate three additional Reward types |
Additional Delirium Reward Chance Mastery: Delirium Quantity: 3 Delirium Encounters in your Maps have 4% chance to generate an additional Reward type |
Delirium Boss Chance and Additional Delirium Reward Chance Mastery: Delirium Delirium Encounters in your Maps are 8% more likely to spawn Unique Bosses Delirium Encounters in your Maps have 2% chance to generate an additional Reward type |
Pathological Mastery: Delirium Maps found in your Maps have 3% chance to have layers of Delirium |
Delirious Map Chance Mastery: Delirium Maps found in your Maps have 1% chance to have layers of Delirium |
Delirium Fog Dissipation Delay Mastery: Delirium Quantity: 2 Delirium Fog in your Maps lasts 3 additional seconds before dissipating |
Delirium Persistence Mastery: Delirium Quantity: 2 Delirium Fog in your Maps dissipates 8% slower |
Delirium Difficulty Mastery: Delirium Quantity: 2 Delirium in your Maps increases 10% faster with distance from the mirror |
The Singular Eternity Mastery: Delirium Delirium Fog in your Maps dissipates 25% slower Delirium Fog in your Maps lasts 10 additional seconds before dissipating |
Descent Into Madness Mastery: Delirium Delirium in your Maps increases 50% faster with distance from the mirror |
That Which You Seek Mastery: Delirium Your Maps have +24% chance to contain a Mirror of Delirium Scarabs dropped in your Maps have 24% increased chance to be Delirium Scarabs |
Conqueror Influenced Pack Size Mastery: Conquerors Quantity: 5 Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size |
Conquered Conquerors Mastery: Conquerors Map Bosses have 100% increased chance to drop a Conqueror Map (Conquerors are Baran, the Crusader, Veritania, the Redeemer, Al-Hezmin, the Hunter and Drox, the Warlord) (Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Conqueror Map) |
Word of the Exarch Mastery: The Searing Exarch Eldritch Embers found in your Maps influenced by The Searing Exarch have 10% chance to be Duplicated Monster Packs Influenced by The Searing Exarch in your Maps have 2% chance to contain an additional Possessing Flame Wraith |
Searing Exarch Influence Pack Size Mastery: The Searing Exarch Quantity: 8 Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size |
Searing Exarch Item Chance Quantity: 5 Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier |
The Light of Dawn 50% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps |
Baptised by Fire Your Maps have 10% chance to award double progress towards encountering The Searing Exarch |
Power Struggle Mastery: Breach Breach Boss' Clasped Hands in your Maps have 4% chance to spawn a Breach Boss when opened Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand |
Breach Chance Quantity: 15 Breaches in your Maps have 70% increased chance to belong to Tul |
Breach Splinters from Monsters and Clasped Hands Mastery: Breach 10% increased Quantity of Breach Splinters found in Breach Hands in your Maps 10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Breach Monster Splinters Mastery: Breach Quantity: 3 10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Breach Speed Mastery: Breach Quantity: 2 Breaches in your Maps open and close 4% faster |
Breach Monster Density Mastery: Breach Quantity: 2 Breaches in your Maps have 5% increased Monster density |
Breach Density and Monster Splinters Mastery: Breach Breaches in your Maps have 3% increased Monster density 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Unstoppable Avalanche Breaches in your Maps have 85% increased chance to belong to Tul Tul, Creeping Avalanche in your Maps has a 50% chance to be Duplicated |
Flaring Embers Breaches in your Maps have 85% increased chance to belong to Xoph Xoph, Dark Embers in your Maps has a 50% chance to be Duplicated |
Freed from the Flesh Breaches in your Maps have 50% increased chance to belong to Uul-Netol Uul-Netol, Unburdened Flesh in your Maps has a 50% chance to be Duplicated |
Quartered Thoughts Breaches in your Maps have 85% increased chance to belong to Esh Esh, Forked Thought in your Maps has a 50% chance to be Duplicated |
