Heavy BASE is really a Specialty Constructor Hero accessible within the game. The amount of perks and abilities will depend on the hero's maximum evolution and level. Heavy BASE is definitely an offensive BASE, focused around finding kills with more rapidly fortnite trap upkeep and a genuinely sturdy Feel the BASE. It has 30% trap reload which efficiently doubles effectiveness of traps. Since if earlier traps cool down quicker later traps have longer gaps in-between mobs. Which virtually guarantees mobs get hit.
|Automated Defenses||5||Increases BASE connectivity by 1 building piece.|
|Creative Engineering||★Evo||Increases build speed by 10%. Reduces building cost by 10%.|
|Electrified Floors||18||Enemies within the area affected by BASE take damage every 2 seconds. Base Damage: 3 energy damage|
|Fast Build||15||Increases buildings construction speed by 24%.|
|Feel The BASE||8||B.A.S.E generates energy when enemies die within the area affected by B.A.S.E. After 30 kills B.A.S.E emits an explosion that knocks husks back and deals 704.2 Energy Damage in a 3 tile radius.|
|Kinetic Overload||1||Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds.|
|Mega B.A.S.E.||25||Increases B.A.S.E. connectivity by 2 building pieces.|
|Overclocked Traps||12||Decreases reload rate for all traps within the BASE range by 30%.|
|Riot Shield||25||Any enemies pushed by Bull Rush will take critical hit damage and be knocked back further, at the end of the rush.|
|Turn Up The BASE||30||Increases the radius of Feel The BASE by two tiles and damage by 80%.|
|B.A.S.E.||2||The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement.|
|Bull Rush||★★★Evo||The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage.|
|DECOY||★★Evo||Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage.|
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
|Feel The BASE||BASE generates energy when enemies die within the area affected by BASE. After 30 kills BASE emits an explosion that knocks husks back and deals 704.2 Energy Damage in a 3 tile radius. Requires Constructor as Primary.|
EPIC teased they had been going to make a constructor exactly where you may "actually wish to let husks into your base". I consider they had been getting a little coy using the wording here. You may need not let them get close to the objective, but Heavy BASE Kyle's large issue is the fact that it is possible to now use BASE as a weapon for those who get kills within its region of influence. With increases BASE connectivity perks, the ideal player could make this intriguing. Heavy BASE Kyle is available in the Into the Storm Event. Heavy BASE Kyle comes in Rare, Epic, and Legendary rarity.
Heavy BASE Kyle Base Stats:
Health – 594
Health Regen – 18
Shield – 240
Shield Regen – 60
Movement Speed – 329
Sprint Speed – 495
Heavy BASE Kyle Squad Bonus:
Feel the Base – BASE generates energy when enemies are killed within the area affected by the BASE. After 30 kills, BASE emits and explosion that knocks husks back and deals damage in a 3-tile radius. Tactical bonuses are applied to your primary Hero when this Hero is in your Tactical Slot.
Heavy BASE Kyle Abilities
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
Automated Defense – Increases BASE connectivity by 1 tile.
Feel the BASE – BASE generates energy when enemies die within the area affected by BASE. After 30 kills BASE emits an explosion that knocks back husks and deals 1,341.7 energy damage in a 3-tile radius.
DECOY – Costs 30 Energy. 60 second cooldown. Deploys a metal DECOY which will distract all enemies in a 1.5 tile radius.
Overclocked Traps – Increases the reload rate of traps by 30%.
Fast Build – Increases buildings construction speed by 24%.
Electrified Floors – Enemies within the area affected by BASE take damage every 2 seconds. Base damage – 3 Energy damage.
Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.
Mega BASE – Increases BASE connectivity by 2 building pieces
Turn Up the Base – Increases the radius of Feel the BASE by 2 tiles and ups the damage by 80%.