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List of PoE 3.26 Atlas Tree - Path of Exile

Published on:Jun 16,2025
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The Path of Exile 3.26 Atlas Tree offers players a powerful way to specialize their map content for farming, bossing, or specific league mechanics. With hundreds of passive nodes and masteries, the system allows for detailed customization of loot, monster types, encounter frequency, and more. Whether you're focusing on Legion, Delirium, Breach, or simply maximizing currency drops, this comprehensive list helps you navigate all available keystones, gateways, and notable passives in the 3.26 Atlas Tree. Use this reference to plan your farming strategy, enhance your gameplay experience, and take full control of your endgame mapping. Buy PoE currency at U4GM for fast delivery, competitive prices, and a trusted trading experience.

List of PoE 3.26 Atlas Tree

Name & Description
Eldritch Gateway
Quantity: 2
Connects to Eldritch Gateway
(Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway)
Cryptic Gateway
Quantity: 2
Connects to Cryptic Gateway
(Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway)
Mortal Gateway
Quantity: 2
Connects to Mortal Gateway
(Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway)
Thorough Exploration
If there are fewer than 50 monsters remaining in your Maps, Final Map Bosses  
are Empowered by Wildwood Wisps
Ruinous Wager
Mastery: Ultimatum
Ultimatum Monsters in your Maps apply Ruin with their special abilities  
Fail on reaching 7 Ruin
Ultimatum Monsters and Modifiers in your Maps deal 50% less Damage
Gruelling Gauntlet
Players cannot choose which Ultimatum Modifier is applied each Round
Ultimatum Encounters in your Maps last up to 13 Rounds
Cannot have a Boss in the final Round
Bold Undertakings
Mastery: Maps
Fortune Favours the Brave applies an additional random Option  
100% more cost of the Fortune Favours the Brave Map Crafting Option
Overloaded Circuits
Mastery: Maps
League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated  
100% more cost of Map Crafting Options
Destructive Play
The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses  
when Witnessing Map Bosses  
The number of additional Bosses summoned is higher if there  
are fewer monsters remaining in the Map  
Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
Lucid Dreams
Vaal Side Areas in your Maps are no longer Corrupted
(Currency items can be used on non-Corrupted Vaal Side Areas)
Meticulous Appraiser
Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value
Cassia's Pride
Blight Monsters in your Maps take 75% less Damage from Players and their Minions  
Blight Towers and their Minions in your Maps deal 300% more Damage
 
Speaker of the Dead
Tormented Spirits in your Maps can Possess Players for 20 seconds  
Tormented Spirits in your Maps cannot Possess Monsters
(Players can Touch up to 40 nearby normal or magic Monsters for each Tormented Spirit Possessing them)
Endless Tide
Beyond Portals in your Maps cannot spawn Unique Bosses  
Beyond Portals in your Maps have 50% less Merging Radius
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Arbitrary Tenets
Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more
Immutable Dogma
Cannot Reroll Favours at Ritual Altars in your Maps  
Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute
Unending Nightmare
Mastery: Delirium
Delirium Fog in your Maps never dissipates  
Delirium in your Maps has doubled difficulty scaling with distance from the mirror  
Simulacrum Splinters cannot be found in your Maps  
Delirium Orbs cannot be found in your Maps
Timeless Conflict
Mastery: Legion
Legion Encounters in your Maps have no Timer  
Breaking out Monsters and Chests that are in stasis progressively causes a Schism  
Legion Encounters in your Maps begin once the Schism has occurred
Crop Rotation
Harvest Crops in your Maps contain only Tier 1 Plants  
Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours
Extreme Archaeology
Mastery: Expedition
Number of Explosives is one  
200% increased Explosive Radius in your Maps  
Expedition Monsters in your Maps spawn with an additional 10% of Life missing  
100% increased Explosive Placement Range in your Maps
Shadow Shaping
Maps found cannot be your Favoured Maps
Maps found in your Maps have +1% chance to have a special Implicit Modifier for each different Map you have Favoured
Wrath of the Cosmos
Mastery: The Searing Exarch
Eldritch Altars Influenced by The Searing Exarch have 50% chance to have an additional Upside
Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides
atlas keystone wrath of the cosmos
Eldritch Gaze
Mastery: The Eater of Worlds
Eldritch Altars Influenced by The Eater of Worlds have an additional Downside
Eldritch Altars Influenced by The Eater of Worlds have 50% increased Effect of Upsides
atlas keystone eldritch gaze
Singular Focus
Maps found have 200% more chance to be Favoured Maps
Non-Favoured Maps found in your Maps drop as Basic Currency Items instead
(Basic Currency includes any currency that drops from non-league content)
Unwavering Vision
Your Maps cannot be modified by Fragments other than Divine Vessels
Scarabs cannot be found in Your Maps
(Fragments are non-Map items that can be used in a Map Device)
Dance of Destruction
Monsters in your Maps deal 25% more Damage
Monsters in your Maps have 25% less Life
(This modifier does not affect things that check the life of corpses)
Wellspring of Creation
Monsters in your Maps deal 25% less Damage
Monsters in your Maps have 50% more Life
(This modifier does not affect things that check the life of corpses)
Twist of Fate
Your Corrupted Rare Maps and any Map Crafting options  
applying to them are modified unpredictably when opened
Maps modified in this way have 1-3 additional random Map Modifiers
Grasp the Past
The number of Memory Strands on Equipment Items found  
in your Maps has 50% chance to be Lucky
(Lucky things are rolled twice and the best result used)
Traumatic Experience
80% reduced chance for Memory Threads to lead towards the Incarnation of Dread
Remembered Kindness
80% reduced chance for Memory Threads to lead towards the Incarnation of Neglect
Educated Upbringing
80% reduced chance for Memory Threads to lead towards the Incarnation of Fear
Map Item Memory Influence Chance
Quantity: 2
10% increased chance for Maps found in your Maps to have Memory Influence
Equipment Item Memory Strands Chance
Quantity: 2
10% increased chance for Equipment Items dropped in your Maps to have Memory Strands
Memory Tear Chance
Quantity: 4
10% increased chance for your Maps to contain Memory Tears (Tier 16+)
Ominous Silence
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have no chance to contain Mirrors of Delirium
Your Maps have +2% chance to contain other Extra Content that can  
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Miner's Strike
Your Maps have no chance to contain Ore Deposits
Scarabs found in your Maps cannot be Kalguuran Scarabs
Your Maps have +2% chance to contain other Extra Content that can  
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Secular Focus
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have no chance to contain Ritual Altars
Your Maps have +2% chance to contain other Extra Content that can  
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Fungal Remission
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have no chance to contain Blight Encounters
Your Maps have +2% chance to contain other Extra Content that can  
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Servant of Order
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can  
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Sealed Domain
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have no chance to contain Legion Encounters
Your Maps have +2% chance to contain other Extra Content that can  
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Trade Embargo
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have no chance to contain Expedition Encounters
Your Maps have +2% chance to contain other Extra Content that can  
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Dimensional Barrier
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have no chance to contain Breaches
Your Maps have +2% chance to contain other Extra Content that can  
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Loved by the Sun
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have no chance to contain Abysses
Your Maps have +2% chance to contain other Extra Content that can  
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Black Thumb
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have no chance to contain the Sacred Grove
Your Maps have +2% chance to contain other Extra Content that can  
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Invasive Adversaries
Mastery: Maps
Your Maps contain 10% more Monster Packs consisting of difficult and rewarding Monsters
map chance to spawn t17 pack %
Mounting Modifiers
Mastery: Maps
2% increased effect of Explicit Modifiers on your Maps per Explicit Modifier
Chiselled Perfection
Mastery: Maps
3% increased effect of Explicit Modifiers on your Maps per 5% Map Quality
Map Modifier Effect
Mastery: Maps
Quantity: 28
3% increased effect of Explicit Modifiers on your Maps
Item Quantity and Rarity
Quantity: 3
1% increased Quantity of Items found in your Maps
5% increased Rarity of Items found in your Maps
Adjacent Map Drop Chance
Mastery: Kirac
Quantity: 34
2% chance for one Monster in each of your Maps to drop an additional connected Map
Scarab Drop Chance
Quantity: 50
3% increased Scarabs found in your Maps
Item Quantity
Quantity: 12
1% increased Quantity of Items found in your Maps
Maven Witness Additional Boss Chance
Quantity: 4
Defeating a Map Boss while Witnessed by The Maven has 1% chance to count as also Witnessing an additional random Map Boss
Maven Chisel Chance
Quantity: 2
15% increased chance for Bosses Witnessed by the Maven in your Maps to drop Maven Chisels
The Most Toys
Defeating a Map Boss while Witnessed by The Maven has 10% chance to count as also Witnessing an additional random Map Boss
Solidarity
Mastery: Kirac
20% increased Atlas Scouting Reports found in your Maps
10% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps
(Operative's Scouting Reports reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers.)
