Fallout 76: The Best Legendary Perks

Game: Fallout 76
Time: 2024-05-05
Views: 2013

Legendary perks in Fallout 76 are a set of 26 powerful, passive abilities that players can equip to enhance their builds. The first legendary slot becomes available at level 50, with additional slots unlocking at level milestones 75, 100, 150, 200, and 300. Once a slot is unlocked, players can choose one legendary perk card to activate its bonus immediately, making it a key part of late-game character progression.

Each legendary perk has four upgrade ranks and can be leveled using "perk coins." These coins are earned by scrapping standard perk cards or reaching certain milestones on the Scoreboard. Upgrading a legendary perk costs 50 coins for Rank 2, 100 for Rank 3, and 150 for Rank 4.

One of the most convenient features is that legendary perk slots are account-wide. This means any new or existing character you create will have immediate access to unlocked slots, offering flexibility in customizing multiple builds—although the perks won't be fully ranked without further investment. Originally launched with 16 perks, the system was expanded to 26 with the Patch 21 Public Test Server update.

To maximize the potential of your perks, it’s also important to equip your character with the right Fallout 76 items. High-quality gear and consumables work hand-in-hand with legendary perks to boost performance, survivability, and overall gameplay efficiency.

List of Fallout 76 Legendary Perks

NameRankDescriptionForm ID
Ammo Factory1Produce 50% more rounds when crafting ammunition.005CBE7B
2Produce 75% more rounds when crafting ammunition.005CBE7C
3Produce 100% more rounds when crafting ammunition.005CBE7D
4Produce 150% more rounds when crafting ammunition.005CBE7E
Blood Sacrifice!1When you die, teammates gain +25 DR and heal 40 HP over 8 seconds.005A59D1
2When you die, teammates gain +30 DR and heal 50 HP over 10 seconds.005A59D2
3When you die, teammates gain +35 DR and heal 60 HP over 12 seconds.005A59D3
4When you die, teammates gain +40 DR and heal 70 HP over 14 seconds.005A59D4
Brawling Chemist1Generate 1 combat enhancing chem every hour. Up to a max of 3.005A5DBB
2Generate 1 combat enhancing chem every 50 minutes. Up to a max of 4.005A5DBC
3Generate 1 combat enhancing chem every 40 minutes. Up to a max of 5.005A5DBD
4Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.005A5DBE
Hack and Slash120% chance for melee VATS attacks to do area damage.005D036E
230% chance for melee VATS attacks to do area damage.005D036F
340% chance for melee VATS attacks to do area damage.005D0370
450% chance for melee VATS attacks to do area damage.005D0371
Collateral Damage1Enemies killed with a melee weapon have a 10% chance to explode.005A5E24
2Enemies killed with a melee weapon have a 13% chance to explode.005A5E25
3Enemies killed with a melee weapon have a 16% chance to explode.005A5E26
4Enemies killed with a melee weapon have a 20% chance to explode.005A5E27
Detonation Contagion1Enemies killed with a thrown explosive have a 20% chance to explode.005A5DDD
