Nevermore is a Specialty Soldier Hero readily available within the game. The number of perks and abilities depends on the hero's maximum evolution and level. Nevermore has 'better' damage with meh rolls thanks to getting soldier (45% kneecapper and 10% soldier bonus). For those who can hit crit cap Ranger continues to be a beast. Nevermore looks cool and can do fantastic AoE clearing, but doesn't have the damaging traits that make UAH/Raider/Ranger melt mist monsters.
|Advanced Tactics||★Evo||Ranged weapon damage increased by 10%. Health increased by 10%.|
|Bang and Pow||25||Dealing damage with Lefty and Righty causes an explosion that deals 383.6 Energy Damage in a .5 tile radius.|
|Debilitating Shots||2||Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.|
|Dual Debilitation||2||Lefty and Righty now applies Debilitating Shots.|
|Explosive Rounds||15||Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius. Count resets after 15 seconds without a kill.|
|Kneecapper||30||Increases the effectiveness of Debilitating Shots |
Vulnerability stacks to 9%.
|Lingering Pain||8||The Vulnerability effect from Debilitating Shots can now stack up to 5 times.|
|Practiced in Combat||12||Increases the duration of War Cry by 5 seconds.|
|Where's Lefty||18||Eliminating enemies with pistols reduces the cooldown of Lefty and Righty by 1 second.|
|Frag Grenade||★★★Evo||The Soldier throws a frag grenade detonating after a few seconds, dealing a base of 101 energy damage in a 0.5 tile radius.|
|Lefty and Righty||1||Equips two pistols that fire 6 times per second, dealing 57 base physical damage per shot, for 10 seconds.|
|War Cry||★★Evo||Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 40% more damage and 40% attack speed for ranged weapons and 40% more damage and 16% attack speed for melee weapons.|
When place into a squad slot around the Hero screen, a soldier can give either a passive support or tactical bonus. Some call for a specific Principal Hero to work with. Abilities which have percentages modify based on the star level.
|Armored||Gives 8%/11%/14% damage resistance.|
|Explosive Rounds||Killing 10 enemies with a ranged weapon deals 1,357.2 damage in a one tile radius. Does not stack with other Explosive Rounds perks.|
Quoth the Raven, Nevermore! In no way additional shall we be without on the list of cooler skins from Battle Royale, anyways. New within the vent retailer for Fortnite PVE's Blockbuster occasion, the Nevermore Raven soldier brings with it a talent for pistols in addition to a particular move reminiscent of a mix of Reaper from Overwatch plus the Golden Fortnite Weapons capacity from Destiny. Nevermore Raven only comes in Mythic rarity.
Nevermore Raven Base Stats:
Health – 649
Health Regen – 15
Shield – 228
Shield Regen – 57
Movement Speed – 365
Sprint Speed – 550
Nevermore Raven Squad Bonus:
Cluster Bomb – Releases 6 cluster explosions around the impact site that will do 12.5 the original damage. Required hero: Soldier Tactical slot. (I'm assuming this means grenades, but it doesn't say grenades. It should really specify what the "original damage" is)
Nevermore Raven Abilities
Advanced Weapon Tactics – Ranged Weapon Damage increased by 10%. Health Increased by 10%.
Lefty and Righty – Cost: 50 energy. Cooldown: 150 seconds. Equips two pistols that fire six times per second and deal 57 base physical damage per shot for 10 seconds.
Debilitating Shots – Dealing Ranged Damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% for 15 seconds. Stacks up to 3 times.
Dual Debilitation – Lefty and Righty now applies debilitating shots.
Lingering Pain – The Vulnerability effect from Debilitating Shots can now stack up to 5 times.
War Cry – Costs 50 Energy. 90 Second Cooldown. Give a War Cry affecting friendly characters within 4 tiles. Grants 50% more damage for Ranged and Melee weapons. Also grants 50% Attack Speed for Ranged weapons and 20% Attack Speed for Melee weapons. Ability lasts for 10 seconds. Effects of War Cry do not stack.
Practiced in Combat – Increases the duration of War Cry by 5 seconds.
Explosive Rounds – Killing 10 enemies with a ranged weapon deal explosive damage in a 1 tile radius. Count will reset after 15 seconds without a kill.
Where's Lefty – Eliminating enemies with pistols reduces the cooldown of Lefty Righty by 1 second
Frag Grenade – Costs 45 Energy. Costs one Ammo: Frag Grenade. Ammo regen time: 25 Seconds. The Soldier throws a Frag Grenade detonating after a few seconds dealing 531.3 Energy damage in a .5 tile radius. The Soldier carries a maximum of 3 Frag Grenades.
Bang and Pow – Dealing damage with Lefty and Righty causes an explosion that deals 775.5 Energy damage in a .5 tile radius.
Kneecapper – Increases the effectiveness of Debilitating Shots Vulnerability by up to 9%.