Kirac Mission Chance
Mastery: Kirac
Quantity: 10
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Planar Tactician
Mastery: Kirac
20% increased Atlas Scouting Reports found in your Maps
20% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps
(Comprehensive Scouting Reports reroll all of Kirac's Atlas Missions, adding additional mission options that can include new outcomes)
Scouting Report Drop Chance
Mastery: Kirac
Quantity: 4
5% increased Atlas Scouting Reports found in your Maps
Expert Reconnaissance
Mastery: Kirac
60% increased Atlas Scouting Reports found in your Maps
Expect the Unexpected
Mastery: Kirac
5% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps
5% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps
5% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps
(Blighted Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Anointed Blighted Map)
(Delirious Scouting Reports reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps)
(Otherworldly Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Breachstone)
Commissioned Officer
Mastery: Kirac
Your Maps have 6% chance to grant an additional Kirac Mission on Completion
Unimaginable Horrors
Mastery: Vaal Side Areas
Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage
Unique Bosses in Vaal Side Areas in your Maps have 100% more Life
Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated
Vaal Side Area Chance
Mastery: Vaal Side Areas
Quantity: 6
Your Maps have +2% chance to contain a Vaal Side Area
For Love of the Queen
Mastery: Vaal Side Areas
Vaal Side Areas in your Maps have 20% chance to be an Alluring Vaal Side Area
Your Maps have +4% chance to contain a Vaal Side Area
(Alluring Vaal Side Areas are more dangerous and drop Mortal Fragments)
Paranormal Meeting
Mastery: Torment
Your Maps are haunted by an additional Tormented Spirit
Tormented Spirit Duration
Mastery: Torment
Quantity: 3
Tormented Spirits in your Maps have 25% increased Duration
Tormented Spirit Chance
Mastery: Torment
Quantity: 5
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit
Unrelenting Torment
Mastery: Torment
Map Bosses have 10% chance to be surrounded by Tormented Spirits
Tormented Spirits in your Maps are more likely to be less common varieties
Seance
Mastery: Torment
Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched
Rampant Growth
Mastery: The Eater of Worlds
Eldritch Ichor found in your Maps influenced by The Eater of Worlds have 10% chance to be Duplicated
Monster Packs Influenced by The Eater of Worlds in your Maps have 2% chance to contain an additional Touching Tentacle Mass
Eater of Worlds Influence Pack Size
Mastery: The Eater of Worlds
Quantity: 8
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Eater of Worlds Item Chance
Quantity: 5
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier
The Shadow of Hunger
Mastery: The Eater of Worlds
20% increased chance to find Eater of Worlds Altars in your Maps
Etched by Acid
Mastery: The Eater of Worlds
Your Maps have 10% chance to award double progress towards encountering The Eater of Worlds
Synthesis Monster Pack Size
Mastery: Synthesis
Quantity: 5
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size
Vivid Memories
Mastery: Synthesis
+2% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+)
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map)
Vault of Mysteries
Mastery: Strongboxes
Divination Cards from Strongboxes in your Maps are Duplicated
Concealed Logistics
Mastery: Strongboxes
Maps from Strongboxes in your Maps are Duplicated
Diviner's Strongbox Chance
Mastery: Strongboxes
Quantity: 2
Strongboxes in your Maps have 30% increased chance to be a Diviner's Strongbox
Cartographer's Strongbox Chance
Mastery: Strongboxes
Quantity: 2
Strongboxes in your Maps have 30% increased chance to be a Cartographer's Strongbox
Arcanist's Strongbox Chance
Mastery: Strongboxes
Quantity: 2
Strongboxes in your Maps have 30% increased chance to be an Arcanist's Strongbox
Backup Cache
Mastery: Strongboxes
Currency Items from Strongboxes in your Maps are Duplicated
Strongbox Item Quantity
Mastery: Strongboxes
10% increased Quantity of Items contained in Strongboxes in your Maps
Secret Compartments
Mastery: Strongboxes
Strongboxes opened in your Maps have 10% chance to be openable again
Strongbox Chance to be Reopenable
Mastery: Strongboxes
Quantity: 3
Strongboxes opened in your Maps have 2% chance to be openable again
Tamper-Proof
Mastery: Strongboxes
Strongboxes in your Maps are Corrupted
Strongboxes in your Maps are at least Rare
Strongbox Additional Pack Chance
Mastery: Strongboxes
Quantity: 4
Strongboxes in your Maps have 15% chance to be guarded by an additional Pack of Monsters
Twice Tempted
Mastery: Strongboxes
Your Maps contain an additional Strongbox
Amplified Artefacts
Mastery: Scarabs
Rare Monsters in your Maps have 50% increased chance to drop Scarabs per Monster Modifier affecting them
Skittering Swarms
Mastery: Scarabs
12% increased Scarabs found in your Maps
Significant Troves
Mastery: Scarabs
Unique Monsters in your Maps have 200% increased chance to drop Scarabs
Chittering Champions
Mastery: Scarabs
Final Map Boss in each Map has 25% chance to drop an additional Scarab
Outcasted Carapaces
Scarabs dropped in your Maps have 100% increased chance to be Anarchy Scarabs
Devoted Carapaces
Scarabs dropped in your Maps have 100% increased chance to be Domination Scarabs
Possessed Carapaces
Scarabs dropped in your Maps have 100% increased chance to be Torment Scarabs
Crystalline Carapaces
Scarabs dropped in your Maps have 100% increased chance to be Essence Scarabs
Tainted Carapaces
Scarabs dropped in your Maps have 100% increased chance to be Beyond Scarabs
Harrowing Carapaces
Scarabs dropped in your Maps have 100% increased chance to be Harbinger Scarabs
Towering Carapaces
Scarabs dropped in your Maps have 100% increased chance to be Titanic Scarabs
Trapping Carapaces
Scarabs found in your Maps have 100% increased chance to be Ambush Scarabs
Explorative Carapaces
Scarabs dropped in your Maps have 100% increased chance to be Cartography Scarabs
Remarkable Relics
Mastery: Scarabs
Scarabs found in your Maps are more likely to be less common varieties
Flexible Dogma
Mastery: Ritual
Rerolling Favours at Ritual Altars in your Maps costs 18% reduced Tribute
Answered Appeals
Mastery: Ritual
Deferring Favours at Ritual Altars in your Maps costs 15% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute
Increased Ritual Intensity
Mastery: Ritual
Quantity: 2
Ritual Altars in your Maps can have 20% increased number of Spawned Monsters at once
Ritual Altars in your Maps spawn Monsters 8% faster
Increased Ritual Reroll Cost and Free Rewards After Reroll Chance
Mastery: Ritual
Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute
Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute
Reduced Ritual Deferral Cost
Mastery: Ritual
Quantity: 2
Deferring Favours at Ritual Altars in your Maps costs 5% reduced Tribute
Ritual Chance
Mastery: Ritual
Quantity: 7
Your Maps have +10% chance to contain Ritual Altars
