Swordmaster is really a Ninja Hero subclass and at present the only Ninja to become accessible inside the highest rarity, mythic. Swordmaster does not scale nicely. There's a requirement that you simply kill 1 Husk each 4 seconds in an effort to keep his damage up. That 'kill' also calls for you to finish them off with a melee ability, if they die from any other damage (e.g, trap, teammate shoots the husk) then he doesn't get the advantage.
|Assassination||15||Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times.|
|Five Winds Cut||8||Increases damage of swords, axes, and scythes by 24%.|
|Fleet||5||Increases movement speed by 12%.|
|Legendary Blade||25||Do an additional 35% sword damage while Shadow Stance is active.|
|Long-Sassin||18||Increases the duration of Assassination to 11 seconds.|
|Mantis Leap||2||Ninja can leap once more while already jumping. Can only be executed once per jump.|
|Masamune||30||Shadow Stance increases edged weapon damage during Shadow Stance by an additional 70%.|
|Shadow Stance||12||After defeating an enemy with edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance damage resistance is increased by 15%, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.|
|Shinobi||★Evo||Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.|
|Dragon Slash||★★★Evo||Ninja springs forward 2 tiles, dealing a base of 95 edged weapon damage to all enemies within 0.5 tiles.|
|Smoke Bomb||1||The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.|
|Throwing Stars||★★Evo||The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 35 edged weapon damage with each star.|
When place into a squad slot around the Hero screen, a constructor can give either a passive assistance or tactical bonus. Some demand a particular Principal Hero to make use of. Abilities which have percentages change depending on the star level.
|Five Winds Cut||Increases damage of edged melee weapons by 12%/18%/24%.|
|Escape Artist||Shockwave boosts movement speed by 35% for 4 seconds.|
Requires Soldier as Primary.
Swordmaster can be a quite lofty title for any ninja in Fortnite, so you are able to count on that Swordmaster Ken is actually a fairly powerful hero when you place a blade in his hand. His perks all virtually exclusively buff his blade. In the event you need to say screw it to utilizing guns and just desire to hack things away with that fancy legendary sword you could or may not have, you can find handful of much better hands to place it in than this ninja. Swordmaster Ken is only out there in Mythic rarity.
Swordmaster Ken Base Stats:
Health – 505
Health Regen – 13
Shield – 252
Shield Regen – 63
Movement Speed – 402
Sprint Speed – 605
Swordmaster Ken Squad Bonus:
Five Winds Cut – Increases the damage of edged melee weapons by 12%. Support bonuses are applied to your primary Hero when this Hero is in your Support Slot.
Escape Artist – Shockwave boosts movement Speed by 35% for 4 seconds. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. To unlock Evolve Hero to Star Level 2. Requires – Soldier Primary Hero.
Swordmaster Ken Abilities
Shinobi – Reduces fall damage by 10%.
Smoke Bomb – Costs 40 Energy. 60 second cooldown. The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing 242.1 damage every second.
Mantis Leap – Costs 50 Energy. 0.5 second cooldown. Ninja can leap once more while already jumping. Can only be executed once per jump.
Fleet – Increases movement speed by 12%.
Five Winds Cut – Increases damage of edged weapons by 24%.
Throwing Stars – Costs 30 Energy. 6 second cooldown. The Ninja girls throwing stars in a straight line. Throws one star three times in a quick series, dealing 272.4 edged damage with each star.
Shadow Stance – After defeating an enemy with edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance damage resistance is increased by 15%, Mantis Leap costs 60% less Energy and the Ninja becomes more difficult to see.
Assassination – Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by swords by 5%. Lasts 5 seconds and stacks 5 times.
Long-Sassin – Increases the duration of Assassination to 11 seconds.
Dragon Slash – Costs 50 Energy. 10 second cooldown. Ninja springs forward 2 tiles dealing 575 edged weapon damage to all enemies within .5 tiles.
Legendary Blade – Do an additional 35% sword damage while Shadow Stance is active.
Masamune – Shadow Stance increases edged weapon damage by an additional 70%.