2Enemies killed with a thrown explosive have a 23% chance to explode.005A5DDE
3Enemies killed with a thrown explosive have a 26% chance to explode.005A5DDF
4Enemies killed with a thrown explosive have a 30% chance to explode.005A5DE0
Electric Absorption110% chance enemy energy attacks recharge your power armor's fusion core.005A5DE4
213% chance enemy energy attacks recharge your power armor's fusion core.005A5DE3
316% chance enemy energy attacks recharge your power armor's fusion core.005A5DE2
420% chance enemy energy attacks recharge your power armor's fusion core.005A5DE1
Exploding Palm1While unarmed, 5% chance of triggering an explosion on attack hits.005A5DFD
2While unarmed, 10% chance of triggering an explosion on attack hits.005A5DFE
3While unarmed, 15% chance of triggering an explosion on attack hits.005A5DFF
4While unarmed, 20% chance of triggering an explosion on attack hits.005A5E00
Far-Flung Fireworks1Enemies killed with a ranged weapon have a 10% chance to explode.005A5DD8
2Enemies killed with a ranged weapon have a 13% chance to explode.005A5DD9
3Enemies killed with a ranged weapon have a 16% chance to explode.005A5DDA
4Enemies killed with a ranged weapon have a 20% chance to explode.005A5DDB
Funky Duds1+50 Poison Damage Resist when wearing a matching set of armor.005CBBA5
2+100 Poison Damage Resist when wearing a matching set of armor.005CBBA6
3+150 Poison Damage Resist when wearing a matching set of armor.005CBBA7
4+200 Poison Damage Resist when wearing a matching set of armor.005CBBA8
Follow Through1Ranged sneak damage increases damage to target by 10% for 10 seconds.005A5D69
2Ranged sneak damage increases damage to target by 20% for 10 seconds.005A5D6A
3Ranged sneak damage increases damage to target by 30% for 10 seconds.005A5D6B
4Ranged sneak damage increases damage to target by 40% for 10 seconds.005A5D6C
Legendary Agility1+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.0011C7C6
2+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.0011C7C5
3+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.0011C7C4
4+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.0011C7C3
Legendary Charisma1+1 CHR and +1 CHR Perk Points. Perk Points cap at 15.0011C7CA
2+2 CHR and +2 CHR Perk Points. Perk Points cap at 15.0011C7C9
3+3 CHR and +3 CHR Perk Points. Perk Points cap at 15.0011C7C8
4+5 CHR and +5 CHR Perk Points. Perk Points cap at 15.0011C7C7
Legendary Endurance1+1 END and +1 END Perk Points. Perk Points cap at 15.0011C7CE
2+2 END and +2 END Perk Points. Perk Points cap at 15.0011C7CD
3+3 END and +3 END Perk Points. Perk Points cap at 15.0011C7CC
4+5 END and +5 END Perk Points. Perk Points cap at 15.005CF1D1
Legendary Luck1+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.0011C7D6
2+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.0011C7D5
3+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.0011C7D4
4+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.0011C7D3
Legendary Intelligence1+1 INT and +1 INT Perk Points. Perk Points cap at 15.0011C7D2
2+2 INT and +2 INT Perk Points. Perk Points cap at 15.0011C7D1
3+3 INT and +3 INT Perk Points. Perk Points cap at 15.0011C7D0
