FORTnITE Constructor Hero Guide to Hotfixer: Skin & Abilities

U4GM Date: Jul/19/18 18:19:05 Views: 308

FORTnITE Constructor Hero Guide to Hotfixer: Skin & Abilities

Hotfixer is really a Specialty Constructor Hero offered within the game. The number of perks and abilities depends upon the hero's maximum evolution and level. Hotfixer is terrific to level even if it is just for his help bonus. I say level him whether you should play him as your major or not. If you finish up not liking him, just slot him as your support and you did not waste any xp.

 

Perks

Name Unlocked Description
Automated Defenses 5 Increases BASE connectivity by 1 building piece.
Big Brother 15 Increases BASE connectivity by 1 building piece.
Creative Engineering ★Evo Increases build speed by 10%. Reduces building cost by 10%.
Hotfix 8 Increases building repair rate by 20%.
Hyperthreading 18 Improves efficiency of BASE Recycling. 1 resource is generated for every 3 connected pieces. Additionally increases the storage capacity to 300 of each resource.
Kinetic Overload ★★Evo Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds.
MePower Modulation 12 Structures attached to BASE regenerate 5% of their max health every 10 seconds.
Recycling 25 For every 5 buildings of the same material, BASE generates 1 of that resource type every 60 seconds. The BASE can store a maximum of 150 of each resource.
Repair Cost 30 Reduces the repair cost of all structures by 10%.

Abilities

Name Unlocked Description
B.A.S.E. 2 The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement.
Bull Rush ★★★Evo The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage.
Plasma Pulse ★★Evo Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage.

Squad Bonuses

When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.

Support

Name Description
Pre Planning Reduces the cost of buildings by 4%/8%/10%.

 

Skin - Hazard

This constructor is all about creating and sustaining forts by means of their BASE. The skills of Hotfixer Hazard are geared towards building sturdy walls and they also self-repair and also produce sources via the BASE. Adding on that he has an sophisticated repair speed in comparison with other constructors and he is one builder you wish about when factors get started to go to shit. Hotfixer Hazard comes in Rare, Epic, and Legendary rarity.

 

Hotfixer Hazard Base Stats:

Health – 645

Health Regen – 16

Shield – 252

Shield Regen – 633

Movement Speed – 329

Sprint Speed – 495

 

Hotfixer Hazard Squad Bonus:

Pre-Planning – Reduces the cost of buildings by 4%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.

 

Hotfixer Hazard Abilities

1-Star Evolution

Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.

Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.

BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.

Automated Defense – Increases BASE connectivity by 1 tile.

Hotfix – Increases building repair rate by 20%.

 

2-Star Evolution

Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.

Power Modulation – Structures attached to BASE regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Tactical Perk.

Big Brother – Increases BASE connectivity by 1 tile.

Repair Cost – Reduces the repair cost of all structures by 10%.

 

3-Star Evolution

Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.

Recycling – For every 5 buildings of a type, BASE generates 1 resource every 60 seconds. The BASE can store a maximum of 150 of each resource. Interact with BASE to collect.

Hyperthreading – Improves efficiency of BASE Recycling resulting in 1 resource is generated for every 3 connected pieces. Additionally increases the strorage capacity to 300 of each resource.

Skin - Penny

Meow! Catstructor Penny was added as a brand new constructor during the Fortnitemares Halloween event. While cute, I guess. She is just a Hotfixer Hazard within a Tank Penny skin (with cat ears). In case you are a fan on the Hotfixer skills and also a fan from the Penny skin and her thicc thighs, then she should really be of superior interest to you. Catstructor Penny comes in Epic and Legendary rarity.

 

Hotfixer Penny Base Stats:

Health – 645

Health Regen – 16

Shield – 252

Shield Regen – 633

Movement Speed – 329

Sprint Speed – 495

 

Hotfixer Penny Squad Bonus:

Pre-Planning – Reduces the cost of buildings by 4%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.

 

Hotfixer Penny Abilities

1-Star Evolution

Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.

Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.

BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.

Automated Defense – Increases BASE connectivity by 1 tile.

Hotfix – Increases building repair rate by 20%.

 

2-Star Evolution

Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.

Power Modulation – Structures attached to BASE regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Tactical Perk.

Big Brother – Increases BASE connectivity by 1 tile.

Repair Cost – Reduces the repair cost of all structures by 10%.

 

3-Star Evolution

Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.

Recycling – For every 5 buildings of a type, BASE generates 1 resource every 60 seconds. The BASE can store a maximum of 150 of each resource. Interact with BASE to collect.

Hyperthreading – Improves efficiency of BASE Recycling resulting in 1 resource is generated for every 3 connected pieces. Additionally increases the strorage capacity to 300 of each resource.

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