Harvester is really a Specialty Ninja Hero readily available within the game. The amount of perks and abilities is determined by the hero's maximum evolution and level. Harvester gets 60% important hit possibility and 72% harm ahead of fortnite weapon rolls are taken into consideration. I am pretty certain Harvest ends up being the leading damage dealer inside the game (I just haven't done the math but).
Name | Unlocked | Description |
---|---|---|
Anatomy Lessons | 18 | Increases edged melee crit hit chance by 20%. |
Dim Mak | 30 | Shadow Stance continually recharges the Ninja's shield at 20% of its usual rate. |
Five Winds Cut | 5 | Increases damage of swords, axes, and scythes by 24%. |
Late Arrival | 25 | Scythes deal 48% increased damage to slowed or snared targets. |
Mantis Leap | 2 | Ninja can leap once more while already jumping. Can only be executed once per jump. |
Medicinal Fumes | 15 | Smoke Bomb now heals allies who enter the affected area, restoring 3 base health every second. |
Scythe To Meet You | 8 | Scythe attacks apply a 30% snare for 2 seconds. |
Shadow Stance | 12 | After defeating an enemy with edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance damage resistance is increased by 15%, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see. |
Shinobi | ★Evo | Reduces fall damage taSarah by 10%. Increases run and sprint speed by 10%. |
Name | Unlocked | Description |
---|---|---|
Dragon Slash | ★★★Evo | Ninja springs forward 2 tiles, dealing a base of 95 edged weapon damage to all enemies within 0.5 tiles. |
Smoke Bomb | 1 | The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second. |
Throwing Stars | ★★Evo | The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 35 edged weapon damage with each star. |
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
Name | Description |
---|---|
Anatomy Lessons | Increased edged melee crit hit chance by 10%/15%/20%. |
Oh, shit! A scythe hero! You complained and they listened! Even though the scythe perks aren't specific good, Harvester Sarah does come with some other great utility like a couple of good Dim Mak moves, dragon slash, and medicinal fumes. Harvester Sarah is readily available from the Into the Storm Event. Harvester Sarah comes in Uncommon, Rare, Epic, and Legendary rarity.
Energy Thief Sarah Base Stats:
Health – 594
Health Regen – 13
Shield – 208
Shield Regen – 52
Movement Speed – 402
Sprint Speed – 605
Energy Thief Sarah Squad Bonus:
Anatomy Lessons – Increases sword, axe, and scythe critical hit chance by 10%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
Energy Thief Sarah Abilities
1-Star Evolution
Shinobi – Reduces fall damage by 10%.
Smoke Bomb – Costs 40 Energy. 60 second cooldown. The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing 242.1 damage every second.
Mantis Leap – Costs 50 Energy. 0.5 second cooldown. Ninja can leap once more while already jumping. Can only be executed once per jump.
Five Winds Cut – Increases damage of swords, axes, and scythes by 24%.
Scythe to Meet You – Scythe attacks apply a 30% snare for 1 second.
2-Star Evolution
Throwing Stars – Costs 30 Energy. 6 second cooldown. The Ninja girls throwing stars in a straight line. Throws one star three times in a quick series, dealing 272.4 edged damage with each star.
Shadow Stance – After defeating an enemy with edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance damage resistance is increased by 15%, Mantis Leap costs 60% less Energy and the Ninja becomes more difficult to see.
Medicinal Fumes – Smoke Bomb now heals allies who enter the affected area, restore 3 base health every second.
Anatomy Lessons – Increases sword, axe, and scythe critical hit chance by 20%.
3-Star Evolution
Dragon Slash – Costs 50 Energy. 10 second cooldown. Ninja springs forward 2 tiles dealing 575 edged weapon damage to all enemies within .5 tiles.
Late Arrival – Scythes deal 48% more damage to slowed or snared targets.
Dim Mak – Shadow Stance continually recharges the Ninja's Shield at 20% of it's usual rate.