Raider is really a Specialty Soldier Hero readily available in the game. The amount of perks and abilities is dependent upon the hero's maximum evolution and level. There are actually two soldiers within this game, exactly where reading the perks and skills I knew I was going to appreciate the hero. Every little thing within the list fit in like a puzzle, and felt pretty effectively believed out. Out of soldiers: 1 is Raider, and also the other is Centurion (UAH misses by a close mark because I feel like Going Commando is wasted on it.) Raider, the shotgun specialist soldier, is my favourite class within the game. The greatness of this hero comes from how good its perk list is, and just how much entertaining shotguns are.
Name | Unlocked | Description |
---|---|---|
Advanced Tactics | ★Evo | Ranged weapon damage increased by 10%. Health increased by 10%. |
Critical Blast | 15 | Increases shotgun critical hit damage by 70% |
Flak Vest | 30 | Reduces damage taken by 90%. Reduction drops by 30% each time the Soldier is hit, and is disabled for 60 seconds after the third hit. |
Debilitating Shots | 2 | Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times. |
I Love to Reload! | 15 | Reloading the equipped weapon increases run speed by 30% for 3 seconds. |
Kneecapper | 30 | Increases the effectiveness of Debilitating Shots Vulnerability stacks to 9%. |
Perfect Engineering | 12 | Applies 3 stacks of Debilitating Shots to all enemies hit by Shockwave. |
Shell Shock | 5 | Increases shotgun damage by 24%. |
Survivalist | 8 | Killing an enemy with an ability or weapon recovers 3 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health. |
Name | Unlocked | Description |
---|---|---|
Frag Grenade | ★★Evo | The Soldier throws a frag grenade detonating after a few seconds, dealing a base of 101 energy damage in a 0.5 tile radius. |
Shockwave | 1 | The Soldier emits a shockwave, knocking back enemies within 1 tile range and dealing a base of 75 energy damage. |
War Cry | ★★★Evo | Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 40% more damage and 40% attack speed for ranged weapons and 40% more damage and 16% attack speed for melee weapons. |
When place into a squad slot around the Hero screen, a soldier can give either a passive support or tactical bonus. Some call for a specific Principal Hero to work with. Abilities which have percentages modify based on the star level.
Name | Description |
---|---|
Adjustable Choke | Increases critical hit rate with shotguns by 11%/15%/20%. |
Rabbit Raider Jonesy is simply a reskin of Raider Headhunter and will come in only Famous rarity. Here arrives Mr. Cotton Tail hopping down the bunny path, forsaking a pile of dead husks and gore! As being a hero extra on through the Easter segment of your Spring It On event. Raider Headhunter's perks are focused on shotgun harm as well as generating them easier to work with. For harm, she gets the only from fortnite weapons - shotgun harm increase, near-strongest Debilitating Photographs (lacks lingering discomfort), and Shockwave to apply complete DS stacks.
Rabbit Raider Jonesy Base Stats:
Health – 737
Health Regen – 17
Shield – 204
Shield Regen – 51
Movement Speed – 365
Sprint Speed – 550
Rabbit Raider Jonesy Squad Bonus:
Adjustable Choke – Increases critical hit rate with shotguns by 16%. Is slotted in Support.
Rabbit Raider Jonesy Abilities
1-Star Evolution
Advanced Weapon Tactics – Ranged Weapon Damage increased by 10%. Health Increased by 10%.
Shockwave – Costs 30 Energy. 30 Second Cooldown. The Soldier emits a Shockwave, knocking back enemies within 1 tile range and dealing 157.8 Energy damage.
Debilitating Shots – Dealing Ranged Damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% for 15 seconds. Stacks up to 3 times.
Shell Shock – Increases shotgun damage by 24%.
Survivalist – 2 Second Cooldown. Killing an enemy with a Ranged Weapon heals 5 base health.
2-Star Evolution
Frag Grenade – Costs 45 Energy. Costs one Ammo: Frag Grenade. Ammo regen time: 25 Seconds. The Soldier throws a Frag Grenade detonating after a few seconds dealing 531.3 Energy damage in a .5 tile radius. The Soldier carries a maximum of 3 Frag Grenades.
Perfect Engineering – Applies 3 stacks of Vulnerability to all enemies hit by Shockwave.
I Love to Reload! – Reloading equipped weapon increasing run speed by 30% for 3 seconds.
Critical Blast – Increases shot gun critical hit damage by 70%.
3-Star Evolution
War Cry – Costs 50 Energy. 90 Second Cooldown. Give a War Cry affecting friendly characters within 4 tiles. Grants 50% more damage for Ranged and Melee weapons. Also grants 50% Attack Speed for Ranged weapons and 20% Attack Speed for Melee weapons. Ability lasts for 10 seconds. Effects of War Cry do not stack.
Kneecapper – Increases he effectiveness of Vulnerability to 9%.
Flak Vest – Reduces damage taken by 90%. Reduction drops by 30% each time the Soldier is hit and is disabled for 60 seconds after the third hit.
