Double Agent is a Specialty Soldier Hero readily available inside the game. The amount of perks and skills is dependent upon the hero's maximum evolution and level. Double Agent doesn't kneecapper so automatically does less damage. Doesn't have L/R cooldown reduction, instead she has somewhat trustworthy AOE in Shockwave, and cluster grenades that regenerate, that is imo a weak gimmick.
Name | Unlocked | Description |
---|---|---|
Advanced Tactics | ★Evo | Ranged weapon damage increased by 10%. Health increased by 10%. |
Bang and Pow | 30 | Dealing damage with Lefty and Righty causes an explosion that deals 383.6 Energy Damage in a .5 tile radius. |
Cluster Bomb | 25 | Frag Grenade releases 6 cluster explosions around the impact site that will each do 25% of the original damage. |
Debilitating Shots | 2 | Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times. |
Dual Debilitation | 8 | Lefty and Righty now applies Debilitating Shots. |
Grenade Generation | 18 | Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill. |
In a Pinch | 5 | Increases weapon reload speed by 35% if the magazine is empty. |
Lingering Pain | 12 | The Vulnerability effect from Debilitating Shots can now stack up to 5 times. |
Where's Lefty | 15 | Eliminating enemies with pistols reduces the cooldown of Lefty and Righty by 1 second. |
Name | Unlocked | Description |
---|---|---|
Frag Grenade | ★★Evo | The Soldier throws a frag grenade detonating after a few seconds, dealing a base of 101 energy damage in a 0.5 tile radius. |
Shockwave | ★★★Evo | The Soldier emits a shockwave, knocking back enemies within 1 tile range and dealing a base of 75 energy damage. |
Lefty and Righty | 1 | Equips two pistols that fire 6 times per second, dealing 57 base physical damage per shot, for 10 seconds. |
When place into a squad slot around the Hero screen, a soldier can give either a passive support or tactical bonus. Some call for a specific Principal Hero to work with. Abilities which have percentages modify based on the star level.
Name | Description |
---|---|
Cluster Bomb | Frag Grenade releases 6 cluster explosions around the impact site that will each do 12.5% of the original damage. Requires Soldier as Primary. |
Well, nicely, effectively. It looks like we've a Double Agent in our midst. This hero produced their appearance in Fortnite PVE's Blockbuster occasion in which they specialize in not fortnite weapons perks, but rather the new dual wield pistol capacity, Lefty and Righty. Oh, and grenades. Because grenades are exciting. Double Agent Evelynn comes in Epic and Legendary rarity.
Double Agent Evelynn Base Stats:
Health – 649
Health Regen – 15
Shield – 228
Shield Regen – 57
Movement Speed – 365
Sprint Speed – 550
Double Agent Evelynn Squad Bonus:
Cluster Bomb – Releases 6 cluster explosions around the impact site that will do 12.5 the original damage. Required hero: Soldier Tactical slot. (I'm assuming this means grenades, but it doesn't say grenades. It should really specify what the "original damage" is)
Double Agent Evelynn Abilities
1-Star Evolution
Advanced Weapon Tactics – Ranged Weapon Damage increased by 10%. Health Increased by 10%.
Lefty and Righty – Cost: 50 energy. Cooldown: 150 seconds. Equips two pistols that fire six times per second and deal 57 base physical damage per shot for 10 seconds.
Debilitating Shots – Dealing Ranged Damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% for 15 seconds. Stacks up to 3 times.
In a Pinch – Increases weapon reload speed by 35% if the magazine is empty
Dual Debilitation – Lefty and Righty now applies debilitating shots.
2-Star Evolution
Frag Grenade – Costs 45 Energy. Costs one Ammo: Frag Grenade. Ammo regen time: 25 Seconds. The Soldier throws a Frag Grenade detonating after a few seconds dealing 531.3 Energy damage in a .5 tile radius. The Soldier carries a maximum of 3 Frag Grenades.
Lingering Pain – The Vulnerability effect from Debilitating Shots can now stack up to 5 times.
Where's Lefty – Eliminating enemies with pistols reduces the cooldown of Lefty Righty by 1 second
Grenade Generation – Every 20 kills with a ranged weapon grants one frag grenade
3-Star Evolution
Shockwave – Cost: 30 energy Cooldown: 30 seconds – Soldier emits a shockwave that knocks back enemies within a 1 tile radius and deals 3,635.2 energy damage.
Cluster Bomb – Releases 6 cluster explosions around the impact site that will do 12.5 the original damage.
Bang and Pow – Dealing damage with Lefty and Righty causes an explosion that deals 775.5 Energy damage in a .5 tile radius
Nicely, well, perfectly. It seems like we have now a Double Agent in our midst. This hero manufactured their physical appearance in Fortnite PVE's Blockbuster function where they focus on not weapons perks, but fairly the new twin wield pistol means, Lefty and Righty. Oh, and grenades. For the reason that grenades are enjoyment. Double Agent Vaughn comes in just Famous rarity.
Double Agent Vaughn Squad Bonus:
Cluster Bomb – Releases 6 cluster explosions around the impact site that will do 12.5 the original damage. Required hero: Soldier Tactical slot. (I'm assuming this means grenades, but it doesn't say grenades. It should really specify what the "original damage" is)
Double Agent Vaughn Base Stats:
Health – 649
Health Regen – 15
Shield – 228
Shield Regen – 57
Movement Speed – 365
Sprint Speed – 550
Double Agent Vaughn Abilities
1-Star Evolution
Advanced Weapon Tactics – Ranged Weapon Damage increased by 10%. Health Increased by 10%.
Lefty and Righty – Cost: 50 energy. Cooldown: 150 seconds. Equips two pistols that fire six times per second and deal 57 base physical damage per shot for 10 seconds.
Debilitating Shots – Dealing Ranged Damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% for 15 seconds. Stacks up to 3 times.
In a Pinch – Increases weapon reload speed by 35% if the magazine is empty
Dual Debilitation – Lefty and Righty now applies debilitating shots.
2-Star Evolution
Frag Grenade – Costs 45 Energy. Costs one Ammo: Frag Grenade. Ammo regen time: 25 Seconds. The Soldier throws a Frag Grenade detonating after a few seconds dealing 531.3 Energy damage in a .5 tile radius. The Soldier carries a maximum of 3 Frag Grenades.
Lingering Pain – The Vulnerability effect from Debilitating Shots can now stack up to 5 times.
Where's Lefty – Eliminating enemies with pistols reduces the cooldown of Lefty Righty by 1 second
Grenade Generation – Every 20 kills with a ranged weapon grants one frag grenade
3-Star Evolution
Shockwave – Costs 30 Energy. 30 Second Cooldown. The Soldier emits a Shockwave, knocking back enemies within 1 tile range and dealing 157.8 Energy damage.
Cluster Bomb – Releases 6 cluster explosions around the impact site that will do 12.5 the original damage.
Bang and Pow – Dealing damage with Lefty and Righty causes an explosion that deals 775.5 Energy damage in a .5 tile radius