Scarabs dropped in your Maps have 10% increased chance to be Ritual Scarabs
Reduced Ritual Deferral Time
Mastery: Ritual
Quantity: 2
Favours Deferred at Ritual Altars in your Maps reappear 20% sooner
Increased Ritual Splinters
Mastery: Ritual
Quantity: 2
Ritual Splinters offered at Ritual Altars in your Maps have 10% increased Stack Size
Sacrificial Due
Mastery: Ritual
Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel
Ritual Reroll Cost
Mastery: Ritual
Quantity: 2
Rerolling Favours at Ritual Altars in your Maps costs 6% reduced Tribute
Free Rewards After Reroll Chance
Mastery: Ritual
Quantity: 2
Favours Rerolled at Ritual Altars in your Maps have 0.5% chance to cost no Tribute
Profitable Prayers
Mastery: Ritual
Ritual Altars in your Maps allow rerolling Favours 2 additional times
Occult Devotion
Mastery: Ritual
Your Maps with Ritual Altars always have four Ritual Altars
Ritual Tribute Quantity
Mastery: Ritual
Quantity: 2
Monsters Sacrificed at Ritual Altars in your Maps grant 5% increased Tribute
Ritual Special Reward Chance
Mastery: Ritual
Quantity: 2
25% increased chance of Ritual Altars with Special Rewards
Sacred Lands
Mastery: Ritual
Your Maps have +30% chance to contain Ritual Altars
Scarabs dropped in your Maps have 30% increased chance to be Ritual Scarabs
Survive The Assault
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to  
only require you to Survive
Ultimatum Encounters in your Maps only requiring you to Survive  
have 20% reduced duration
Worthy of the Future
Mastery: Ultimatum
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Divination Cards
Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards
Conquer The Stones
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to  
require you to Stand in the Stone Circles
Ultimatum Stone Circles in your Maps have 25% increased radius
Slaughter Them All
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to  
require you to defeat waves of Enemies
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies  
require killing 20% reduced number of Enemies
Inscribed Ultimatum Reward Chance
Mastery: Ultimatum
Quantity: 6
Ultimatum Rewards in your Maps have 10% increased chance to be Inscribed Ultimatums
Ultimatum Boss Chance
Mastery: Ultimatum
Quantity: 4
Ultimatum Encounters in your Maps have 10% increased chance for  
the final Round to include a Boss
Ultimatum Reduced Monsters to Kill
Mastery: Ultimatum
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies  
require killing 10% reduced number of Enemies
Worthy of the Present
Mastery: Ultimatum
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Currency Items
Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items
Ultimatum Chance
Mastery: Ultimatum
Quantity: 6
Your Maps have +12% chance to contain an Ultimatum Encounter
Scarabs dropped in your Maps have 12% increased chance to be Ultimatum Scarabs
Ultimatum Survival Time
Mastery: Ultimatum
Ultimatum Encounters in your Maps only requiring you to Survive  
have 10% reduced duration
Worthy of the Past
Mastery: Ultimatum
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Unique Items
Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items
Ultimatum Altar Life
Mastery: Ultimatum
Ultimatum Altars in your Maps have 25% increased Life
Prove Yourself Worthy
Mastery: Ultimatum
Ultimatum Modifiers in your Maps start a Tier higher if possible
Ultimatum Rewards in your Maps have 25% chance to be duplicated
Brave The Tower
Mastery: Ultimatum
Ultimatum Boss drops a full stack of a random Catalyst
Ultimatum Encounters in your Maps have 30% increased chance for  
the final Round to include a Boss
Ultimatum Stone Circle Radius
Mastery: Ultimatum
Ultimatum Stone Circles in your Maps have 15% increased radius
Protect The Altar
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to  
require you to protect the Altar
Ultimatum Altars in your Maps have 50% increased Life
Stand Your Ground
Mastery: Ultimatum
Ultimatum Encounters in your Maps get 3% reduced Radius each Round
Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round
Ultimatum Monster Quantity
Mastery: Ultimatum
Quantity: 3
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters
Ultimatum Monster Experience
Mastery: Ultimatum
Quantity: 2
Ultimatum Monsters in your Maps grant 10% increased Experience
Face The Ultimatum
Mastery: Ultimatum
Your Maps have +30% chance to contain an Ultimatum Encounter
Scarabs dropped in your Maps have 30% increased chance to be Ultimatum Scarabs
Higher Map Tier Chance
Mastery: Maps
Quantity: 9
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Shaping the World
Mastery: Maps
Final Map Boss in each Map has 5% chance to drop an additional connected Map
Tier 1-15 Maps found have 10% chance to become 1 tier higher
Shaping the Skies
Mastery: Maps
3% chance on Completing your Maps to gain a free use of a special Map Crafting option
Tier 1-15 Maps found have 15% chance to become 1 tier higher
Shaping the Mountains
Mastery: Maps
10% chance on Completing your Maps to gain a free use of a random Map Crafting option
Tier 1-15 Maps found have 15% chance to become 1 tier higher
Logistical Support
Mastery: Legion
Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Pillaged Treasures
Mastery: Legion
Legion Chests in your Maps contain an additional Random Reward
Emblematic
Mastery: Legion
0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Legion Monolith Chance
Mastery: Legion
Quantity: 9
Your Maps have +8% chance to contain a Legion Encounter
Scarabs dropped in your Maps have 8% increased chance to be Legion Scarabs
Legion Monster Duplicate Splinter Chance
Mastery: Legion
Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated
Legion Chest Duplicate Splinter Chance
Mastery: Legion
Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated
Legion Duplicate Splinter Chance
Mastery: Legion
Quantity: 3
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated
Legion Timeless Emblem Chance
Mastery: Legion
Quantity: 2
0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Legion Sergeant Reward Chance and Duration
Mastery: Legion
Quantity: 2
Legion Encounters in your Maps have 10% increased Duration
Legion Sergeants in your Maps have 3% additional chance to have Rewards
War Supplies
Mastery: Legion
Each Legion in your Maps contains an additional War Hoard
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Face Off
Mastery: Legion
Legion Encounters in your Maps are 60% more likely to include a General
Legion Encounters with a General in your Maps have both Generals
(Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema)
Legion General Chance
Mastery: Legion
Quantity: 2
Legion Encounters in your Maps are 20% more likely to include a General
(Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema)
Constant Battle
Mastery: Legion
Your Maps have +16% chance to contain a Legion Encounter
Scarabs dropped in your Maps have 16% increased chance to be Legion Scarabs
Maraketh Legion Chance
Legion Encounters in your Maps have 55% increased chance to include a Maraketh army
Templar Legion Chance