Otherworldly Artefacts Mastery: Breach Breaches in your Maps have 20% increased Monster density Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item |
Call of Xesht-Ula Mastery: Breach Breaches in your Maps have 1% chance to contain Xesht-Ula, the Open Hand Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula (Xesht-Ula can drop Breachstones of every Breach type) (Hand of Xesht-Ula can drop Breach Splinters of every Breach type) |
Eve of Invasion Mastery: Breach Your Maps which contain Breaches have 4% chance to contain an additional Breach Your Maps which contain Breaches have 3% chance to contain two additional Breaches Your Maps which contain Breaches have 2% chance to contain three additional Breaches Your Maps which contain Breaches have 1% chance to contain ten additional Breaches |
Tortured Dreams Breaches in your Maps have 45% increased chance to belong to Chayula Chayula, Who Dreamt in your Maps has a 50% chance to be Duplicated |
Evolving Hives Mastery: Breach Breaches in your Maps spawn 3 additional Rare Monsters Breaches in your Maps spawn 30% increased Magic Monsters |
Chayula Breach Chance Breaches in your Maps have 35% increased chance to belong to Chayula |
Uul-Netol Breach Chance Breaches in your Maps have 40% increased chance to belong to Uul-Netol |
Esh Breach Chance Breaches in your Maps have 70% increased chance to belong to Esh |
Tul Breach Chance Breaches in your Maps have 70% increased chance to belong to Tul |
Xoph Breach Chance Breaches in your Maps have 70% increased chance to belong to Xoph |
Breach Chest Splinters Mastery: Breach Quantity: 2 10% increased Quantity of Breach Splinters found in Breach Hands in your Maps |
Heavy Breach Mastery: Breach Breaches in your Maps open and close 30% slower |
Breach Clasped Hand and Splinters Mastery: Breach 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps Breaches in your Maps contain 1 additional Clasped Hand |
Flash Breach Mastery: Breach Breaches in your Maps open and close 10% faster |
Breach Magic Monsters and Chance Mastery: Breach Breaches in your Maps spawn 4% increased Magic Monsters Your Maps have +4% chance to contain Breaches Scarabs dropped in your Maps have 4% increased chance to be Breach Scarabs |
Breach Boss Chance Mastery: Breach Quantity: 3 Breaches in your Maps have 8% increased chance to contain a Boss |
Within Their Grasp Mastery: Breach Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless |
Gatekeepers Mastery: Breach Breaches in your Maps have 20% increased chance to contain a Boss Breach Bosses in your Maps have 20% chance to drop double Breach Splinters |
Breach Magic Monster Chance Mastery: Breach Quantity: 2 Breaches in your Maps spawn 8% increased Magic Monsters |
Probing for Weaknesses Mastery: Breach Your Maps have +20% chance to contain Breaches Scarabs dropped in your Maps have 20% increased chance to be Breach Scarabs |
Fungal Bloom Mastery: Blight Your Maps have +40% chance to contain a Blight Encounter Scarabs dropped in your Maps have 40% increased chance to be Blight Scarabs |
Sturdy Construction Mastery: Blight Blight Monsters in your Maps take 12% increased Damage Ichor Pumps in your Maps have 100% increased Durability |
Blight Encounter Chance Mastery: Blight Quantity: 5 Your Maps have +12% chance to contain a Blight Encounter Scarabs dropped in your Maps have 12% increased chance to be Blight Scarabs |
Blight Tower Cost Mastery: Blight Quantity: 2 20% reduced Cost of Building and Upgrading Towers |
Lucky Blight Chests Mastery: Blight Quantity: 2 8% chance for Blight Chests to contain an additional Reward Varieties of Items contained in 1 Blight Chest in your Maps are Lucky |
Blight Monster Increased Damage Taken Mastery: Blight Quantity: 3 Blight Monsters in your Maps take 8% increased Damage |
Immune Response Mastery: Blight Blight Encounters in your Maps spawn 50% more Non-Unique Monsters Blight Monsters in your Maps spawn 100% faster |
Blight Boss Additional Reward Mastery: Blight Quantity: 4 Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated |
Blight Pack Size Mastery: Blight Quantity: 3 Blight Encounters in your Maps spawn 6% more Non-Unique Monsters |
