Sergeant is really a Specialty Soldier Hero out there in the game. The amount of perks and abilities depends on the hero's maximum evolution and level. Sergeant provides a maximum benefit of 70%, not 72% - and Berserker delivers a maximum advantage of 24%, not 20%. So suitable off the bat your numbers are skewed a little. If you are going to attempt to min/max your loadout, you also need to adjust your fortnite weapons for optimum final results.It really is currently been pointed out that the Silenced Specter has higher-than-standard Crit Possibility and Crit Harm values, so I've done the math with all the baseline 10% CC / 50% CD values rather.
|Advanced Tactics||★Evo||Ranged weapon damage increased by 10%. Health increased by 10%.|
|Ain't Done Yet!||5||Increases the duration of Goin' Commando's active effect by 2 seconds.|
|Boomstick!||30||Increases the damage of Goin' Commando!!! by 30% and convert its damage to energy.|
|Combatants' Might||12||Reduces energy cost of War Cry to 35.|
|Debilitating Shots||2||Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.|
|Easy Operation||8||Reduces the energy cost of Goin' Commando!!! to 35.|
|Fight or Flight||25||While War Cry is active, you now do 10% more damage to enemies.|
|Mighty Roar||18||Increases the range of War Cry by 55%.|
|Practiced in Combat||15||Increases the duration of War Cry by 5 seconds.|
|Goin' Commando!!!||1||The Soldier throws a frag grenade detonating after a few seconds, dealing a base of 101 energy damage in a 0.5 tile radius.|
|Shockwave||★★★Evo||The Soldier emits a shockwave, knocking back enemies within 1 tile range and dealing a base of 75 energy damage.|
|War Cry||★★Evo||Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 40% more damage and 40% attack speed for ranged weapons and 40% more damage and 16% attack speed for melee weapons.|
When place into a squad slot around the Hero screen, a soldier can give either a passive support or tactical bonus. Some call for a specific Principal Hero to work with. Abilities which have percentages modify based on the star level.
|Assault Crit Damage||Increase assault weapon critical hit damage by 36%/54%/70%.|
|Phase Blast||The end of Phase Shift causes a blast, knocking enemies backwards.|
Requires Outlander as Primary.
A soldier includes a lot of various skills, but as opposed to other classes, these abilities don't often work together. Sergeant Jonesy appears to be an work to fix that. In this soldier, his skills are aimed at both rising the up-time of war cry and escalating the harm of Going Commando. War cry increases the harm of that too. In addition, they created efforts to make his soldier potential extra viable late game as the Going Commando gun is changed to energy harm. Sergeant Jonesy comes in Epic and Legendary rarity.
Sergeant Jonesy Base Stats:
Health – 616
Health Regen – 14
Shield – 204
Shield Regen – 51
Movement Speed – 365
Sprint Speed – 550
Sergeant Jonesy Squad Bonus:
Assault Critical Damage – Increases Assault Weapon critical Hit Damage by 36%. Support bonuses are applied to your Primary Hero when this Hero is in your Support slot.
Phase Blast – The end of Phase Shift causes a blast, knocking enemies backwards. Tactical bonuses are applied to your Primary Hero when this Hero is in your Tactical slot. Requires: Outlander Primary Hero.
Sergeant Jonesy Abilities
Advanced Weapon Tactics – Ranged Weapon Damage increased by 10%. Health Increased by 10%.
Goin' Commando!!! – Costs 50 Energy. 150 Second Cooldown. Fires 18 times per second dealing 13 base physical damage per shot for 10 seconds.
Debilitating Shots – Dealing Ranged Damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% for 15 seconds. Stacks up to 3 times.
Ain't Done Yet – Increases the duration of Goin' Commando's active effect by 2 seconds.
Easy Operation – Reduces the Energy Cost of Goin' Commando to 35.
War Cry – Costs 50 Energy. 90 Second Cooldown. Give a War Cry affecting friendly characters within 4 tiles. Grants 50% more damage for Ranged and Melee weapons. Also grants 50% Attack Speed for Ranged weapons and 20% Attack Speed for Melee weapons. Ability lasts for 10 seconds. Effects of War Cry do not stack.
Combatant's Might – Reduces the Energy Cost of War Cry to 35.
Practiced in Combat – Increases the duration of War Cry to 15 seconds.
Mighty Roar – Increases the range of War Cry by 55%.
Shockwave – Costs 30 Energy. 30 Second Cooldown. The Soldier emits a Shockwave, knocking back enemies within 1 tile range and dealing 157.8 Energy damage.
Fight or Flight – While War Cry is active you now do 65% increased damage to enemies.
Boomstick – Increases the damage of Goin' Commando by 30% and converts it's damage to Energy.