Legion Encounters in your Maps have 60% increased chance to include a Templar army
Vaal Legion Chance
Mastery: Legion
Legion Encounters in your Maps have 75% increased chance to include a Vaal army
Eternal Legion Chance
Legion Encounters in your Maps have 90% increased chance to include an Eternal Empire army
Karui Legion Chance
Legion Encounters in your Maps have 90% increased chance to include a Karui army
Protracted Battle
Mastery: Legion
Legion Monsters in your Maps take 50% increased Damage while in Stasis
Legion Encounters in your Maps have 40% increased Duration
(Monsters in Stasis do not take any actions)
Chain of Command
Mastery: Legion
Legion Encounters in your Maps contain 2 additional Sergeants
Legion Sergeants in your Maps have 20% additional chance to have Rewards
Legion Duration
Mastery: Legion
Legion Encounters in your Maps have 20% increased Duration
Legion Sergeant Reward Chance
Mastery: Legion
Legion Sergeants in your Maps have 6% additional chance to have Rewards
Monumental
Mastery: Legion
Your Maps have +16% chance to contain a Legion Encounter
Scarabs dropped in your Maps have 16% increased chance to be Legion Scarabs
Labyrinth Trial Chance
Mastery: Labyrinth
Quantity: 3
Your Maps have +2% chance to contain a Trial of Ascendancy
Trial of Glory
Mastery: Labyrinth
Labyrinth Trials in your Maps have 20% chance to award an Improved Offering to the Goddess
Your Maps have +4% chance to contain a Trial of Ascendancy
Pillage and Plunder
Mastery: Betrayal
Syndicate Members Obtain an additional Equipment Item when appearing in your Maps
25% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have
Betrayal Mission Chance
Mastery: Betrayal
Quantity: 10
Your Maps have +8% chance to contain Jun
Scarabs dropped in your Maps have 8% increased chance to be Betrayal Scarabs
Obsessed with Vengeance
Mastery: Betrayal
Your Maps have +20% chance to contain Jun
Scarabs dropped in your Maps have 20% increased chance to be Betrayal Scarabs
Lethal Extraction
Mastery: Betrayal
Executing Immortal Syndicate Members in your Maps grants intelligence to their current division equal to 2 times their Rank
Betrayal Syndicate Reinforcement Chance
Mastery: Betrayal
Quantity: 3
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements
Test of Loyalty
Mastery: Betrayal
Immortal Syndicate Members Executed in your Maps have 100% chance to gain an additional Rank
Bribery
Mastery: Betrayal
Immortal Syndicate Members in your Maps are 200% more  
likely to offer to Bargain for Items
Immortal Syndicate Members in your Maps drop 200% more  
Items when Bargained with for Items
Betrayal Veiled Item Chance
Mastery: Betrayal
Quantity: 2
Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item
Effective Leadership
Mastery: Betrayal
Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader
Immortal Syndicate Leaders in your Maps drop an additional Veiled Item
The Finer Arts
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Agility, Deception or Engineering
Higher Education
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament
Friends in High Places
Mastery: Heist
Heist Contracts found in your Maps are 80% more likely to target High Value Targets
Heist Contracts found in your Maps are 55% more likely to target Precious Targets
Physical Training
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Lockpicking, Brute Force or Perception
The Dutiful Soldier
Mastery: Heist
Huck accompanies you on opening the first Smuggler's Cache in each of your Maps
Heist Blueprint Chance
Mastery: Heist
Quantity: 3
8% increased Blueprints found in your Maps
Heist Contract Chance
Mastery: Heist
Quantity: 3
8% increased Heist Contracts found in your Maps
Heist Smuggler's Cache Chance
Mastery: Heist
Quantity: 7
Your Maps have +4% chance to contain a Smuggler's Cache
Additional Smuggler's Cache Chance
Mastery: Heist
Quantity: 3
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache
No Honour Among Thieves
Mastery: Heist
Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map
Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area
Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches
Heist Contract Job Level Five Chance
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require level 5 Jobs
Casing the Joint
Mastery: Heist
Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints
Blueprints that drop in your Maps have 10% chance to be fully Revealed
Heist Contract Job Level Four Chance
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require level 4 Jobs
Heist Contract Job Level Three Chance
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require level 3 Jobs
Secret Stash
Mastery: Heist
Your Maps have +12% chance to contain a Smuggler's Cache
Primal Drought
Harvest Crops in your Maps have 25% reduced chance to grow Blue Plants
Wild Drought
Harvest Crops in your Maps have 25% reduced chance to grow Purple Plants
Vivid Drought
Harvest Crops in your Maps have 25% reduced chance to grow Yellow Plants
Doubling Season
Mastery: Harvest
Lifeforce dropped by Harvest Monsters in your Maps has 10% chance to be Duplicated
Harvest non-Purple Plant Chance
Mastery: Harvest
Quantity: 2
Harvest Crops in your Maps have 10% reduced chance to grow Purple Plants
Harvest Chance
Mastery: Harvest
Quantity: 7
Your Maps have +10% chance to contain The Sacred Grove
Scarabs dropped in your Maps have 10% increased chance to be Harvest Scarabs
Additional Lifeforce from Harvest
Mastery: Harvest
Quantity: 6
Harvest Monsters in your Maps drop 3% increased Quantity of Lifeforce
Harvest non-Blue Plant Chance
Mastery: Harvest
Quantity: 2
Harvest Crops in your Maps have 10% reduced chance to grow Blue Plants
Harvest non-Yellow Plant Chance
Quantity: 2
Harvest Crops in your Maps have 10% reduced chance to grow Yellow Plants
Harvest Monster Duplication Chance
Mastery: Harvest
Quantity: 2
Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters
Bumper Crop
Mastery: Harvest
The Sacred Grove in your Maps has 50% chance to contain an additional Harvest
Harvest Tier 3 Plant Chance
Mastery: Harvest
Quantity: 3
Harvest Crops in your Maps have 10% increased chance to contain Tier 3 Plants
Heart of the Grove
Mastery: Harvest
Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant
Harvests in your Maps have 10% chance for the unchosen Crop to not wilt
Bountiful Harvest
Mastery: Harvest
Harvest Monsters in your Maps grant 200% increased Experience
Harvested Plants in your Maps have 10% chance to spawn an additional Monster
Call of the Grove
Mastery: Harvest
Your Maps have +30% chance to contain The Sacred Grove
Scarabs dropped in your Maps have 30% increased chance to be Harvest Scarabs
Additional Harbinger Chance
Mastery: Harbinger
Quantity: 6
Your Maps have a 5% chance to contain an additional Harbinger
Additional Harbinger Shards
Mastery: Harbinger
Quantity: 5
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards
Unspeakable Offensive
Mastery: Harbinger
Harbingers in your Maps have 60% increased Cooldown Recovery Rate
Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
First Wave
Mastery: Harbinger
Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss
Ominous Arrival
Mastery: Harbinger
Your Maps contain an additional Harbinger
Lucky Guess
Mastery: Expedition
Expeditions in your Maps have 90% increased chance to be led by Gwennen
Rather Not
Mastery: Expedition
Expeditions in your Maps have 90% increased chance to be led by Rog
Ancient Decay
Mastery: Expedition
Expedition Monsters in your Maps spawn with an additional 20% of Life missing
A Noble Quest
Mastery: Expedition
Expeditions in your Maps have 65% increased chance to be led by Dannig
Scratchin' up the Ground
Mastery: Expedition
Expeditions in your Maps have 90% increased chance to be led by Tujen
Expedition Vendor Reroll Currency Chance
Mastery: Expedition
Quantity: 4
5% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps
Expedition Artifact Quantity
Mastery: Expedition
Quantity: 5
4% increased quantity of Artifacts dropped by Monsters
Expedition Detonation Chain Speed
Mastery: Expedition
Quantity: 3
Expedition Detonation Chains in your Maps travel 5% slower
Expedition Chance
Mastery: Expedition
Quantity: 9
Your Maps have +8% chance to contain an Expedition Encounter
Scarabs dropped in your Maps have 8% increased chance to be Expedition Scarabs
Buried Knowledge
Mastery: Expedition
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Your Maps contain 20% increased number of Runic Monster Markers
Explosive Placement Distance
Mastery: Expedition
Quantity: 2
20% increased Explosive Placement Range in your Maps
Ancient Writings
Mastery: Expedition
Remnants in your Maps have 30% chance to have an additional Suffix Modifier
Expeditions in your Maps have +2 Remnants
Distinguished Demolitionist
Mastery: Expedition
35% increased Explosive Radius in your Maps
20% increased number of Explosives in your Maps
Hunt for Answers
Mastery: Expedition
Your Maps have +20% chance to contain an Expedition Encounter
Scarabs dropped in your Maps have 20% increased chance to be Expedition Scarabs
Crystal Lattice
Mastery: Essence
Imprisoned Monsters in your Maps have 15% chance to have 3 additional Essences
Imprisoned Monster Additional Essence Chance
Mastery: Essence
Quantity: 5
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence
Remnant of Corruption Essence Chance
Mastery: Essence
Quantity: 2
Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption
Crystal Resonance
Mastery: Essence
A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps
Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster
Essence Chance
Mastery: Essence
Quantity: 4
Your Maps have 5% chance to contain an additional Imprisoned Monster
Amplified Energies
Mastery: Essence
Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier
(Essences in White Maps can reach a maximum tier of Screaming, and Essences in Yellow or Red Maps can reach a maximum tier of Shrieking)
Essence Rare Chance
Mastery: Essence
Quantity: 4
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier
Prolific Essence
Mastery: Essence
Your Maps contain an additional Imprisoned Monster
Shaper Influenced Pack Size
Mastery: The Shaper and Elder
Quantity: 2
Monster Packs Influenced by The Shaper in your Maps have 5% increased Pack Size
Elder Influenced Pack Size
Mastery: The Shaper and Elder
Quantity: 2
Monster Packs Influenced by The Elder in your Maps have 5% increased Pack Size
Remnants of the Past
Mastery: The Shaper and Elder
Final Map Boss in each Map has +3% chance to drop an Elder Guardian Map (Tier 14+)
Final Map Boss in each Map has +3% chance to drop a Shaper Guardian Map (Tier 14+)
(Final Map Boss in Tier 14+ Maps have a 3% base chance to drop an Elder Guardian Map)
(Final Map Boss in Tier 14+ Maps have a 3% base chance to drop a Shaper Guardian Map)
Domination Shrine Chance
Mastery: Shrines
Quantity: 5
Your Maps have a 20% chance to contain an additional Shrine
All That Glitters
Mastery: Shrines
Shrines in your Maps have 10% chance to be a Covetous Shrine
(On monsters, Covetous Shrine's Aura increases Quantity and Rarity of dropped Items and reduces Damage Taken. On Players, Covetous Shrine's Buff increases Quantity and Rarity of Items found and increases Damage Taken)
Syncretism
Mastery: Shrines
30% increased Effect of Shrine Buffs on Players in your Maps
Shrines in your Maps grant a random additional Shrine Effect
Domination Shrine Effect
Mastery: Shrines
20% increased Effect of Shrine Buffs on Players in your Maps
Drawn to Power
Mastery: Shrines
Shrines in your Maps have 50% chance to be guarded by an additional Pack of Monsters
Shrines in your Maps are guarded by at least one Magic Pack
Domination Shrine Duration
Mastery: Shrines
Quantity: 3
25% increased Duration of Shrine Effects on Players in your Maps
Supplication
Mastery: Shrines
Your Maps contain an additional Shrine
The Price of Progress
Mastery: Delve
Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits
Delve Mission Chance
Mastery: Delve
Quantity: 10
Your Maps have +8% chance to contain Niko
Scarabs dropped in your Maps have 8% increased chance to be Sulphite Scarabs
Frantic Mining
Mastery: Delve
Your Maps have +20% chance to contain Niko
Scarabs dropped in your Maps have 20% increased chance to be Sulphite Scarabs
Delve Sulphite Quantity
Mastery: Delve
Quantity: 6
Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite
Mining Byproducts
Mastery: Delve
Sulphite Veins and Chests in your Maps have 10% chance to also contain an equal amount of Azurite
Sulphite Infusion
Mastery: Delve
Your White Tier Maps grant 200 additional Voltaxic Sulphite on Completion
Your Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
Your Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
Packed with Energy
Mastery: Delve
You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps
When you interact with Voltaxic Sulphite Veins or Chests in your Maps gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found
You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps
(Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds)
(Maximum Resistances cannot be raised above 90%)
Guarded Hoards
Mastery: Delve
Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite
Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
Delirium Chance
Mastery: Delirium
Quantity: 8
Your Maps have +8% chance to contain a Mirror of Delirium
Scarabs dropped in your Maps have 8% increased chance to be Delirium Scarabs
Paranoid Fixation
Mastery: Delirium
Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel
Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb
Imagined Pursuits
Mastery: Delirium
Delirium Reward Types in your Maps gain +1 to count on Map Completion
Screaming Whispers
Mastery: Delirium
18% increased Stack size of Simulacrum Splinters found in your Maps
Delirium Reward Progress
Mastery: Delirium
Quantity: 2
Delirious Monsters Killed in your Maps provide 10% increased Reward Progress
Delirium Additional Splinters
Mastery: Delirium
Quantity: 2
6% increased Stack size of Simulacrum Splinters found in your Maps
Delirium Reward Progress and Additional Splinters
Mastery: Delirium
Delirious Monsters Killed in your Maps provide 5% increased Reward Progress