Blightspawn Mastery: Blight Blight Bosses in your Maps have 10% chance to add an additional Reward Chest when Defeated 1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses |
Templar Ingenuity Mastery: Blight Blight Towers in your Maps can be Salvaged after the Blight Encounter Higher Tier Towers grant better Salvaged Rewards Salvaged Rewards are improved for each different Tower Type built during Encounter |
Blighted Map Reward Chance Mastery: Blight Quantity: 4 Blight Chests in your Maps have 10% more chance to contain Blighted Maps |
Fungal Horizons Mastery: Blight Blight Chests in your Maps have 60% more chance to contain Blighted Maps Completing a Blight Encounter in your Maps grants all Players Blightreach (Blightreach grants a chance for Maps found to drop as Blighted Maps instead. Blightreach lasts for 60 seconds) |
Epidemiology Mastery: Blight Varieties of Items contained in 3 Blight Chests in your Maps are Lucky Blight chests in your Maps have a 20% chance to be openable again |
Additional Blight Chest Chance Mastery: Blight Quantity: 2 Lanes of Blight Encounters in your Maps have 10% chance for an additional Reward Chest |
Blight Chest Chance and Lucky Chests Mastery: Blight Varieties of Items contained in 1 Blight Chest in your Maps are Lucky Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest |
Demonic Power Mastery: Beyond Gain Demonic Power on defeating a Beyond Boss in your Maps (Demonic Power grants different powerful benefits depending on the Beyond Boss slain) |
Beyond Chance Mastery: Beyond Quantity: 12 8% chance for your Maps to attract Beyond Demons |
K'tash Follower Chance Mastery: Beyond Beyond Demons in your Maps have 20% increased chance to be followers of K'tash |
Beidat Follower Chance Mastery: Beyond Beyond Demons in your Maps have 20% increased chance to be followers of Beidat |
Ghorr Follower Chance Mastery: Beyond Beyond Demons in your Maps have 20% increased chance to be followers of Ghorr |
Voracious Throng Mastery: Beyond Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr 30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr |
Pale Clarion Mastery: Beyond Beyond Demons in your Maps have 100% increased chance to be followers of Beidat 30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat (Basic Currency includes any currency that drops from non-league content) |
Swarming Hive Mastery: Beyond Beyond Demons in your Maps have 100% increased chance to be followers of K'tash 30% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash |
Fiendish Opulence Mastery: Beyond 25% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps |
Beyond Portal Merging Radius Mastery: Beyond Quantity: 5 Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Torn Veil Mastery: Beyond Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss (Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned) |
Beyond Portal Chance Mastery: Beyond Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal |
Scent of Blood Mastery: Beyond 16% chance for your Maps to attract Beyond Demons |
Prospector's Luck Your Maps have +20% chance to contain Ore Deposits Scarabs dropped in your Maps have 20% increased chance to be Kalguuran Scarabs |
Increased Ore Found Quantity: 9 Ore Deposits in your Maps contain 10% increased Ore |
Ore Deposit Chance Quantity: 8 Your Maps have +12% chance to contain Ore Deposits Scarabs dropped in your Maps have 12% increased chance to be Kalguuran Scarabs |
Lost in Transit 6% chance for Ore Deposits in your Maps to be replaced by Lost Shipments (Lost Shipments contain random rewards from Kalguuran or Karui ports) |
Verisium Infusion Verisium Ore Deposits in your Maps can be channelled on for 30% longer 100% increased chance for Ore Deposits found in your Maps to be Verisium |
Amber Infusion Petrified Amber Ore Deposits in your Maps take 25% reduced Damage 100% increased chance for Ore Deposits found in your Maps to be Petrified Amber |
Orichalcum Infusion Buffs granted by Orichalcum Ore Deposits in your Maps have 100% increased Duration 100% increased chance for Ore Deposits found in your Maps to be Orichalcum |