Raider Headhunter is a great way to add a bit assortment into your soldier gameplay due to the fact she plays somewhat different than a common soldier. and arrives in Epic and Famous rarity. Included through the Horde Bash event, the special minimal girl which is Raider Headhunter will be the 1st shotgun-oriented soldier. Her abilities are all about staying close and staying quite, pretty fatal together with her boomstick. Apart from, she will make shotguns very strong.
Raider Headhunter Base Stats:
Health – 737
Health Regen – 17
Shield – 204
Shield Regen – 51
Movement Speed – 365
Sprint Speed – 550
Raider Headhunter Squad Bonus:
Adjustable Choke – Increases critical hit rate with shotguns by 16%. Is slotted in Support.
Raider Headhunter Abilities
1-Star Evolution
Advanced Weapon Tactics – Ranged Weapon Damage increased by 10%. Health Increased by 10%.
Shockwave – Costs 30 Energy. 30 Second Cooldown. The Soldier emits a Shockwave, knocking back enemies within 1 tile range and dealing 157.8 Energy damage.
Debilitating Shots – Dealing Ranged Damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% for 15 seconds. Stacks up to 3 times.
Shell Shock – Increases shotgun damage by 24%.
Survivalist – 2 Second Cooldown. Killing an enemy with a Ranged Weapon heals 5 base health.
2-Star Evolution
Frag Grenade – Costs 45 Energy. Costs one Ammo: Frag Grenade. Ammo regen time: 25 Seconds. The Soldier throws a Frag Grenade detonating after a few seconds dealing 531.3 Energy damage in a .5 tile radius. The Soldier carries a maximum of 3 Frag Grenades.
Perfect Engineering – Applies 3 stacks of Vulnerability to all enemies hit by Shockwave.
I Love to Reload! – Reloading equipped weapon increasing run speed by 30% for 3 seconds.
Critical Blast – Increases shot gun critical hit damage by 70%.
3-Star Evolution
War Cry – Costs 50 Energy. 90 Second Cooldown. Give a War Cry affecting friendly characters within 4 tiles. Grants 50% more damage for Ranged and Melee weapons. Also grants 50% Attack Speed for Ranged weapons and 20% Attack Speed for Melee weapons. Ability lasts for 10 seconds. Effects of War Cry do not stack.
Kneecapper – Increases he effectiveness of Vulnerability to 9%.
Flak Vest – Reduces damage taken by 90%. Reduction drops by 30% each time the Soldier is hit and is disabled for 60 seconds after the third hit.
Raider Nomad is undoubtedly an elusive hero which was included on as being the reward for reaching degree 100 during the assortment book. Even now far too far-off from level 100? Perfectly, it just so comes about you may have found this shotgun-oriented soldier's qualified ahead of in the Raider Headhunter product from Horde Bash. They're the exact same stat and skill-wise, it is actually their downstairs bits that vary. This hero only arrives in the Famous rarity.
Raider Nomad Base Stats:
Health – 737
Health Regen – 17
Shield – 204
Shield Regen – 51
Movement Speed – 365
Sprint Speed – 550
Raider Nomad Squad Bonus:
Adjustable Choke – Increases critical hit rate with shotguns by 16%. Is slotted in Support.
Raider Nomad Abilities
1-Star Evolution
Advanced Weapon Tactics – Ranged Weapon Damage increased by 10%. Health Increased by 10%.
Shockwave – Costs 30 Energy. 30 Second Cooldown. The Soldier emits a Shockwave, knocking back enemies within 1 tile range and dealing 157.8 Energy damage.
Debilitating Shots – Dealing Ranged Damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% for 15 seconds. Stacks up to 3 times.
Shell Shock – Increases shotgun damage by 24%.
Survivalist – 2 Second Cooldown. Killing an enemy with a Ranged Weapon heals 5 base health.
2-Star Evolution
Frag Grenade – Costs 45 Energy. Costs one Ammo: Frag Grenade. Ammo regen time: 25 Seconds. The Soldier throws a Frag Grenade detonating after a few seconds dealing 531.3 Energy damage in a .5 tile radius. The Soldier carries a maximum of 3 Frag Grenades.
Perfect Engineering – Applies 3 stacks of Vulnerability to all enemies hit by Shockwave.
I Love to Reload! – Reloading equipped weapon increasing run speed by 30% for 3 seconds.
Critical Blast – Increases shot gun critical hit damage by 70%.
3-Star Evolution
War Cry – Costs 50 Energy. 90 Second Cooldown. Give a War Cry affecting friendly characters within 4 tiles. Grants 50% more damage for Ranged and Melee weapons. Also grants 50% Attack Speed for Ranged weapons and 20% Attack Speed for Melee weapons. Ability lasts for 10 seconds. Effects of War Cry do not stack.
Kneecapper – Increases he effectiveness of Vulnerability to 9%.
Flak Vest – Reduces damage taken by 90%. Reduction drops by 30% each time the Soldier is hit and is disabled for 60 seconds after the third hit.