3% increased Stack size of Simulacrum Splinters found in your Maps
Cluster Jewel Chance
Mastery: Delirium
Quantity: 2
Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels
Delirium Orb Reward Chance and Cluster Jewel Chance
Mastery: Delirium
Delirium Rewards in your Maps have 5% increased chance to give Delirium Orbs
Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels
Delirium Orb Reward Chance
Mastery: Delirium
Quantity: 2
Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs
Delusions of Persecution
Mastery: Delirium
Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses
Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels
Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters
Delirium Boss Chance
Mastery: Delirium
Quantity: 3
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses
Compulsive Hoarder
Mastery: Delirium
Delirium Encounters in your Maps have 8% chance to generate three additional Reward types
Additional Delirium Reward Chance
Mastery: Delirium
Quantity: 3
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type
Delirium Boss Chance and Additional Delirium Reward Chance
Mastery: Delirium
Delirium Encounters in your Maps are 8% more likely to spawn Unique Bosses
Delirium Encounters in your Maps have 2% chance to generate an additional Reward type
Pathological
Mastery: Delirium
Maps found in your Maps have 3% chance to have layers of Delirium
Delirious Map Chance
Mastery: Delirium
Maps found in your Maps have 1% chance to have layers of Delirium
Delirium Fog Dissipation Delay
Mastery: Delirium
Quantity: 2
Delirium Fog in your Maps lasts 3 additional seconds before dissipating
Delirium Persistence
Mastery: Delirium
Quantity: 2
Delirium Fog in your Maps dissipates 8% slower
Delirium Difficulty
Mastery: Delirium
Quantity: 2
Delirium in your Maps increases 10% faster with distance from the mirror
The Singular Eternity
Mastery: Delirium
Delirium Fog in your Maps dissipates 25% slower
Delirium Fog in your Maps lasts 10 additional seconds before dissipating
Descent Into Madness
Mastery: Delirium
Delirium in your Maps increases 50% faster with distance from the mirror
That Which You Seek
Mastery: Delirium
Your Maps have +24% chance to contain a Mirror of Delirium
Scarabs dropped in your Maps have 24% increased chance to be Delirium Scarabs
Conqueror Influenced Pack Size
Mastery: Conquerors
Quantity: 5
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size
Conquered Conquerors
Mastery: Conquerors
Map Bosses have 100% increased chance to drop a Conqueror Map
(Conquerors are Baran, the Crusader, Veritania, the Redeemer, Al-Hezmin, the Hunter and Drox, the Warlord)
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Conqueror Map)
Word of the Exarch
Mastery: The Searing Exarch
Eldritch Embers found in your Maps influenced by The Searing Exarch have 10% chance to be Duplicated
Monster Packs Influenced by The Searing Exarch in your Maps have 2% chance to contain an additional Possessing Flame Wraith
Searing Exarch Influence Pack Size
Mastery: The Searing Exarch
Quantity: 8
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
Searing Exarch Item Chance
Quantity: 5
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier
The Light of Dawn
50% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps
Baptised by Fire
Your Maps have 10% chance to award double progress towards encountering The Searing Exarch
Power Struggle
Mastery: Breach
Breach Boss' Clasped Hands in your Maps have 4% chance to spawn a Breach Boss when opened
Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand
Breach Chance
Quantity: 15
Breaches in your Maps have 70% increased chance to belong to Tul
Breach Splinters from Monsters and Clasped Hands
Mastery: Breach
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Breach Monster Splinters
Mastery: Breach
Quantity: 3
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Breach Speed
Mastery: Breach
Quantity: 2
Breaches in your Maps open and close 4% faster
Breach Monster Density
Mastery: Breach
Quantity: 2
Breaches in your Maps have 5% increased Monster density
Breach Density and Monster Splinters
Mastery: Breach
Breaches in your Maps have 3% increased Monster density
8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Unstoppable Avalanche
Breaches in your Maps have 85% increased chance to belong to Tul
Tul, Creeping Avalanche in your Maps has a 50% chance to be Duplicated
Flaring Embers
Breaches in your Maps have 85% increased chance to belong to Xoph
Xoph, Dark Embers in your Maps has a 50% chance to be Duplicated
Freed from the Flesh
Breaches in your Maps have 50% increased chance to belong to Uul-Netol
Uul-Netol, Unburdened Flesh in your Maps has a 50% chance to be Duplicated
Quartered Thoughts
Breaches in your Maps have 85% increased chance to belong to Esh
Esh, Forked Thought in your Maps has a 50% chance to be Duplicated
Otherworldly Artefacts
Mastery: Breach
Breaches in your Maps have 20% increased Monster density
Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item
Call of Xesht-Ula
Mastery: Breach
Breaches in your Maps have 1% chance to contain Xesht-Ula, the Open Hand
Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula
(Xesht-Ula can drop Breachstones of every Breach type)
(Hand of Xesht-Ula can drop Breach Splinters of every Breach type)
Eve of Invasion
Mastery: Breach
Your Maps which contain Breaches have 4% chance to contain an additional Breach
Your Maps which contain Breaches have 3% chance to contain two additional Breaches
Your Maps which contain Breaches have 2% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
Tortured Dreams
Breaches in your Maps have 45% increased chance to belong to Chayula
Chayula, Who Dreamt in your Maps has a 50% chance to be Duplicated
Evolving Hives
Mastery: Breach
Breaches in your Maps spawn 3 additional Rare Monsters
Breaches in your Maps spawn 30% increased Magic Monsters
Chayula Breach Chance
Breaches in your Maps have 35% increased chance to belong to Chayula
Uul-Netol Breach Chance
Breaches in your Maps have 40% increased chance to belong to Uul-Netol
Esh Breach Chance
Breaches in your Maps have 70% increased chance to belong to Esh
Tul Breach Chance
Breaches in your Maps have 70% increased chance to belong to Tul
Xoph Breach Chance
Breaches in your Maps have 70% increased chance to belong to Xoph
Breach Chest Splinters
Mastery: Breach
Quantity: 2
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Heavy Breach
Mastery: Breach
Breaches in your Maps open and close 30% slower
Breach Clasped Hand and Splinters
Mastery: Breach
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Breaches in your Maps contain 1 additional Clasped Hand
Flash Breach
Mastery: Breach
Breaches in your Maps open and close 10% faster
Breach Magic Monsters and Chance
Mastery: Breach
Breaches in your Maps spawn 4% increased Magic Monsters
Your Maps have +4% chance to contain Breaches
Scarabs dropped in your Maps have 4% increased chance to be Breach Scarabs
Breach Boss Chance
Mastery: Breach
Quantity: 3
Breaches in your Maps have 8% increased chance to contain a Boss
Within Their Grasp
