Warden is really a Specialty Constructor Hero readily available inside the game. The amount of perks and skills depends on the hero's maximum evolution and level. Warden is focused on finding into the thick in the fight with a hardware melee weapon to keep himself sustained and overload enemies with critical hits.
Name | Unlocked | Description |
---|---|---|
Automated Defenses | 8 | Increases BASE connectivity by 1 building piece. |
Base M.D. | 30 | The Constructor regenerates 1 base health every 3 seconds while inside the area of BASE. Regenerates 2% of maximum health every 3 seconds. |
Bull Crush | 5 | At the end of Bull Rush, Hardware damage increases by 45% for 10s. |
Creative Engineering | ★Evo | Increases build speed by 10%. Reduces building cost by 10%. |
Exit Plan | 15 | While inside any BASE, the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%. |
Hearty Blows | 12 | Every 4th hit with a Hardware weapon restores 12 base health to the Constructor. |
Kinetic Overdrive | 25 | When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target. |
Kinetic Overload | ★★Evo | Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds. |
Rushed Rush | 18 | Reduces the cooldown of Bull Rush by 6 seconds. |
Name | Unlocked | Description |
---|---|---|
B.A.S.E. | 2 | The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement. |
Bull Rush | 1 | The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage. |
Plasma Pulse | ★★★Evo | Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage. |
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
Name | Description |
---|---|
Actuated Attacks | Increases blunt melee damage by 12/18/24%. |
Woe is us! Of all of the heroes not to be a reskin, they had to pick this Christmas-themed Kyle. Out there from the Survive the Holiday's occasion, he may possibly draw your focus by getting Santa Claus, but regrettably his skills are not wonderful. He his BASE healing, although a neat gimmick is not helpful and his buff towards Hardware fortnite weapons is even significantly less useful. Blitzen BASE Kyle comes in Uncommon, Rare, Epic, and Legendary rarity.
Blitzen BASE Kyle Base Stats:
Health – 645
Health Regen – 16
Shield – 252
Shield Regen – 63
Movement Speed – 329
Sprint Speed – 495
Blitzen BASE Kyle Squad Bonus:
Actuated Attacks – Increases blunt melee damage by 12%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
Blitzen BASE Kyle Abilities
1-Star Evolution
Creative Engineering – Increases build speed by 10%. Reduces building cost by 10%.
Bull Rush – Costs 30 Energy. 30 second cooldown. Does 286.8 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.
BASE – Costs 100 Energy. 4 second cooldown. The BASE alters the matter of connected building pieces. Affected walls will deal a base of 4 Energy damage to any enemy that attacks them in Melee. Attached structures gain 12% damage resistance. Extends 3 tiles from placement. Only one BASE can be active at a time.
Bull Crush – At the end of Bull Rush, Hardware weapon damage is increased by 45% for 10 seconds.
Automated Defenses – Increases BASE connectivity by 1 tile.
2-Star Evolution
Kinetic Overload – 6 second cooldown. Damage – 239 Energy damage. Damage type is considered Plasma as well as Energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
Hearty Blows – Every 4th hit with a Hardware weapon restores 12 health to the constructor.
Exit Plan – While inside any BASE, the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12%. Increases critical hit rate with blunt weapons by 6%.
Rushed Rush – Reduces the cooldown of Bull Rush by 6 seconds.
3-Star Evolution
Plasma Pulse – Costs 40 Energy. 45 second cooldown. Damage – 382.5 Plasma Energy damage. Deploys a device which emits exploding Plasma Pulses every .5 seconds for 10 seconds.
Kinetic Overdrive – When Kinetic Overload is triggered, it affects targets with a .5 tile radius of the primary target.
BASE MD – Constructor regenerates 2% of maximum health every three seconds while in BASE area of effect.