Crimson Infusion Crimson Iron Ore Deposits in your Maps are guarded by 2 additional Corrupted Growths 100% increased chance for Ore Deposits found in your Maps to be Crimson Iron |
Bismuth Infusion Bismuth Ore Deposits in your Maps have 30% chance to add an additional Modifier to Monsters they affect 100% increased chance for Ore Deposits found in your Maps to be Bismuth |
Increased Ore Found and Ore Deposit Chance Your Maps have +5% chance to contain Ore Deposits Ore Deposits in your Maps contain 5% increased Ore Scarabs dropped in your Maps have 5% increased chance to be Kalguuran Scarabs |
Yield Upon Yield Your Maps with Ore Deposits have 50% increased chance to contain at least two Ore Deposits |
Fortune's Favour Ore Deposits in your Maps are more likely to be rarer varieties |
Refiner's Bargain Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 5% chance to be converted to Thaumaturgic Dust Sulphite found in your Maps is granted as a random Ore instead at 15% of the value Lifeforce found in your Maps is granted as a random Crop instead at 300% of the value |
Deadly Prey Mastery: Bestiary Beasts in your Maps have a 50% chance to break free Beasts which break free in your Maps gain Bestial Rage Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast (Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts) |
Bestiary Mission Chance Mastery: Bestiary Quantity: 10 Your Maps have +8% chance to contain Einhar Scarabs dropped in your Maps have 8% increased chance to be Bestiary Scarabs |
Eternal Hunt Mastery: Bestiary Your Maps have +20% chance to contain Einhar Scarabs dropped in your Maps have 20% increased chance to be Bestiary Scarabs |
Big Game Mastery: Bestiary Yellow Beasts in your Maps have 15% chance to be replaced with Red Beasts |
Mighty Hunter Mastery: Bestiary Einhar has 100% increased Cooldown Recovery Rate in your Maps Einhar deals 1000% more Damage to Unique Monsters in your Maps Einhar remains in your Maps after his Mission is Complete |
Bestiary Red Beast Pair Chance Mastery: Bestiary Quantity: 2 Red Beasts in your Maps have 4% chance to appear in Pairs |
Bestiary Red Beast Chance Mastery: Bestiary Quantity: 6 Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast |
Natural Selection Mastery: Bestiary Beasts in your Maps are more likely to be less common varieties |
The Hunt for Saqawal Mastery: Bestiary Red Beasts in your Maps have 100% increased chance to be from The Sands |
The Hunt for Fenumus Mastery: Bestiary Red Beasts in your Maps have 100% increased chance to be from The Caverns |
The Hunt for Farrul Mastery: Bestiary Red Beasts in your Maps have 100% increased chance to be from The Wilds |
The Hunt for Craiceann Mastery: Bestiary Red Beasts in your Maps have 100% increased chance to be from The Deep |
Two-Hearted Hunt Mastery: Bestiary Red Beasts captured in your Maps have a 50% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar Red Beasts in your Maps have an additional Bestiary Modifier |
Bestiary Yellow Beast Amount Mastery: Bestiary Quantity: 2 Your Maps that contain capturable Beasts contain 1 additional Yellow Beast |
Royal Guard Mastery: Rogue Exiles Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards (Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.) |
Exile Currency Chance Mastery: Rogue Exiles Quantity: 4 Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item |
Rogue Trader Mastery: Rogue Exiles Wild Rogue Exiles in your Maps have 50% chance to have additional Rewards Rogue Exiles in your Maps have 100% more Life (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
Additional Exile Spawn Chance Mastery: Rogue Exiles Quantity: 4 Your Maps have a 25% chance to contain an additional Rogue Exile |
Exiled Will Mastery: Rogue Exiles Wild Rogue Exiles in your Maps are Possessed by a Tormented Spirit (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
Ruckus Mastery: Rogue Exiles Your Maps have a 8% chance to contain 20 additional Rogue Exiles |
Exile Pair Chance Mastery: Rogue Exiles Quantity: 3 10% chance for Wild Rogue Exiles in your Maps to appear in Pairs (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