Mastery: Breach
Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone
Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless
Gatekeepers
Mastery: Breach
Breaches in your Maps have 20% increased chance to contain a Boss
Breach Bosses in your Maps have 20% chance to drop double Breach Splinters
Breach Magic Monster Chance
Mastery: Breach
Quantity: 2
Breaches in your Maps spawn 8% increased Magic Monsters
Probing for Weaknesses
Mastery: Breach
Your Maps have +20% chance to contain Breaches
Scarabs dropped in your Maps have 20% increased chance to be Breach Scarabs
Fungal Bloom
Mastery: Blight
Your Maps have +40% chance to contain a Blight Encounter
Scarabs dropped in your Maps have 40% increased chance to be Blight Scarabs
Sturdy Construction
Mastery: Blight
Blight Monsters in your Maps take 12% increased Damage
Ichor Pumps in your Maps have 100% increased Durability
Blight Encounter Chance
Mastery: Blight
Quantity: 5
Your Maps have +12% chance to contain a Blight Encounter
Scarabs dropped in your Maps have 12% increased chance to be Blight Scarabs
Blight Tower Cost
Mastery: Blight
Quantity: 2
20% reduced Cost of Building and Upgrading Towers
Lucky Blight Chests
Mastery: Blight
Quantity: 2
8% chance for Blight Chests to contain an additional Reward
Varieties of Items contained in 1 Blight Chest in your Maps are Lucky
Blight Monster Increased Damage Taken
Mastery: Blight
Quantity: 3
Blight Monsters in your Maps take 8% increased Damage
Immune Response
Mastery: Blight
Blight Encounters in your Maps spawn 50% more Non-Unique Monsters
Blight Monsters in your Maps spawn 100% faster
Blight Boss Additional Reward
Mastery: Blight
Quantity: 4
Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated
Blight Pack Size
Mastery: Blight
Quantity: 3
Blight Encounters in your Maps spawn 6% more Non-Unique Monsters
Blightspawn
Mastery: Blight
Blight Bosses in your Maps have 10% chance to add an additional Reward Chest when Defeated
1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses
Templar Ingenuity
Mastery: Blight
Blight Towers in your Maps can be Salvaged after the Blight Encounter  
Higher Tier Towers grant better Salvaged Rewards  
Salvaged Rewards are improved for each different Tower Type built during Encounter
Blighted Map Reward Chance
Mastery: Blight
Quantity: 4
Blight Chests in your Maps have 10% more chance to contain Blighted Maps
Fungal Horizons
Mastery: Blight
Blight Chests in your Maps have 60% more chance to contain Blighted Maps
Completing a Blight Encounter in your Maps grants all Players Blightreach
(Blightreach grants a chance for Maps found to drop as Blighted Maps instead. Blightreach lasts for 60 seconds)
Epidemiology
Mastery: Blight
Varieties of Items contained in 3 Blight Chests in your Maps are Lucky
Blight chests in your Maps have a 20% chance to be openable again
Additional Blight Chest Chance
Mastery: Blight
Quantity: 2
Lanes of Blight Encounters in your Maps have 10% chance for an additional Reward Chest
Blight Chest Chance and Lucky Chests
Mastery: Blight
Varieties of Items contained in 1 Blight Chest in your Maps are Lucky
Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest
Demonic Power
Mastery: Beyond
Gain Demonic Power on defeating a Beyond Boss in your Maps
(Demonic Power grants different powerful benefits depending on the Beyond Boss slain)
Beyond Chance
Mastery: Beyond
Quantity: 12
8% chance for your Maps to attract Beyond Demons
K'tash Follower Chance
Mastery: Beyond
Beyond Demons in your Maps have 20% increased chance to be followers of K'tash
Beidat Follower Chance
Mastery: Beyond
Beyond Demons in your Maps have 20% increased chance to be followers of Beidat
Ghorr Follower Chance
Mastery: Beyond
Beyond Demons in your Maps have 20% increased chance to be followers of Ghorr
Voracious Throng
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr
30% more Unique Items found from Beyond Demons in your Maps  
that are followers of Ghorr
Pale Clarion
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of Beidat
30% more Basic Currency Items found from Beyond Demons in your Maps  
that are followers of Beidat
(Basic Currency includes any currency that drops from non-league content)
Swarming Hive
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of K'tash
30% more Divination Cards found from Beyond Demons in your Maps  
that are followers of K'Tash
Fiendish Opulence
Mastery: Beyond
25% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps
Beyond Portal Merging Radius
Mastery: Beyond
Quantity: 5
Beyond Portals in your Maps have 8% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Torn Veil
Mastery: Beyond
Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
Beyond Portal Chance
Mastery: Beyond
Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal
Scent of Blood
Mastery: Beyond
16% chance for your Maps to attract Beyond Demons
Prospector's Luck
Your Maps have +20% chance to contain Ore Deposits
Scarabs dropped in your Maps have 20% increased chance to be Kalguuran Scarabs
Increased Ore Found
Quantity: 9
Ore Deposits in your Maps contain 10% increased Ore
Ore Deposit Chance
Quantity: 8
Your Maps have +12% chance to contain Ore Deposits
Scarabs dropped in your Maps have 12% increased chance to be Kalguuran Scarabs
Lost in Transit
6% chance for Ore Deposits in your Maps to be replaced by Lost Shipments
(Lost Shipments contain random rewards from Kalguuran or Karui ports)
Verisium Infusion
Verisium Ore Deposits in your Maps can be channelled on for 30% longer
100% increased chance for Ore Deposits found in your Maps to be Verisium
Amber Infusion
Petrified Amber Ore Deposits in your Maps take 25% reduced Damage
100% increased chance for Ore Deposits found in your Maps to be Petrified Amber
Orichalcum Infusion
Buffs granted by Orichalcum Ore Deposits in your Maps have 100% increased Duration
100% increased chance for Ore Deposits found in your Maps to be Orichalcum
Crimson Infusion
Crimson Iron Ore Deposits in your Maps are guarded by 2 additional Corrupted Growths
100% increased chance for Ore Deposits found in your Maps to be Crimson Iron
Bismuth Infusion
Bismuth Ore Deposits in your Maps have 30% chance to  
add an additional Modifier to Monsters they affect
100% increased chance for Ore Deposits found in your Maps to be Bismuth
Increased Ore Found and Ore Deposit Chance
Your Maps have +5% chance to contain Ore Deposits
Ore Deposits in your Maps contain 5% increased Ore
Scarabs dropped in your Maps have 5% increased chance to be Kalguuran Scarabs
Yield Upon Yield
Your Maps with Ore Deposits have 50% increased chance  
to contain at least two Ore Deposits
Fortune's Favour
Ore Deposits in your Maps are more likely to be rarer varieties
Refiner's Bargain
Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 5% chance to be converted to Thaumaturgic Dust
Sulphite found in your Maps is granted as a random Ore instead at 15% of the value
Lifeforce found in your Maps is granted as a random Crop instead at 300% of the value
 
Deadly Prey
Mastery: Bestiary
Beasts in your Maps have a 50% chance to break free  