4+5 INT and +5 INT Perk Points. Perk Points cap at 15.0011C7CF
Legendary Perception1+1 PER and +1 PER Perk Points. Perk Points cap at 15.0011C7DA
2+2 PER and +2 PER Perk Points. Perk Points cap at 15.0011C7D9
3+3 PER and +3 PER Perk Points. Perk Points cap at 15.0011C7D8
4+5 PER and +5 PER Perk Points. Perk Points cap at 15.0011C7D7
Legendary Strength1+1 STR and +1 STR Perk Points. Perk Points cap at 15.0011C7DE
2+2 STR and +2 STR Perk Points. Perk Points cap at 15.0011C7DD
3+3 STR and +3 STR Perk Points. Perk Points cap at 15.0011C7DC
4+5 STR and +5 STR Perk Points. Perk Points cap at 15.0011C7DB
Master Infiltrator1Auto-unlock skill 0 terminals and locks. +3 Lockpick and Hacking skills.005CFCAB
2Auto-unlock skill 1 terminals and locks. +3 Lockpick and Hacking skills.005CFCAC
3Auto-unlock skill 2 terminals and locks. +3 Lockpick and Hacking skills.005CFCAD
4Auto-unlock skill 3 terminals and locks. +3 Lockpick and Hacking skills.005CFCAE
Power Armor Reboot115% chance to auto-revive with full health if you downed in Power Armor.005A5DED
220% chance to auto-revive with full health if you downed in Power Armor.005A5DEC
325% chance to auto-revive with full health if you downed in Power Armor.005A5DEB
440% chance to auto-revive with full health if you downed in Power Armor.005A5DEA
Power Sprinter1While in Power Armor, Sprinting consumes 20% fewer Action Points005CBE81
2While in Power Armor, Sprinting consumes 30% fewer Action Points005CBE82
3While in Power Armor, Sprinting consumes 40% fewer Action Points005CBE83
4While in Power Armor, Sprinting consumes 50% fewer Action Points005CBE84
Retribution1Restore 1 HP and 1 AP per second for 15 secs after blocking.005AE152
2Restore 2 HP and 2 AP per second for 15 secs after blocking.005AF818
3Restore 3 HP and 3 AP per second for 15 secs after blocking.005AF816
4Restore 4 HP and 4 AP per second for 15 secs after blocking.005AF817
Sizzling Style1+50 Fire Damage Resist when wearing a matching set of armor.005CBE67
2+100 Fire Damage Resist when wearing a matching set of armor.005CBE68
3+150 Fire Damage Resist when wearing a matching set of armor.005CBE69
4+200 Fire Damage Resist when wearing a matching set of armor.005CBE6A
Survival Shortcut1Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.005CBB85
2Generate 1 survival aiding chem every 25 minutes. Up to a maximum of 6.005CBB86
3Generate 1 survival aiding chem every 20 minutes. Up to a maximum of 7.005CBB87
4Generate 2 survival aiding chem every 20 minutes. Up to a maximum of 10.005CBB88
Taking One for the Team1Enemies take 10% more damage when they attack you, if you're on a team.005A59C8
2Enemies take 20% more damage when they attack you, if you're on a team.005A59CA
3Enemies take 30% more damage when they attack you, if you're on a team.005A59C7
4Enemies take 40% more damage when they attack you, if you're on a team.005A59C9
What Rads?1+50 Rad Resist, restore 1 Rad per second.005A5944
2+75 Rad Resist, restore 2 Rads per second.005A5945
3+100 Rad Resist, restore 3 Rads per second.005A5946
4+300 Rad Resist, restore 6 Rads per second.005A5947