Treasure Hunt Mastery: Incursion Incursions in your Maps contain Cursed Treasures (Cursed Treasure can be claimed for valuable rewards, but doing so will lose time while in Incursions) |
Incursion Mission Chance Mastery: Incursion Quantity: 10 Your Maps have +8% chance to contain Alva Scarabs dropped in your Maps have 8% increased chance to be Incursion Scarabs |
Just in Time! Mastery: Incursion Your Maps have +20% chance to contain Alva Scarabs dropped in your Maps have 20% increased chance to be Incursion Scarabs |
Time Dilation Mastery: Incursion Incursions in your Maps have 33% chance for all Monsters to be at least Magic Time gained from Kills is Doubled for Incursions in your Maps |
Artefacts of the Vaal Mastery: Incursion Your Maps with Incursions always have four Incursions |
Vaal Oligarchs Mastery: Incursion Incursions in your Maps contain a Vaal Flesh Merchant |
Incursion Pack Size Mastery: Incursion Quantity: 4 Incursions in your Maps have 5% increased Pack Size |
Contested Development Mastery: Incursion Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room (Resident Architects are those that can be killed to change the Incursion room) |
Resource Reallocation Mastery: Incursion Killing non-resident Architects in your Maps has 40% chance to add an additional Upgrade Tier to the surviving Architect's Room (Non-resident Architects are those that can be killed to upgrade the Incursion room) |
Incursion Upgrade Chance Mastery: Incursion Killing non-resident Architects in your Maps has 10% chance to add an additional Upgrade Tier to the surviving Architect's Room (Non-resident Architects are those that can be killed to upgrade the Incursion room) |
Darkness Rising Abyss Cracks in your Maps have 5% chance to spawn all Monsters as Magic for each prior Pit in that Abyss |
Reactive Swarm Mastery: Abyss Abysses in your Maps spawn 10% increased Monsters for each prior Pit in that Abyss |
Sustained Horde Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able |
Trail of Destruction Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able |
Ancient Conflict Mastery: Abyss Abyssal Troves and Stygian Spires in your Maps have 3% chance to drop an Abyss Scarab |
Abyss Chance Mastery: Abyss Quantity: 8 Your Maps have +8% chance to contain an Abyss Scarabs dropped in your Maps have 8% increased chance to be Abyss Scarabs |
Abyss Swarming Reaction Chance Quantity: 3 Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters |
Abyss Pits Rare Monster Chance Quantity: 3 Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters |
Abyss Magic Monster Chance Quantity: 3 Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic |
Abyss Monster Count Mastery: Abyss Quantity: 3 Abysses in your Maps spawn 5% increased Monsters |
Awakened Depths Mastery: Abyss Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths |
Abyssal Depths Chance Mastery: Abyss Quantity: 2 Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths |
Inspired Darkness Mastery: Abyss Stygian Spires in your Maps drop Items with +1 to Item Level |
Stygian Spire Chance Mastery: Abyss Quantity: 2 Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire |
Corrupted Gaze Mastery: Abyss Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers |
Abyss Monsters and Experience Mastery: Abyss Abyss Monsters in your Maps grant 10% increased Experience Abysses in your Maps spawn 5% increased Monsters |
Votive Hoard Mastery: Abyss Abyssal Troves and Stygian Spires in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket |
Rare Item Abyssal Socket Chance Mastery: Abyss Abyssal Troves and Stygian Spires in your Maps have 5% chance to drop a Rare Item with an Abyssal Socket |
Abyssal Depths Chance and Stygian Spire Chance Mastery: Abyss Quantity: 2 Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire |
Abyssal Jewel Chance Mastery: Abyss Quantity: 3 Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel |
Abyssal Army Mastery: Abyss Abyss Monsters in your Maps grant 50% increased Experience Abysses in your Maps spawn 50% increased Monsters |
Underground Kingdom Mastery: Abyss Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size |