Beasts which break free in your Maps gain Bestial Rage  
Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
(Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts)
Bestiary Mission Chance
Mastery: Bestiary
Quantity: 10
Your Maps have +8% chance to contain Einhar
Scarabs dropped in your Maps have 8% increased chance to be Bestiary Scarabs
Eternal Hunt
Mastery: Bestiary
Your Maps have +20% chance to contain Einhar
Scarabs dropped in your Maps have 20% increased chance to be Bestiary Scarabs
Big Game
Mastery: Bestiary
Yellow Beasts in your Maps have 15% chance to be replaced with Red Beasts
Mighty Hunter
Mastery: Bestiary
Einhar has 100% increased Cooldown Recovery Rate in your Maps
Einhar deals 1000% more Damage to Unique Monsters in your Maps
Einhar remains in your Maps after his Mission is Complete
Bestiary Red Beast Pair Chance
Mastery: Bestiary
Quantity: 2
Red Beasts in your Maps have 4% chance to appear in Pairs
Bestiary Red Beast Chance
Mastery: Bestiary
Quantity: 6
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast
Natural Selection
Mastery: Bestiary
Beasts in your Maps are more likely to be less common varieties
The Hunt for Saqawal
Mastery: Bestiary
Red Beasts in your Maps have 100% increased chance to be from The Sands
The Hunt for Fenumus
Mastery: Bestiary
Red Beasts in your Maps have 100% increased chance to be from The Caverns
The Hunt for Farrul
Mastery: Bestiary
Red Beasts in your Maps have 100% increased chance to be from The Wilds
The Hunt for Craiceann
Mastery: Bestiary
Red Beasts in your Maps have 100% increased chance to be from The Deep
Two-Hearted Hunt
Mastery: Bestiary
Red Beasts captured in your Maps have a 50% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar
Red Beasts in your Maps have an additional Bestiary Modifier
Bestiary Yellow Beast Amount
Mastery: Bestiary
Quantity: 2
Your Maps that contain capturable Beasts contain 1 additional Yellow Beast
Royal Guard
Mastery: Rogue Exiles
Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards
(Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.)
Exile Currency Chance
Mastery: Rogue Exiles
Quantity: 4
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item
Rogue Trader
Mastery: Rogue Exiles
Wild Rogue Exiles in your Maps have 50% chance to have additional Rewards
Rogue Exiles in your Maps have 100% more Life
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Additional Exile Spawn Chance
Mastery: Rogue Exiles
Quantity: 4
Your Maps have a 25% chance to contain an additional Rogue Exile
Exiled Will
Mastery: Rogue Exiles
Wild Rogue Exiles in your Maps are Possessed by a Tormented Spirit
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Ruckus
Mastery: Rogue Exiles
Your Maps have a 8% chance to contain 20 additional Rogue Exiles
Exile Pair Chance
Mastery: Rogue Exiles
Quantity: 3
10% chance for Wild Rogue Exiles in your Maps to appear in Pairs
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Treasure Hunt
Mastery: Incursion
Incursions in your Maps contain Cursed Treasures
(Cursed Treasure can be claimed for valuable rewards, but doing so will lose time while in Incursions)
Incursion Mission Chance
Mastery: Incursion
Quantity: 10
Your Maps have +8% chance to contain Alva
Scarabs dropped in your Maps have 8% increased chance to be Incursion Scarabs
Just in Time!
Mastery: Incursion
Your Maps have +20% chance to contain Alva
Scarabs dropped in your Maps have 20% increased chance to be Incursion Scarabs
Time Dilation
Mastery: Incursion
Incursions in your Maps have 33% chance for all Monsters to be at least Magic
Time gained from Kills is Doubled for Incursions in your Maps
Artefacts of the Vaal
Mastery: Incursion
Your Maps with Incursions always have four Incursions
Vaal Oligarchs
Mastery: Incursion
Incursions in your Maps contain a Vaal Flesh Merchant
Incursion Pack Size
Mastery: Incursion
Quantity: 4
Incursions in your Maps have 5% increased Pack Size
Contested Development
Mastery: Incursion
Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room
(Resident Architects are those that can be killed to change the Incursion room)
Resource Reallocation
Mastery: Incursion
Killing non-resident Architects in your Maps has 40% chance to add  
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
Incursion Upgrade Chance
Mastery: Incursion
Killing non-resident Architects in your Maps has 10% chance to add  
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
Darkness Rising
Abyss Cracks in your Maps have 5% chance to spawn all Monsters as Magic for each prior Pit in that Abyss
Reactive Swarm
Mastery: Abyss
Abysses in your Maps spawn 10% increased Monsters for each prior Pit in that Abyss
Sustained Horde
Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able
Trail of Destruction
Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able
Ancient Conflict
Mastery: Abyss
Abyssal Troves and Stygian Spires in your Maps have 3% chance to drop an Abyss Scarab
Abyss Chance
Mastery: Abyss
Quantity: 8
Your Maps have +8% chance to contain an Abyss
Scarabs dropped in your Maps have 8% increased chance to be Abyss Scarabs
Abyss Swarming Reaction Chance
Quantity: 3
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters
Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters
Abyss Pits Rare Monster Chance
Quantity: 3
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters
Abyss Magic Monster Chance
Quantity: 3
Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic
Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic
Abyss Monster Count
Mastery: Abyss
Quantity: 3
Abysses in your Maps spawn 5% increased Monsters
Awakened Depths
Mastery: Abyss
Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths
Abyssal Depths Chance
Mastery: Abyss
Quantity: 2
Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths
Inspired Darkness
Mastery: Abyss
Stygian Spires in your Maps drop Items with +1 to Item Level
Stygian Spire Chance
Mastery: Abyss
Quantity: 2
Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire
Corrupted Gaze
Mastery: Abyss
Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers
Abyss Monsters and Experience
Mastery: Abyss
Abyss Monsters in your Maps grant 10% increased Experience
Abysses in your Maps spawn 5% increased Monsters
Votive Hoard
Mastery: Abyss
Abyssal Troves and Stygian Spires in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket
Rare Item Abyssal Socket Chance
Mastery: Abyss
Abyssal Troves and Stygian Spires in your Maps have 5% chance to drop a Rare Item with an Abyssal Socket
Abyssal Depths Chance and Stygian Spire Chance
Mastery: Abyss
Quantity: 2
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths
Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire
Abyssal Jewel Chance
Mastery: Abyss
Quantity: 3
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel
Abyssal Army
Mastery: Abyss
Abyss Monsters in your Maps grant 50% increased Experience
Abysses in your Maps spawn 50% increased Monsters
Underground Kingdom
Mastery: Abyss
Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size

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