Ghoul-only perks

NameRankDescriptionForm ID
Action Diet1On kills, heal 2 HP and reduce how Feral you are by 2%.00798018
2On kills, heal 4 HP and reduce how Feral you are by 3%.00798019
3On kills, heal 6 HP and reduce how Feral you are by 4%.0079801A
4On Kills, heal 8 HP and reduce how Feral you are by 5%.0079801B
Feral Rage1When Feral, all Glow perk abilities cost 20% less Glow.007AD34F
2When Feral, all Glow perk abilities cost 30% less Glow.007AD350
3When Feral, all Glow perk abilities cost 40% less Glow.00AD351D
4When Feral, all Glow perk abilities cost 50% less Glow.007AD40E

Unused

NameRankDescriptionForm ID
Antivenom    
Arms Breaker 1Power Armor melee attacks have a 10% chance to break an enemy's weapon005B5228
2Power Armor melee attacks have a 13% chance to break an enemy's weapon005B5229
3Power Armor melee attacks have a 16% chance to break an enemy's weapon005B522A
4Power Armor melee attacks have a 20% chance to break an enemy's weapon005B522B
Botany Buddy 110% chance harvesting flora grants 2 HP a second and +25 DR to the team.005A59CC
215% chance harvesting flora grants 3 HP a second and +30 DR to the team.005A59CD
320% chance harvesting flora grants 4 HP a second and +35 DR to the team.005A59CE
433% chance harvesting flora grants 5 HP a second and +40 DR to the team.005A59CF
Cleave    
Fire Lining    
Heavy Duty 1Take 15% less ranged damage when wearing full heavy armor.005A4F14
2Take 20% less ranged damage when wearing full heavy armor.005A4F12
3Take 25% less ranged damage when wearing full heavy armor.005A4F15
4Take 30% less ranged damage when wearing full heavy armor.005A4F13
Nuclear Proliferator 1Generate 1 lightweight mini-nuke every hour. Up to a max of 3.005CF097
2Generate 1 lightweight mini-nuke every 50 minutes. Up to a max of 4.005CF098
3Generate 1 lightweight mini-nuke every 40 minutes. Up to a max of 5.005CF099
4Generate 2 lightweight mini-nukes every 40 minutes. Up to a max of 5.005CF09A
Rewards Hound 1You gain +% more junk, caps, experience, and legendary scrip005A59DC
2You gain +% more junk, caps, experience, and legendary scrip005A59DD
3You gain +% more junk, caps, experience, and legendary scrip005A59DE
4You gain +% more junk, caps, experience, and legendary scrip005A59DF
Suited Up 1Take 15% less ranged damage when wearing full sturdy armor.005A4F1B
2Take 20% less ranged damage when wearing full sturdy armor.005A4F1C
3Take 25% less ranged damage when wearing full sturdy armor.005A4F1D
4Take 30% less ranged damage when wearing full sturdy armor.005A4F1E
Thin Skinned 1Take 15% less ranged damage when wearing full light armor.005A4F16
2Take 20% less ranged damage when wearing full light armor.005A4F17
3Take 25% less ranged damage when wearing full light armor.005A4F18
4Take 30% less ranged damage when wearing full light armor.005A4F19

Fallout 76: The Best Legendary Perks

In Fallout 76, legendary perks are a crucial part of building a strong character. These perks become available once a player reaches level 50 and can significantly enhance gameplay by offering unique benefits that regular perks cannot match. Here, we'll explore some of the best legendary perks in Fallout 76 and how they can improve your gameplay experience.

1. Master Infiltrator

  • Description: This perk allows players to auto-unlock terminals and locks, starting from level zero. At its maximum level, it can unlock all terminals and locks, making exploration much easier.
  • Usefulness: Ideal for players who want to explore without wasting perk points on lockpicking skills. It's a quality-of-life perk that doesn't need to be equipped all the time, only when needed.

2. Taking One for the Team

  • Description: Enemies take increased damage when they attack the player while on a team. The damage increase ranges from 10% to 40% depending on the perk level.
  • Usefulness: Excellent for team play, especially during boss fights like the Scorchbeast Queen. It works well with almost any build type and is highly recommended for team-based gameplay.

3. Legendary Perception

  • Description: Increases Perception by up to 5 points, allowing for more perk points in the Perception category. This is beneficial for rifle builds, as it enhances damage output and allows enemies to be seen from further away.
  • Usefulness: Essential for players focusing on rifle builds, as it provides additional perk points for damage-enhancing cards.

4. Legendary Strength

  • Description: Increases Strength by up to 5 points, enhancing carry weight and melee damage. Useful for builds that rely on heavy weapons or melee combat.
  • Usefulness: Great for players who need more carry weight or want to maximize melee damage. It also supports quality-of-life perks like Strong Back.

5. Legendary Intelligence

  • Description: Increases Intelligence by up to 5 points, which boosts XP gain. Each point of Intelligence increases XP gain by about 2.072%, leading to faster leveling.
  • Usefulness: Highly beneficial for all players, as increased XP gain means faster leveling and more perk cards. It's especially useful for power armor and energy weapon users.

6. Legendary Luck

  • Description: Increases Luck by up to 5 points, enhancing critical hit chances and VATS effects. It also improves the condition of found items.
  • Usefulness: Beneficial for all builds, as it increases critical hits and improves item conditions. The Luck category includes perks like Bloody Mess, which provide universal damage bonuses.

7. Hack and Slash

  • Description: Ideal for melee builds, this perk significantly increases damage when triggering VATS critical hits.
  • Usefulness: Essential for melee characters, as it can quickly clear packs of enemies with VATS criticals.

Legendary perks in Fallout 76 offer a wide range of benefits that can significantly enhance gameplay. Whether you're focusing on exploration, team play, or specific build types, there's a legendary perk that can help you achieve your goals. By choosing the right legendary perks, players can optimize their builds and improve their overall experience in the game.

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